Cemu Thread: Emulating Wii U Games

Seems like the camera lock still happens according to a post above.

I'll probably test out my usual problem areas as well.

I just tried it and I managed to beat Eventide Island with no issues picking up the orbs or opening the chest floating on water using a Cryonis block. Performance is a lot smoother for me overall, and the framerate in villages is much better too.
 
All caches are stored in the shaderCache folder and, based on which game is loaded, Cemu knows which one to load. As a result, there's nothing you need to do manually, outside of potentially downloading already built up shader caches from the internet if u don't want to create your own from scratch when you start a game.
Awesome, thank you :)
 
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1.7.5

The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild - Kakariko Village Performance Test
Mario Kart 8
Super Smash Bros.
Tekken Tag Tournament 2
Super Mario 3D World
Fist of the North Star: Ken's Rage 2
 
I just tried it and I managed to beat Eventide Island with no issues picking up the orbs or opening the chest floating on water using a Cryonis block. Performance is a lot smoother for me overall, and the framerate in villages is much better too.

Yup. Same experience here. Though I beat Eventide Island on 1.7.4 (got lucky there I guess). Performance is a lot smoother. Less crashing (though it still happens).

Main issue now is that there are just a ton more graphics glitches. Usually when there are a lot of particle effects. I para-glided near a dragon and got every graphics glitch since the invention of the computer happening all at once.
 
After some more testing (and another fresh install of Cemu 1.7.5 with nothing carried over from my 1.7.4 install other than the 9K shader cache and my save file), performance does seem to be actually much better across the board. Now hitting 30 fps much of the time out in the open world, hitting 20-23 fps in scenes with a lot of geometry (i.e. facing kakariko downhill, standing at the entrance of hateno), and hitting 25-30 in many other areas of in-between complexity. This is with a 4670k, Gtx 1080, 32GB DDR3 and with Cemu and Zelda installed on an SSD. Running US v.1.1.2 of the game
 
Sorry for the low quality picture but its the banks of fog in the distance and through the world that are missing, looks like it also affects the plume of smoke coming out of death mountain too.

Switch / Wii U
https://www.geek.com/wp-content/uploads/2016/12/Legend-of-Zelda-breath-of-the-wild.jpg

Not sure. I saw this in the Cemu Discord this morning.

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Wasn't sure exactly what was missing though.

Oh! Those sprite billboards!
 
After some more testing (and another fresh install of Cemu 1.7.5 with nothing carried over from my 1.7.4 install other than the 9K shader cache and my save file), performance does seem to be actually much better across the board. Now hitting 30 fps much of the time out in the open world, hitting 20-23 fps in scenes with a lot of geometry (i.e. facing kakariko downhill, standing at the entrance of hateno), and hitting 25-30 in many other areas of in-between complexity. This is with a 4670k, Gtx 1080, 32GB DDR3 and with Cemu and Zelda installed on an SSD. Running US v.1.1.2 of the game
Thanks for info.

Idk what I'm doing wrong, I don't believe my CPU is THAT much slower than yours, but I get 10-15fps on Great Plateu.

I have an i5 4590, GTX 970, 16GB DDR3. Also running off an SSD.
 
Thanks for info.

Idk what I'm doing wrong, I don't believe my CPU is THAT much slower than yours, but I get 10-15fps on Great Plateu.

I have an i5 4590, GTX 970, 16GB DDR3. Also running off an SSD.
Are you using Cemuhook to disable the game's internal vsync, and have you updated your game with the latest patch, via something like MapleSeed? Supposedly there have been some performance improvements since v.1.1.0 of the game. You should also make sure you have your GPU buffer cache accuracy set to 'Low' and your CPU set to recompiler and host-based timer. The Plateau seems to be one of the easier places for me to run, frequently holding at 30 fps.
 
Can someone kindly tell me if I'm doing the remove AA graphics pack correctly....basically I've done it like any other pack, but my issue is with the other text files that are on top of the rules.txt, so I have rules and another text file with a long number, with the code in....so do rules.txt and the other one both sit in the BreathOfTheWild_NoAA folder? Or do I have to copy the contents of the long numbered txt into rules.txt?

