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Cities: Skylines |OT| Not Related to Cities XL.

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Waikis

Member
This game looks so good with mods.

255710_screenshots_20f6up3.jpg
 
Guess my city was hit by a earthquake over night

ggE51T5h.png


2uPFo2Qh.png


KHrkZpih.png


Apparently something happen with walkways and roads. Deleting them help, but still having issue in one section.
 

Boss Doggie

all my loli wolf companions are so moe
I should really use one ways a lot more

also I really need help putting in intersections on existing highways :/
 

Gr8one

Member
Did they fix the growable asset bug yet?

I haven't had a chance to test it out since the patch release, but I heard that it was fixed in the 1.07c beta, so theoretically it should be fixed now. i'll test tomorrow. I have the day off and a lot of fun ideas for my next city and I hope everyone has lots of lube and tissues ready for the city porn pics incoming.
 
Oh man, I totally missed this game when it first came out but I just saw some gameplay, it looks so good. I will definately get it whenever I got money for it, which won't be soon but at least I have something new to look forward to :) This totally brings back memories from playing simcity 2000 years ago(not 2000 years ago ;p).
 

The Real Abed

Perma-Junior
Guess my city was hit by a earthquake over night

ggE51T5h.png


Apparently something happen with walkways and roads. Deleting them help, but still having issue in one section.
I also really like that layout style. (The residential stuff on the right) I'll have to play around with that when I start over. My current layout style seems to work fine but would probably be better as a non staggered grid and with walkways preventing commercial from facing inwards. (My one mistake. Should have made it 2 grid squares wider and copied the original I borrowed from more perfectly.)

Thing I like about this game is starting over lets you rethink things.
 

Rubixcuba

Banned
Hmm, game has broke for me. Cities load with an object failure and all of the mods installed cant be toggled in the assets menu. Has the latest update caused problems?
 

spiritfox

Member
Hmm, game has broke for me. Cities load with an object failure and all of the mods installed cant be toggled in the assets menu. Has the latest update caused problems?

Fine for me. Try verifying your game and unsubbing via the workshop?

What mods are you using?
 

Gr8one

Member
A guy on Reddit has created beautiful suburbs/countryside.


Makes me want to just scrap my current city and start again.

That is really nice, I was actually just going to work on something similar to that after watching Strictoasters design guide earlier in the week. I'd love to get my hands on his save game to see what he was using to color his fields.

Here's Strictoaster's farm design guide if anyone is interested (I love his videos):

https://www.youtube.com/watch?v=NQaqmAiDaOc
 
I've scrapped and restarted several times. Perhaps that method's not for everyone, but it feels easier to incorporate what I've learned into new cities.

I'm currently on my third city having filled up the first two completely. I haven't had to quit a city because I've yet to have any major problems. But now that I have a steady working city down, making an aesthetically pleasing one is going to be a bigger challenge and for that I probably will experiment and restart several times.

That is really nice, I was actually just going to work on something similar to that after watching Strictoasters design guide earlier in the week. I'd love to get my hands on his save game to see what he was using to color his fields.

Here's Strictoaster's farm design guide if anyone is interested (I love his videos):

https://www.youtube.com/watch?v=NQaqmAiDaOc

I've been using these to paint the ground. Not the most efficient as they're not brushes and they spam up the water menu but it gets the job done.
 

Gr8one

Member
I'm currently on my third city having filled up the first two completely. I haven't had to quit a city because I've yet to have any major problems. But now that I have a steady working city down, making an aesthetically pleasing one is going to be a bigger challenge and for that I probably will experiment and restart several times.



I've been using these to paint the ground. Not the most efficient as they're not brushes and they spam up the water menu but it gets the job done.

right on! Thank you those agri brushes will be perfect. I'm trying to build 2 decent sized cities on a 25 tile map and in between have small agricultural communities and farm land. With lots of trains stations connecting everything. Only issue i'm probably going to run into is the tree cap and I can't find the tree cap removal mod anymore. I also wish there was just a small 2 lane highway option for more realism. I'm sure someone will mod it in.
 
I spent a good ten plus hours nearly 13 hours with my city last night/'this morning, finally did a few tasks that I didn't pay attention to before to get the unlocks. I got a little nervous going from over five million in funds to only a bit over a million after lowering my taxes to 4% before I hit the 20 week mark but it bounced back very quickly. I had yet another old age mass die off when it happened which was annoying but it helped me get the fill three cemeteries goal but the worst and I should've waited until I recovered from the die off, was driving my health percentage down to 20% or less for a few weeks which also nearly wiped out my city's population, closed hospitals, made sure they started drinking poop water, ended the smoking ban and they got nice and sickly. It also finally drove me to get the auto demolish abandoned/burned down buildings mod but since so much was wiped out I made a few minor improvements to my roads, had put down a bunch of new schools because of the huge influx of young people when I recovered until it leveled off. Was nice to see my population come roaring back strongly though.

