Chrono Trigger availability (discussion)

Yes.

It's not ridiculous for me to ask to not have to rebuy the same game over and over again.

No one is asking or forcing you to. If you have rebought it several times that is your fault. I can just as easily hook my Super Nintendo up with original Chrono Trigger cart to play it right now. I can bring out my old DS and play it there. I don't need to rebuy it on Android unless I wanted it. I did want Chrono Trigger on the SNES Classic but that is because it deserved to be there over games like Kirby's Dream Course.

They're not going to re-release or do ports forever because someone wants it for the current device they're using etc.
 
At some point in development, Marle was a fire magic user, and then she was changed to an ice magic user, and the flames present in Arc Impulse (which is the triple-tech referenced in both the box art and the beta screenshot, one of which was amusingly based on the other) are a holdover that was overlooked.

I doubt it was overlooked. Masato Kato designed the combo attacks and we know how obsessive this man can be. It was probably kept like that as a way to justify the box art, even though most people don't make the connection.

Also, we really have no idea of how different the battle system was in the alpha (those screenshots you posted are from the alpha, not the beta version whose ROM can be found floating around on the Internet). It's possible characters may have had access to multiple elements, like Magus in the final version. Interestingly Lucca was shown using fire magic in that same alpha.

1C4DI2D.gif
 
Is the Vita/PS3 version fixed?
Nope, still has bad load times. I think PS One classics for PS3/PSP/Vita were released "as is". There is a setting that can improve the load times when playing on PS Vita or PSP. Change the disc load speed to "fast". I tried it today on my PSP. With disc load speed set to normal, it took 6 seconds to bring up the menu (Triangle button). With disc load speed set to fast, its 4 seconds. Still bad. For some reason, disc load speed setting is not available when playing on PS3.
 
Are you expecting for every games to be playable on every generations or something? It's still playable on plenty of devices I really don't see the issue there.

This guy mentions ONE iconic game, considered the best of it's genre by many if not most - published by a company that is already known for making its titles available on multiple formats.... and you ask this question???
 
They were discussing potential rights issues on the recent EZA friend code. Apparently Armor Project /Yuji Horii technically own the rights to the story, and it caused a problem when Nintendo released the DS version without their involvement.

Not quite sure how much that has to do with the game not getting any recent re-release, but who knows.

But I’ve got my DS cartridge for the best version, so I’m good. And if I’m really in a pinch I have the bad ps1 version on my vita lol.
 
This guy mentions ONE iconic game, considered the best of it's genre by many if not most - published by a company that is already known for making its titles available on multiple formats.... and you ask this question???

It's a 20 year old game that's already available on multiple systems. If someone really wants it they have the mobile option.
 
Are you expecting for every games to be playable on every generations or something? It's still playable on plenty of devices I really don't see the issue there.

The (arguably) best game of a generation should be playable on every generation, yes.
 
I said it when the SNES Classic was announced and I'll say it again: Square is determined to largely ignore this game's overseas popularity. It was never going to show up on there, unfortunately.
 
It always struck me as weird that people want to be able to continuously repurchase games they already own on newer and newer platforms.

People will want to repurchase games on newer platforms for as long as there are new platforms that don't support old games. People still want to play games like Chrono Trigger nowadays, they just don't want to have to do so on old hardware. It's just impractical to keep a bunch of old consoles lying around, and unpleasant to have to plug 'em back in even you do have 'em lying around. I don't see how any of that is difficult to understand.
 
As long as I have the DS version and a 3DS to play it on (as I did earlier this year) I'm fine with the situation.

Obviously it would be better to have it playable on more systems but I'm not worried about the situation yet.

Shame it's not on the SNES Mini. That would've been cool.
 
Yep. Does every game ever need to be released on the new consoles? No.

But, assuming the porting process is relatively easy, and won't take away resources from new games, why not? Any Movie or TV show I'd want to watch, any Music I'd want to listen to, any Book I'd want to read... it's all readily available to me anytime I want, on whatever device I want. I don't need a record player to listen to some song from the 80's, and I don't need a VHS player to watch Star Wars or Jurassic Park. Assuming it's not harmful is to the creation of new games (which generally isn't the case), why shouldn't we strive for the same level of accessibility for all Video Games, or at the very least, the games considered to be true classics like Chrono Trigger?