It's the only mod I've seen done like this.
 
Can someone kindly tell me if I'm doing the remove AA graphics pack correctly....basically I've done it like any other pack, but my issue is with the other text files that are on top of the rules.txt, so I have rules and another text file with a long number, with the code in....so do rules.txt and the other one both sit in the BreathOfTheWild_NoAA folder? Or do I have to copy the contents of the long numbered txt into rules.txt?

It's the only mod I've seen done like this.
It should look like this:
OniXBjT.png


Also holy shit at the improvements in 1.7.5. Boosted performance on my 4790k to the 30s very frequently.
 
I guess I'm not really seeing much of a difference in fps with 1.75 but there seems to be less stuttering and drops to single digit fps. It's definitely smoother but still hanging in the 20-27 fps range for the most part. Glad to hear they've fixed the camera lock ups in the shrines, that's a massive relief not having to restart the levels. Are you guys still setting the GPU buffer accuracy to low? Mine was set a medium by default in this version.
 
Cemu definitely isn't as good with AMD cards. I really wish they'd switch to Vulkan like RPCS3. Cross platform, and fast on both card vendors. Cause AMDs shit OpenGL support is really not helping this emu

There's so many more graphical glitches in all the games that I don't see Nvidia users experiencing in videos
 
Cemu definitely isn't as good with AMD cards. I really wish they'd switch to Vulkan like RPCS3. Cross platform, and fast on both card vendors. Cause AMDs shit OpenGL support is really not helping this emu

There's so many more graphical glitches in all the games that I don't see Nvidia users experiencing in videos

For most of Cemu's lifespan, Nvidia has had plenty more issues than AMD specifically because AMD's GPU is more similar to real hardware; Super Mario Maker tiles, New Super Mario Bros U coins, Tekken character models. Smash colors still only properly work on AMD while Nvidia needs the graphic pack work around. A lot of the issues coming up have nothing to do with the renderer and everything to do with implementation.
 
For most of Cemu's lifespan, Nvidia has had plenty more issues than AMD specifically because AMD's GPU is more similar to real hardware; Super Mario Maker tiles, New Super Mario Bros U coins, Tekken character models. Smash colors still only properly work on AMD while Nvidia needs the graphic pack work around. A lot of the issues coming up have nothing to do with the renderer and everything to do with implementation.

Interesting. I stand corrected.

The emulator is still early, basically.
 
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Doesn't run for me. I've never been able to boot it.

People also has crashes related to RAM usage. It has happened to me many times..

Theres a tutorial on reddit to change the shaders folder location that helped me a lot. Far less crashes now.
 
Reminder: there's a new nvidia driver out. Whenever you install new drivers, cemu will have to re-precompile your shaders on launch.

What is the usual process for upgrading to a newer version of Cemu?

Overwrite the old files with the new. You can get away with just the .exe, though if it's a Patreon release, you also need the serial.bin file.
 
By "broken ink", is that the sound glitch? Or something else?

There are surfaces where ink doesn't stick, happens a bunch in stage 1-3 for example, even in 1.7.5.

When I tried Yoshi on 1.7.3 the performance was randomly abysmal, and the graphics would sometimes go crazy. Is that still the case?

The game wants cache accuracy set to high. Performance has mostly been great since it's first been compatible, but the shader compilation times and loading times are what's terrible (still are).
 
The game wants cache accuracy set to high. Performance has mostly been great since it's first been compatible, but the shader compilation times and loading times are what's terrible (still are).

Oh, cool. Can we do per-game settings, or is it a case of using the menu to change them each time you play a different game?
 
Oh, cool. Can we do per-game settings, or is it a case of using the menu to change them each time you play a different game?

There can be per game settings, but there's no UI for it, need to edit text files.

Documentation is in cemu\gameProfiles\example.ini

You can find a game's id in cemu\log.txt after you launch a game
 
Zelda looks very low res even though I use a 4k graphic pack on cemu 1.7.5. It does not look as smooth as 4k in the dolphin emulator and I can see the pixels on Link. 1080p graphic pack looks smoother. What am I doing wrong?
 
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