All the initial confusion with Cities XL made curious about that game. I never played it, what makes it inferior to Skylines?
Guess my city was hit by a earthquake over night
Apparently something happen with walkways and roads. Deleting them help, but still having issue in one section.
I really liked that. How is traffic?
Did they fix the growable asset bug yet?
I also really like that layout style. (The residential stuff on the right) I'll have to play around with that when I start over. My current layout style seems to work fine but would probably be better as a non staggered grid and with walkways preventing commercial from facing inwards. (My one mistake. Should have made it 2 grid squares wider and copied the original I borrowed from more perfectly.)Guess my city was hit by a earthquake over night
Apparently something happen with walkways and roads. Deleting them help, but still having issue in one section.
I really liked that. How is traffic?
Somebody knows when the tunnel update will go up?
Hmm, game has broke for me. Cities load with an object failure and all of the mods installed cant be toggled in the assets menu. Has the latest update caused problems?
A guy on Reddit has created beautiful suburbs/countryside.
Makes me want to just scrap my current city and start again.
A guy on Reddit has created beautiful suburbs/countryside.
Makes me want to just scrap my current city and start again.
I've scrapped and restarted several times. Perhaps that method's not for everyone, but it feels easier to incorporate what I've learned into new cities.
That is really nice, I was actually just going to work on something similar to that after watching Strictoasters design guide earlier in the week. I'd love to get my hands on his save game to see what he was using to color his fields.
Here's Strictoaster's farm design guide if anyone is interested (I love his videos):
https://www.youtube.com/watch?v=NQaqmAiDaOc
I'm currently on my third city having filled up the first two completely. I haven't had to quit a city because I've yet to have any major problems. But now that I have a steady working city down, making an aesthetically pleasing one is going to be a bigger challenge and for that I probably will experiment and restart several times.
I've been using these to paint the ground. Not the most efficient as they're not brushes and they spam up the water menu but it gets the job done.
Makes me want to just scrap my current city and start again.
so are there any " must have mods " ?
Why not just use Steam Cloud? Tick the box when you save your game, and it'll be available on any computer where you're signed in to Steam.
so are there any " must have mods " ?
switch to the water onesI decided to only use windmills for my city even if that's not the best way to power it simply because I want to see how many windmills I can cram into my city before I run out of space/money. Right now I have 30,000 people and it seems to be working smoothly.
I've scrapped and restarted several times. Perhaps that method's not for everyone, but it feels easier to incorporate what I've learned into new cities.
I wouldn't hold my breath. Probably before June/July, since I read in an interview the team is basically going to take an entire month off at some point.
I would mod the game but I'm playing in my school's my computer lab so it would be annoying to have to find the mods again each time I have to use a different computer. Do they auto download when you start the game from a new computer? Like, does the game already know all the mods you have?
I've been using
- Improved Asset Panel - Makes managing workshop building assets much easier than vanilla.
- Terraforming Tool - i'd say its pretty much essential at this point.
- Cities Vitals Watch - Add's a one click button to see all city information, I love it. No more going a few years without enough water or sewage and not noticing.
- Tree Brush - really handy when you need to fill some gaps with trees without having to click a million times.
- Extended Building Information - Gives way more information on whats needed to level buildings and some randomly generated background information on the business to add some flavor to the game.
- Mod Achievement Enabler - Makes it so you can still get achievements when using mods
These mods are really handy to have if you want to get into the deeper aspects of running a city but I wouldn't consider them essential.
- Traffic Report Tool - Is really handy for diagnosing traffic problems.
- Extended Public Transport UI - makes the public transit a lot easier to manage
Theres a buttload of other mods available or coming out right away. I'm really looking forward to some UI's to come out for Saphire .
edit: check out the modding thread! http://www.neogaf.com/forum/showthread.php?t=1012042
Sigh. I think I'm going to give up on this game. I can't get higher than 60k population. All of a sudden, my happiness goes from 400 to -200. I have no taxes, all services at 150%, low RCI demand, high land value. I have no traffic problems, no pollution problems, etc. No one is complaining on chitter. I just don't get it. How am I supposed to get to 1 million people if I keep hitting this 60k barrier.
Do you have any leisure buildings? Plop one in, atleast, every district.
That's really odd. Are you running any mods? I also wonder if maybe the custom parks have weird values that might be putting your cities out of wack.
Did you have this issue with just the vanilla assets? I know some custom unique buildings and parks have caused me big issues with crime, garbage, etc.
I cant remember the name of it but I had a skyscrapper and the guy who made it set the employment in the building way too high which killed my industrial demand.
check to make sure everyone is happy with all services, i find that the rci demands don't mean much, just plop down more zones and if everything is a-ok, they'll start developingSigh. I think I'm going to give up on this game. I can't get higher than 60k population. All of a sudden, my happiness goes from 400 to -200. I have no taxes, all services at 150%, low RCI demand, high land value. I have no traffic problems, no pollution problems, etc. No one is complaining on chitter. I just don't get it. How am I supposed to get to 1 million people if I keep hitting this 60k barrier.
i kinda wish there was a mod to slow time down below normal .
Right now even at the slowest speed everyone walks and drives like they are high 24/7 on Caffeine.
Thank you.There, try those : Slow Speed and SpeedSlider
Is this a power grid bug? I have no idea what is causing this to happen. I assured you that electricity production did not fluctuate lower than the required need. My electricity capacity is always far from yellow section. This keep happening on and off every few minutes. Any idea?