Why is there so much resistance and contempt towards the idea of re-releasing/remastering/porting old games to new formats and hardware, when seemingly every other medium readily embraces this? I never hear people complaining about movies being remastered from DVD to Blu-ray (and now from Blu-ray to 4K Blu-ray). Why, then, is there so much pushback towards the idea of, say, Chrono Trigger getting a PS4 release? I'll never understand why anyone wouldn't want this.
 
When these platforms have the ability to do so without any real extra work needed, yes. (could be available on Wii U VC in both the SNES and DS versions, N3DS VC, PSN for all sys--- wait, Sony is being dumb about PSOne on PS4, ---most system. But Square Enix just chooses to be Square Enix because they love to do incredibly dumb things.

Could be available on the current Ninyendo sys-- wait, Nintendo is being dumb about VC on the Switch.
 
The only reason it's not on the PS4 yet is because Sony hasn't decided the best way to make us pay for PS1 classics again without too much outrage. Will probably happen eventually.
 
Are you expecting for every games to be playable on every generations or something? It's still playable on plenty of devices I really don't see the issue there.

I mean yes? In this digital age I'd like my games to be easily accessible on my current system of choice. This is coming from a guy with an emulator box system with multiple copies of chrono trigger on it. Would buy it again if they ported to switch or steam.
 
I doubt it was overlooked. Masato Kato designed the combo attacks and we know how obsessive this man can be. It was probably kept like that as a way to justify the box art, even though most people don't make the connection.

Also, we really have no idea of how different the battle system was in the alpha (those screenshots you posted are from the alpha, not the beta version whose ROM can be found floating around on the Internet). It's possible characters may have had access to multiple elements, like Magus in the final version. Interestingly Lucca was shown using fire magic in that same alpha.

1C4DI2D.gif

Keep in mind, this game was massively hyped and a lot of the images released were really proof of concepts. (see the trading cards)

As for the Prototype, it's likely a branched work. It was meant to simply be a few vertical slice moments to showcase in toy store windows. The final build date puts it at 4 months prior to release, but realistically it was likely quite a bit older than that. Given that they'd have had to 'go gold' almost 2 months before launch, it seems unlikely that the amount of changes from Proto to release happened that quickly.

The proto fork probably took place a month or two prior to that and had it's own set of refinements.
 
Lmao Lucca's face in the last panel


They couldn't even get "Good Morning, Crono!" right in the DS version, despite using it in their marketing for the game.

The translator for CT:DS has actually admitted that he wasn't very familiar with Chrono Trigger, thus his work wasn't perfect. I don't blame him though; SE are the ones who did a sloppy job in terms of resource and QA.

Tom Slattery said:
This was an incredibly difficult project. For starters, I was not nearly as familiar with this game as with the others, to which I had given hundreds of hours of my childhood. On previous projects, I had a much better sense of what was nostalgic in a good way and what was probably best updated. For Chrono Trigger, I had to do a great deal more research.

The project schedule was also extremely tight. I had to move at a pace of 5000-6000 Japanese characters of translation a day, which meant I couldn't do a full retranslation even had I wanted to. There are things I would have liked to have done, like applying Frog's Elizabethan speech patterns to the rest of his time period, but I simply didn't have the time to study up on Elizabethan English and get to a place where I would feel comfortable writing in it. Instead, I had to kill his existing style of speech--knowing some fans would be upset--and go with something closer to what we had used in Tactics so that there would at least be consistency in the way people spoke throughout the Middle Ages.

Time travel, free party formation, and heavy re-use of messages also caused the sort of contextual issues that make a translator want to scream. I was fortunate enough to have awesome localization coordinators who played through the game recording video of all the events for me as I worked; otherwise, I simply would not have been able to get through it. Still, trying to wrap your head around the flow of conversations in the files of that game--not to mention all of the messages that randomly get re-used in multiple places--was not easy.

Tom Slattery said:
Of course, I introduced a couple of unintentional Slatteryisms as well.

Firstly, as many have noticed, I made Azala female with a single instance of a feminine pronoun. Azala was Ayla's nemesis, the name sounded completely feminine, and the sprite looked like it was wearing a flowing pink robe. My brain had so unquestioningly taken the character to be the reptite queen from the start that it had never even occurred to me she—I mean, it—might not be female. No one called out my assumption, and it wasn't until after the game had mastered up that I noticed there was no direct reference to the gender of any reptite in the game. They may have been intended to be genderless, or gender may simply not have been seen as an important detail considering they're not human, but the Japanese version always avoids specifying. I actually just did a bit of searching to see whether Japanese players had interpreted the character as male or female, and saw that the Japanese Wikipedia article currently states the character is "believed to be female because the English DS version refers to Azala as ‘she.'" So I guess I've successfully confused Japan too.

