Cemu Thread: Emulating Wii U Games

Zelda looks very low res even though I use a 4k graphic pack on cemu 1.7.5. It does not look as smooth as 4k in the dolphin emulator and I can see the pixels. What am I doing wrong?
Check if DPI scaling is off for Cemu, otherwise graphic packs seem to have no effect.
Do a Cemu full res screenshot by pressing Shift+PrintScreen, then paste it in paint and see if it's 2160p.
 
Check if DPI scaling is off for Cemu, otherwise graphic packs seem to have no effect.
Do a Cemu full res screenshot by pressing Shift+PrintScreen, then paste it in paint and see if it's 2160p.

the dpi setting was the problem. i need to use 300 percent to see anything since I use a 4k tv. i have now disabled it and everything looks like 4k. Pc games do not appear to be affected by the setting
 
Right click on the exe -> Properties -> Compatibility and there should be an option to disable DPI scaling for it or let the application overwrite the OS-wide scaling.

Thanks! Now I just need to do everything I can to eliminate those fps drops
 
Whoa, the performance improvements in BotW are without the GPUfence hack? That's awesome!
All the GPUFenceHack does is remove the game's internal vsync, which means that if your'e in a place that you can get a stable 30fps, it doesn't matter whether you have the hack on or off, you'll still get 30 fps.
 
For me I can't get to activate the packs even if I click on them with cemu 1.7.5

I have to use cemuhook 0.3.1 or something for it to work. Latest version 4.0.3 does not enable the Gx2setgpufence option...I'ts greyed out.

Does not matter if I start the game before or not.

And for the packs, with cemuhook 0.3.1 The activation works but only for Super Mario U which is weird because I grabbed the packs from the official site.

Anyone ?? I have tried all the workarounds I could find. Nothing seems to work for Zelda.

Thanks :)
 
Apparently Cemu shouldn't be loading the cache shaders each time I start it up? I keep having to do that. How do I fix this?

The 'compiling cached shaders' screen is supposed to show up every time you boot a game. Them actually compiling shouldn't be happening every time. The process looks identical, a way you'd tell what's actually happening is how long it takes.
 
The 'compiling cached shaders' screen is supposed to show up every time you boot a game. Them actually compiling shouldn't be happening every time. The process looks identical, a way you'd tell what's actually happening is how long it takes.

Takes its sweet time.
 
Apparently Cemu shouldn't be loading the cache shaders each time I start it up? I keep having to do that. How do I fix this?

If the shaders are not pre-compiled (ie first run with downloaded shaders), it will take some time. After this is should go much faster (est. 10xtimes), but still have to load the shaders.

Edit: if "upgraded" to 1.7.5, delete you pre-compiled shader cache.
 
I find it still takes 45s-60s for mine to load the shaders after first time (Xeon 4.2GHz). It's not too bad. I'm still getting some terrible lighting glitches in the game. I'm sure it's the low gpu cache accuracy that is causing it, but the framerate is too low on any other setting.
 
First apparatus shrine. How have you guys done these? The gyro mouse drag replacement is awful for this purpose.

E: Actually completed it legit now, you can let the ball drop in the right lane rather easily if you put the platform sideways. Thx for the input though!
 
First apparatus shrine. How have you guys done these? The gyro mouse drag replacement is awful for this purpose.

I cheesed the first one by making the ball drop into the last part. The like hammer ones were easy. All the others are hell.
 
First apparatus shrine. How have you guys done these? The gyro mouse drag replacement is awful for this purpose.

E: Actually completed it legit now, you can let the ball drop in the right lane rather easily if you put the platform sideways. Thx for the input though!

the apparatus shrines can be really rough with the mouse since there are ways it cant twist, but the trick for getting some stuff the way you want it is to swing the mouse from corner to corner on your screen really fast. the first one and the ones with hammers are easy, though. just be prepared for weird ones
 
Zelda keeps getting stuck after "open your eyes" opening. White screen that never goes away. How do I fix this?

Same here. I'm updated to the latest version of BotW. The game boots normal but can't get through that part of the opening cut-scene, or if I load a save it freezes when the loading sequence finishes just before going in game. Everything still works good with the previous Cemu version.