Speaking of which I need to find a larger elementary and high school, only 300 kids/1000 teens per school is ridiculously low, especially on the elementary side, I spent most of my school years in a town with a total population below 2,000 and at least on the elementary end the school would barely be enough for everyone. To get the cemeteries one I had to put some down since I got rid of all mine once they were emptied and just used crematoriums, didn't realize that cemeteries actually had more hearses. I really hope CO eventually fixes/adjusts service vehicle AI, when that die off happened I got really annoyed with how I dropped a new crematorium only to see hearses go right past buildings near by with dead in them and drive all the way out to the other side of my city. Like, I get it's probably because there was already another hearse flagged to get the bodies but that's something that should capable of being overridden. Or at the very least allow us to set services to be restricted to the district they're in with maybe an option of allowing them to go out of their jurisdiction under certain circumstances, maybe when clicking on building details with an option of it being a district or city wide service, would help a lot I think. Same could be done for schools too.

Also really need to redo my transit lines, they're still a terrible mess that are longer than they probably should be, just wish I could put them down without going into the underground/utility view or at least have zoning show up. Would make it a lot easier to put down residential and commercial routes.

I should probably start a new city soon.

so are there any " must have mods " ?

After finally downloading it, the auto demolish mod for abandoned/burned down buildings though the only down side is you probably won't get a chance to see why it was abandoned.
 

Gr8one

Member
so are there any " must have mods " ?

I've been using

  • Improved Asset Panel - Makes managing workshop building assets much easier than vanilla.
  • Terraforming Tool - i'd say its pretty much essential at this point.
  • Cities Vitals Watch - Add's a one click button to see all city information, I love it. No more going a few years without enough water or sewage and not noticing.
  • Tree Brush - really handy when you need to fill some gaps with trees without having to click a million times.
  • Extended Building Information - Gives way more information on whats needed to level buildings and some randomly generated background information on the business to add some flavor to the game.
  • Mod Achievement Enabler - Makes it so you can still get achievements when using mods

These mods are really handy to have if you want to get into the deeper aspects of running a city but I wouldn't consider them essential.


Theres a buttload of other mods available or coming out right away. I'm really looking forward to some UI's to come out for Saphire .

edit: check out the modding thread! http://www.neogaf.com/forum/showthread.php?t=1012042
 
Yeah, I'm finally looking more into the Workshop, subscribed so a couple new, larger but hopefully not "OP" schools and looking into a better crematorium option and also just subscribed to the Extended Public Transport UI before seeing your post, should've done that a while ago, also looks like I'll be checking out a couple others you listed that I've seen talked about but haven't checked yet. Hope CO eventually incorporates some of this stuff into the actual game without needing mods.

Really should check the CSL mod OT again.
 

spiritfox

Member
Haven't updated the modding thread in a while, but there hasn't been anything really interesting out other than the UI mod, which still needs someone to create a good skin for.
 

RP912

Banned
Been having some off and on issues with my deathwaves. One minutes it's steady like in then teens...and then it cranks up to 500 :(. Milestones need to be nerfed because some of them can fuck up a whole city.
 
I decided to only use windmills for my city even if that's not the best way to power it simply because I want to see how many windmills I can cram into my city before I run out of space/money. Right now I have 30,000 people and it seems to be working smoothly.

 
I decided to only use windmills for my city even if that's not the best way to power it simply because I want to see how many windmills I can cram into my city before I run out of space/money. Right now I have 30,000 people and it seems to be working smoothly.
switch to the water ones
 

Mengy

wishes it were bannable to say mean things about Marvel
I've scrapped and restarted several times. Perhaps that method's not for everyone, but it feels easier to incorporate what I've learned into new cities.

I don't scrap, I just have lots of Cities in Progress saved to my HD, lol.
 

Gr8one

Member
Welp I think I found the limit to how many workshop assets the game can handle. Looks like around 1500.The game wouldn't boot past the Paradox screen when loading. I unsubscribed to about 50 buildings and tested again and it loads no problem. I guess I shouldn't be so enthusiastic with my subscriptions from now on lol
 
I would mod the game but I'm playing in my school's my computer lab so it would be annoying to have to find the mods again each time I have to use a different computer. Do they auto download when you start the game from a new computer? Like, does the game already know all the mods you have?
 

