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Cerny confirms PSSR2 and FSR4.1 use same neural network

Even Cerny games on PC.

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Old news? We already knew that both upscalers use the same neural networks, PSSR2 and FSR4.1 were developed in collaboration between AMD and Sony. That doesn't mean PSSR2 = FSR4.1. They said at the time that PSSR2 was going to be a lighter version of FSR4 optimized for the PS5 Pro's AI cores.
 
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Sooo what about fsr 5? Aka fsr diamond thats going to be on helix? Is that the same as fsr 4.1 or pssr 2 gonna lag behind or use upgraded fsr 5 and call it pssr 3?
 
He said so like a year ago, it's not exactly news...


But people here said PS5 Pro couldn't run the same tech of FSR4....

LOL

It's FSR4.1 int8 basically. And that was denied by many people here...

Pro always had power to run it, but it was used for inefficient PSSR1.

Old news? We already knew that both upscalers use the same neural networks, PSSR2 and FSR4.1 were developed in collaboration between AMD and Sony. That doesn't mean PSSR2 = FSR4.1. They said at the time that PSSR2 was going to be a lighter version of FSR4 optimized for the PS5 Pro's AI cores.

Amethyst created core Super Resolution tech. FSR4.1 is FP8 version of it and PSSR2 is int8 version of it.

Sooo what about fsr 5? Aka fsr diamond thats going to be on helix? Is that the same as fsr 4.1 or pssr 2 gonna lag behind or use upgraded fsr 5 and call it pssr 3?

They will jump to FP8 version of tech for sure for PS6. General super resolution tech will reach 2.0 version by then and MS, Sony and AMD will use their variants (with different names).
 
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I hope ML denoiser and frame rate is the next big focus, PSSR2 is honestly good enough for large scale tv viewing at a distance, just make it faster.
 
Amethyst created core Super Resolution tech. FSR4.1 is FP8 version of it and PSSR2 is int8 version of it.

And this means that AMD has an Int8 version of FSR4.1 ready to go, but refuses to release it for RDNA3. Which has the hardware to accelerate ML in Int8, through its WMMA units. Twats.
 
And this means that AMD has an Int8 version of FSR4.1 ready to go, but refuses to release it for RDNA3. Which has the hardware to accelerate ML in Int8, through its WMMA units. Twats.

Yeah. I wonder if they will change their mind at some point...
 
Sooo what about fsr 5? Aka fsr diamond thats going to be on helix? Is that the same as fsr 4.1 or pssr 2 gonna lag behind or use upgraded fsr 5 and call it pssr 3?
FSR 5/Diamond are transformer models for upscaling/framegen/denoising built for RDNA5. Will be pretty much 100% identical between PS6/Xbox Helix/RDNA5 dGPUs regardless of whatever branding each one uses.
 
And this means that AMD has an Int8 version of FSR4.1 ready to go, but refuses to release it for RDNA3. Which has the hardware to accelerate ML in Int8, through its WMMA units. Twats.

Maybe Sony made a deal to have the only INT8 version avaliable, who knows.
 
And this means that AMD has an Int8 version of FSR4.1 ready to go, but refuses to release it for RDNA3. Which has the hardware to accelerate ML in Int8, through its WMMA units. Twats.

PS5 Pro has 2.5x the INT8 TOPS of the the 7900XTX that was the flagship RDNA3 card

How can people expect the same results of a PS5 Pro still baffles me....

If you drop down to the 7800XT then the difference becomes 4x

They don't release it for the same reason PSSR is not available on the base PS5.

It wouldn't work properly
 
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PS5 Pro has 2.5x the INT8 TOPS of the the 7900 XTX that was the flagship RDNA3 card

How can people expect the same results of a PS5 Pro still baffles me....

If you drop down to the 7800XT then the difference becomes 4x

They don't release it for the same reason PSSR is not available on the base PS5.

It wouldn't work properly

The upscaling never uses all that compute at the same time.
The simple proof is that RDNA3 can run FSR4.0.2 Int8 version well enough, even using the DP4A path and the overhead of Optiscaler.
If AMD released it officially, using the WMMA path it would be significantly faster.
 
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