This is all very annoying since I was curious to check out any performance improvements. :/
 
GX2SetGPU Fence Skip is still greyed out even though I changed the ini file to this

# TLoZ: Breath of the Wild (USA)

[CPU]
emulateSinglePrecision = true

[Graphics]
disableGPUFence = true
 
1.7.6 news for non-patrons:

Releasing in 2-3 weeks
Major thing will be a overhaul of the shader system. Amount of shaders will be reduced drastically, resulting in less load on RAM, less compile times, and better performance. However, old shaders won't be compatible so you have to start over.

Apart from that, graphical and sound fixes, better performance, etc.
 
Is anybody having weird artifact glitches with BOTW on 1.7.5? Every once and a while I start seeing lines popping out here and there and the textures turn static as well.
 
Is anybody having weird artifact glitches with BOTW on 1.7.5? Every once and a while I start seeing lines popping out here and there and the textures turn static as well.

this has always been an issue. CEMU still has trouble doing with effects and whatnot, so some things will regularly flip out, and some parts of the cell shading are kinda fucked (i.e. lava is consistently messy and made of squares). it doesnt affect gameplay, though, besides obscuring the screen sometimes

it seems like theyre focusing on stability and performance for the time being, so we may be dealing with glitchy graphics for a while yet
 
Despite 1.7.5 preview video i don't get FPS improvement in BOTW, still the same 15-20 fps without overclocking (i5-3570) and speedhack.
 
Guess I'll have to wait for some poor soul to play through the entirety of BOTW generating shaders yet again

I started my own shader cache in 1.7.4. It's not all that bad. I spent maybe 30 minutes going from tower to tower and doing some 360 spins and such.

When you enter a new area, you get a few stutters and then it clears up.

The only time it was an issue for me was the first time I fought guardians. Their laser froze up my game right when the laser attack fired.

I'll probably do it again for 1.7.6 IF I don't beat Gannon before then. I'm actually pretty close though.
 
Just checked the compatibility charts and it looks like xcx and star fox zero are still a bit of a ways off from having a fairly stable 60fps or being fully playable with sound for thay matter. If anything from the Wii U can benefit a lot from emulation it would definitelt be xcx and star fox zero.
 

Same here. I'm updated to the latest version of BotW. The game boots normal but can't get through that part of the opening cut-scene, or if I load a save it freezes when the loading sequence finishes just before going in game. Everything still works good with the previous Cemu version.

This is all very annoying since I was curious to check out any performance improvements. :/

I *think* what fixed it was making sure that the game was properly updated. I failed to create folder 00050000 when placing the files in the folder path. Cemu seems cool but my 970/3750k@4.4/16gb ram didn't cut it. Lots of drops to 25fps. No biggie, I already played 120 hours on console so I'll get back to this when I have a new gpu/cpu in a few years.
 
this has always been an issue. CEMU still has trouble doing with effects and whatnot, so some things will regularly flip out, and some parts of the cell shading are kinda fucked (i.e. lava is consistently messy and made of squares). it doesnt affect gameplay, though, besides obscuring the screen sometimes

it seems like theyre focusing on stability and performance for the time being, so we may be dealing with glitchy graphics for a while yet

Ah alright. I haven't seen it happening to anybody else so thats why I somewhat thought it was just me. Hopefully it gets better with 1.7.6 improvements.
 
I *think* what fixed it was making sure that the game was properly updated. I failed to create folder 00050000 when placing the files in the folder path. Cemu seems cool but my 970/3750k@4.4/16gb ram didn't cut it. Lots of drops to 25fps. No biggie, I already played 120 hours on console so I'll get back to this when I have a new gpu/cpu in a few years.

I used Maple Tree/Seed/Whatever to update like usual so it does all the work for me. I haven't had a problem with it yet, unless this is the start of problems. I'll figure it out eventually but for now it's higher priority to just finish the game on Switch. :)
 
I used Maple Tree/Seed/Whatever to update like usual so it does all the work for me. I haven't had a problem with it yet, unless this is the start of problems. I'll figure it out eventually but for now it's higher priority to just finish the game on Switch. :)

The culprit for my loading freezes seems to be that the game version 1.2.0 is not playing nice. I got my patch via maple seed 2.1.1.8. If I roll back to 1.1.0 of BotW everything works swell. I tried using maple seed 2.1.1.12 and things are worse, leading to the game not even booting due to a cemu crash. So I'm sticking with v1.1.0 on cemu 1.75 until maple seed figures this out. I imagine the workaround for those not wanting to wait would be to do the patch work manually.
 
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