Gr8one

Member
I would mod the game but I'm playing in my school's my computer lab so it would be annoying to have to find the mods again each time I have to use a different computer. Do they auto download when you start the game from a new computer? Like, does the game already know all the mods you have?

Yep, workshop auto updates by default. Once you install the game it'll download all your subs.
 
I've been using

  • Improved Asset Panel - Makes managing workshop building assets much easier than vanilla.
  • Terraforming Tool - i'd say its pretty much essential at this point.
  • Cities Vitals Watch - Add's a one click button to see all city information, I love it. No more going a few years without enough water or sewage and not noticing.
  • Tree Brush - really handy when you need to fill some gaps with trees without having to click a million times.
  • Extended Building Information - Gives way more information on whats needed to level buildings and some randomly generated background information on the business to add some flavor to the game.
  • Mod Achievement Enabler - Makes it so you can still get achievements when using mods

These mods are really handy to have if you want to get into the deeper aspects of running a city but I wouldn't consider them essential.


Theres a buttload of other mods available or coming out right away. I'm really looking forward to some UI's to come out for Saphire .

edit: check out the modding thread! http://www.neogaf.com/forum/showthread.php?t=1012042

Thanks for this.
 
Sigh. I think I'm going to give up on this game. I can't get higher than 60k population. All of a sudden, my happiness goes from 400 to -200. I have no taxes, all services at 150%, low RCI demand, high land value. I have no traffic problems, no pollution problems, etc. No one is complaining on chitter. I just don't get it. How am I supposed to get to 1 million people if I keep hitting this 60k barrier.
 

LordAmused

Member
Sigh. I think I'm going to give up on this game. I can't get higher than 60k population. All of a sudden, my happiness goes from 400 to -200. I have no taxes, all services at 150%, low RCI demand, high land value. I have no traffic problems, no pollution problems, etc. No one is complaining on chitter. I just don't get it. How am I supposed to get to 1 million people if I keep hitting this 60k barrier.

Do you have any leisure buildings? Plop one in, atleast, every district.
 

Gr8one

Member
That's really odd. Are you running any mods? I also wonder if maybe the custom parks have weird values that might be putting your cities out of wack.

Did you have this issue with just the vanilla assets? I know some custom unique buildings and parks have caused me big issues with crime, garbage, etc.

I cant remember the name of it but I had a skyscrapper and the guy who made it set the employment in the building way too high which killed my industrial demand.


Another theory from my experience is I had an industrial area about 3 city tiles away from the nearest residential area and it didn't get built until I added residential closer by, as I didn't have any transit that allowed cims to easily get to the jobs there. I'm not sure if that is the issue you are dealing with but maybe look into your mass transit and make sure cims can get around easily.
 
That's really odd. Are you running any mods? I also wonder if maybe the custom parks have weird values that might be putting your cities out of wack.

Did you have this issue with just the vanilla assets? I know some custom unique buildings and parks have caused me big issues with crime, garbage, etc.

I cant remember the name of it but I had a skyscrapper and the guy who made it set the employment in the building way too high which killed my industrial demand.

The parks are the same value as Small Park.
 
Sigh. I think I'm going to give up on this game. I can't get higher than 60k population. All of a sudden, my happiness goes from 400 to -200. I have no taxes, all services at 150%, low RCI demand, high land value. I have no traffic problems, no pollution problems, etc. No one is complaining on chitter. I just don't get it. How am I supposed to get to 1 million people if I keep hitting this 60k barrier.
check to make sure everyone is happy with all services, i find that the rci demands don't mean much, just plop down more zones and if everything is a-ok, they'll start developing
 

Thorgal

Member
i kinda wish there was a mod to slow time down below normal .

Right now even at the slowest speed everyone walks and drives like they are high 24/7 on Caffeine.
 

SumGamer

Member
Is this a power grid bug? I have no idea what is causing this to happen. I assured you that electricity production did not fluctuate lower than the required need. My electricity capacity is always far from yellow section. This keep happening on and off every few minutes. Any idea?

lq4kreT.jpg
 

Raticus79

Seek victory, not fairness
Is this a power grid bug? I have no idea what is causing this to happen. I assured you that electricity production did not fluctuate lower than the required need. My electricity capacity is always far from yellow section. This keep happening on and off every few minutes. Any idea?

Yeah, I had this happen once and I had to reload an earlier save. Valid connections just stopped working.
 
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