NickatNite
Member
What's up with that? Something I am missing?
Having any Traffic issues?
What's up with that? Something I am missing?
I sort of face a problem with my city. Or maybe the game is like this. I am near 8000 of population and then everythings is going to crawl. I just got offices, metro and high density zones. My RCI indicator is always at the bottom, my industry and commerce always complain they don't have enough educated workers while I DO have primary schools, highschools and university. So basically right now I am constantly explosing abandoned buildings and that's quite boring.
What's up with that? Something I am missing?
I sort of face a problem with my city. Or maybe the game is like this. I am near 8000 of population and then everythings is going to crawl. I just got offices, metro and high density zones. My RCI indicator is always at the bottom, my industry and commerce always complain they don't have enough educated workers while I DO have primary schools, highschools and university. So basically right now I am constantly explosing abandoned buildings and that's quite boring.
What's up with that? Something I am missing?
Why are they being abandoned? Hover the pointer over the icon when you click on the building.
That looks really nice. Shame you can't have very large fields with cattle grazing in them. Get on that Colossal Order, I want a proper implementation of farming
Beautiful Work.
Traffic is minimal. Services are covering the city entirely. There is no apparent problem.
When you look at their reasons, for industry they mostly say "not enough workers" and for commerce they say "not enough educated workers". I mean, my school aren't even full, they cover the whole town up to university level. But the people don't feel like getting educated or something. Its wierd. I have a great deal of adult and old people though. Maybe I am at the end of some generation of peeps or something.
Still its wierd, if the town doesn't have the worker needed, why do the business keep building themselves in there? I am about to add that mod that auto destruct the abandoned buildings, seriously lol.
So this one's weird. My game uninstalled itself. I spent a couple days away from it and went to launch it and it's no longer installed. All my other games are fine, just Cities is uninstalled.
Here's my first proper attempt at a rural/farming area
They've sold over a million copies in a month, congrats!!
http://www.ign.com/articles/2015/04/14/cities-skylines-sells-1-million-copies-in-first-month
They've sold over a million copies in a month, congrats!!
http://www.ign.com/articles/2015/04/14/cities-skylines-sells-1-million-copies-in-first-month
Hey guys,
Does this game scale well for playing on a big TV? Can you increase the UI size as it looks fairly small in all these pictures. Thanks.
I play on a 1080p TV just fine, although I don't sit that far away.
Hey guys,
Does this game scale well for playing on a big TV? Can you increase the UI size as it looks fairly small in all these pictures. Thanks.
How far would you say? I'm about 7 feet from a 55".
How do you guys twist and turn highway ramps that easily? The game always gives me red, slope too step, etc. I feel extremely restricted, maybe there's an option somewhere I did not properly set??
I found the big "aha" moment was keeping an eye on where the supports go. The game typically won't move those after they've been placed, which limits where you can have connections since it also won't put them too close together.
Sometimes placing an elevated straight piece on its own across the road, then connecting to that, is easier than trying to do it all in one shot.
There are mods to scale the UI if you want to.
I'm about 4' from a 37" which works out almost exactly the same apparent size. You'll be fine
Did you guys see this?
http://steamcommunity.com/sharedfiles/filedetails/?id=412101021
no left/right turn on intersections mod.
Sadly not compatible atm with Traffic++ but... FINALLY.
I've been using this for a while and I love it to micromanage a handful of intersections. However, there's a mod in development called Traffic Manager which does that, but also adds placement of yield signs to control right-of-way, traffic lights you can set the manual timing of and a few other things. I'm hoping it's out this week.
deserved! the game is fantastic and in 6 months time mods would have matured, and we will be seeing some really crazy stuff.
btw little pic update on my castle. Gundam protects my people.
Just found this crazy looking neighborhood while driving around.
Maybe u could find something on steam workshop to replace landfill and for industries..I believe you have to start off with pollution in they department at least until you unlock forestry districtIs it possible to create a pollution-less city right from the start?
Also I replaced the connecting highways into six lane one-ways and it still has traffic. It's so annoying. And my grid industry zone are already filled with one ways yet still has traffic!
Here's my first proper attempt at a rural/farming area
Try changing the roundabout road type to freeway. It'll remove any traffic lights and traffic will move much faster. And make sure the one way forms a full circle in one direction. Also try having the entrance/exit's to roundabouts flow smoothly so traffic doesn't have to stop to do a sharp right angle turn.
Are there any advantages of low-density over high-density?
You can get by with only HD commercial, but you need a balance of HD and LD resi.
Do you recommend mixing HD and LD within the same neighborhood, or do you have specific HD and LD neighborhoods?
Greetings Chirpies!
Firstly, we would like to give you all our most heartfelt thanks for the support and feedback we have received since releasing Cities: Skylines roughly a month ago.
Great passion brings a lot of interesting questions, the main one being "how do we react to this?"
Today I am going to give you a bit of clarity of what to expect from our team the coming time. We appreciate your understanding and trust in us to deliver the best of experiences for our global community.
The next planned update for Cities: Skylines will be the most substantial to date, adding new features, gameplay tweaks, improvements and more fun stuff! Many of you know it as the "tunnels and wall-to-wall buildings update" that will eventually be added to the game for free.
As the update is a lot bigger than what we've previously released it's also going to be in development and QA for a longer time - meaning there's going to be at least a month before it's ready to be launched.
We take community feedback into consideration while we continue to work on this update. The team appreciates all the suggestions we have received so far so keep it coming!
Our two post-release patches have solved the vast majority of critical technical issues experienced by players. Most remaining issues either require a substantial amount of time to track and solve, are only appearing for a small number of users - or most commonly are caused by a person's mod usage.
Got a technical issue with the game? Please do not hesitate consulting our forums for workarounds or fixes - alternatively contacting our support department (a solution we recommend doing after you have checked the forums). Please see the instructions to reporting an issue to help us help you.
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Meanwhile - please keep the feedback, suggestions, thoughts, mods, ideas and passion flowing.
And stay awesome.
Regards,
The Cities: Skylines Team