Secondly, I translated the area that should have been the Darkness Beyond Time as "Time's Eclipse" in the new ending. No one had mentioned that the term was a Chrono Cross reference, so without a Chrono Cross glossary for reference and being unfamiliar with the Japanese version of the name—I'd played Chrono Cross in English—I had no reason to guess it wasn't a newly coined location name like all the others. Kind of a bummer that the reference was lost, though, since that sequence was meant to tie the two games together.

[. . .]

Time was definitely the biggest limiting factor. Chrono Trigger DS had the tightest schedule of any game I worked on at Square Enix. On a normal project, I'd be expected to translate somewhere around 2000 to 2500 Japanese characters per day; for Chrono Trigger, I needed to get through more like 5000 to 6000. That meant I had to focus on the areas I felt would benefit the most from the attention, and let some other things go. There was no time for researching creative historical speech patterns or iterating on dialogue; I had to work with the tools already in my toolbox.
 
It always struck me as weird that people want to be able to continuously repurchase games they already own on newer and newer platforms.
It's different now though as backwards compatibility and an iTunes like videogame library is actually within grasp.

Chrono Trigger on a modern platform will also be on several if not all future platforms. This gen is the first gen I've wanted all games brought to it.
 
It's different now though as backwards compatibility and an iTunes like videogame library is actually within grasp.

Chrono Trigger on a modern platform will also be on several if not all future platforms. This gen is the first gen I've wanted all games brought to it.

This is essentially what I want for the future of Consoles too.
 
What's funny is that the Chrono Trigger port on DS sold 517K in Japan which is a mighty fine achievement.
For comparison Chrono Cross sold 732K on PS1, CT port for PS1 did 201K while the 3D remake of Final Fantasy IV for DS sold about 659K.
I think the main problem is that SquareEnix has a problem on how to do a Chrono sequel and who put in charge of the project.
CT DS wasn't too big in US and in Europe it was very niche.

Sell-in LTD as March 2009 provided by SquareEnix:
dims
 
What's funny is that the Chrono Trigger port on DS sold 517K in Japan which is a mighty fine achievement.
For comparison Chrono Cross sold 732K on PS1, CT port for PS1 did 201K while the 3D remake of Final Fantasy IV for DS sold about 659K.
I think the main problem is that SquareEnix has a problem on how to do a Chrono sequel and who put in charge of the project.
If Lost Sphear is good then I'd be happy for that team to do a faithful Chrono Trigger remake. Then maybe an original sequel. I've always assumed that was the plan.
 
I think this diagram only shows the sales for just a set period (FY 2009?) not life to date. Hence the 2m figure for FFIV DS and zero for FFTA2.
Total as March 2009 (CT DS was released during FY ending March 2009).
LTD is surely less than 1M though (at least it didn't appear in CESA million seller list, FFIV DS did).
 
I would think an explanation for why they didn't release it on the mini snes is that they wanna release it again on a new gen console in the near future?

If this was the case they would have excluded Secret of Mana in the SNES Classic to promote the remake of it coming out.
 
Sure, and you've kept every Console you've ever owned, or otherwise never had the desire to go back to a game on a platform you sold, right? Assuming no, you are against the re-release of old games on new platforms because...?

When did I ever say I was against anything? I was pointing out that if you sold your old systems then complain that you can't play those games anymore, then that's your own fault. Companies aren't obligated to keep rereleasing their old stuff.

And for the record, the only systems I regret losing are my Gamecube and PS2 which I lost when I moved. All of the games I owned on them aside from one or two of them have been rereleased though, which is very lucky for me.
 
When did I ever say I was against anything? I was pointing out that if you sold your old systems then complain that you can't play those games anymore, then that's your own fault. Companies aren't obligated to keep rereleasing their old stuff.

And for the record, the only systems I regret losing are my Gamecube and PS2 which I lost when I moved. All of the games I owned on them aside from one or two of them have been rereleased though, which is very lucky for me.

Ah, I see. Well, I think I misinterpreted your comment then. Apologies.
 
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