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Cities: Skylines |OT| Not Related to Cities XL.

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CTLance

Member
I have a strange bug. When attempting to connect to an existing highway I still get that connection icon and cars disappear, never entering the city. I actually had power plants not get supplies and they stopped working. I have tried deleting the highway and it just pushed the icon further and made more bugged area.
Remember that the Highway is a one-way road, so if you connect a one-way road to it you need to check whether it's going the right direction. I bet you have a one way somewhere that's going in the wrong direction...
 

manfestival

Member
THere is one thing that I want to know. Can I make a slum or city similar to the slums of sao paolo? I am so close to being sold on the game but the 30 dollar price point and my desire to make a slum is there
 

Crispy75

Member
THere is one thing that I want to know. Can I make a slum or city similar to the slums of sao paolo? I am so close to being sold on the game but the 30 dollar price point and my desire to make a slum is there

Sure. Make close-spaced gravel roads, intermittent water supply and no public services and you should get something pretty accurate (in fuction, if not in looks anyway)
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
Sure. Make close-spaced gravel roads, intermittent water supply and no public services and you should get something pretty accurate (in fuction, if not in looks anyway)

Keep zoned areas small as well - like nothing bigger than 2x2 blocks for residential areas if you want mainly little buildings.
 
There's more than a few things I remember from SC2013 that I kind of miss, like being able to upgrade existing structures, that was cool. I kind of wish we could follow people on Chirper by clicking on a citizen (something similar to the Sims thing in SC4) that would offer some variety and get some attachment to citizens instead of just having random, extremely repetitive chirps. I also want to experiment with something when I get back on in a bit to see if I can alleviate having to destroy areas to put larger roads down.

Here's my dump of a city after a overhauled the industrial areas and did a shitty job of it, marvel at the mess I've created, it's only going to get worse.
BmB8kXl.png
 

Chariot

Member
I CANT GET THE CRIME RATE ABOVE 21% WHY
There is literally no police there any more. Do some crime, people! Pirate some videogames or something like that, I don't care, just do crime!
 

Matt_

World's #1 One Direction Fan: Everyone else in the room can see it, everyone else but you~~~
I CANT GET THE CRIME RATE ABOVE 21% WHY
There is literally no police there any more. Do some crime, people! Pirate some videogames or something like that, I don't care, just do crime!

i had the same problem
turn off all the parks and leave it a while and it will go up
 
Click on the companies that complain about needing workers and look at how many jobs they offer for every level of education, then compare with the global level of education of your city.

If most are too qualified for these jobs, they won't go there and will prefer offices.

Or you can try to do some uneducated neighbourhoods (no easy access to schools) for the industries.

But are industrial zones needed ever?

I ran on no industry, had a ton of offices, but lacked goods for my commercial zones.

A lot of them shut down.

So I made industry... though it seems I need an uneducated section of town to ensure they work at the industry level.

I like that we need industry and that the goal isn't just to reach office levels. But is that why my commercial zones were lacking? Goods from industry zones?

I've been trying to follow the trucks, and from what I see, my timber district makes wood, ships it to the industries, and then the industries ship it to commercial areas to sell to residents/tourists.

But if I get rid of industry, this breaks the chain, correct?
 

CTLance

Member
Man, I wish Chirper had a bigger database of things to chirp. Someone make a mod that scrubs twitter for vaguely fitting tweets and inserts them into the game.
 
Man, I wish Chirper had a bigger database of things to chirp. Someone make a mod that scrubs twitter for vaguely fitting tweets and inserts them into the game.

Actually, a mod that made chirper connect to your twitter and chirp your tweets would be pretty cool. It would make it easier for me to play this during the NFL free agency period.
 
Some shots of my city as it is right now, nearing 50k population!



Got some crazy office towns!


I'm even starting to get some smaller towns here and there. Next city I build, I will actually try to make it just a bunch of smaller towns connected with roads, all inside lush forests or something.


Freedom Island!



My city is evolving nicely!
great looking stuff!
 
So, I was thinking. We need a whole new district/zoning option for the following:

-Court Houses that reduce crime
-Jails that imprison criminals
-Casinos (should also attract high-end crime)
-Retirement homes (should increase demand if there are lots of casinos under the idea that old people immigrate and retire in our city)
-Museums/attractions for educated population
-Some kind of attraction for uneducated population
-We need some kind of way to require more uneducated people: Industrial seems to me the main reason to keep uneducated people around, since commercial zones seem to rely on industrial goods.

Lack of leisure and attractions should possibly increase crime.

Crime generally seems very forgivable: just plop police stations around... But I wish there was more ways for crime to happen, because it should definitely be a problem

Homelessness too needs to be a real consequence of abandonment and fires. A homeless issue should also drive crime rate higher, lower land value, force emigration..

There should be a separate track of drugs too in my opinion, and some kind of system for drugs to cause higher crime rates.

Both drugs, alcoholism (should affect lower end/impoverished gamblers), and casinos should require rehabilitation programs... and if you don't have them, crime and homelessness should increase.

Basically, we need more of a challenge to spend our money on. I have $2 million, and nothing is ever unfixable for me.

Game is definitely incredibly easy, and I sort of don't want to play just to build, as right now I have all the room to expand everywhere, without worrying about my little cities.
 
So, I was thinking. We need a whole new district/zoning option for the following:


Game is definitely incredibly easy, and I sort of don't want to play just to build, as right now I have all the room to expand everywhere, without worrying about my little cities.

Have you tried the "hard"-mod?.. I'm having the same issue, it's a bit too easy, though I'm enjoying the feeling of freshness so far, so I'm good for now. But I'll know I'll need more challenge in the future.

I was just curious if it's going to give more challenge?
 

Grief.exe

Member
So, I was thinking. We need a whole new district/zoning option for the following:

-Court Houses that reduce crime
-Jails that imprison criminals
-Casinos (should also attract high-end crime)
-Retirement homes (should increase demand if there are lots of casinos under the idea that old people immigrate and retire in our city)
-Museums/attractions for educated population
-Some kind of attraction for uneducated population
-We need some kind of way to require more uneducated people: Industrial seems to me the main reason to keep uneducated people around, since commercial zones seem to rely on industrial goods.

Lack of leisure and attractions should possibly increase crime.

Crime generally seems very forgivable: just plop police stations around... But I wish there was more ways for crime to happen, because it should definitely be a problem

Homelessness too needs to be a real consequence of abandonment and fires. A homeless issue should also drive crime rate higher, lower land value, force emigration..

There should be a separate track of drugs too in my opinion, and some kind of system for drugs to cause higher crime rates.

Both drugs, alcoholism (should affect lower end/impoverished gamblers), and casinos should require rehabilitation programs... and if you don't have them, crime and homelessness should increase.

Basically, we need more of a challenge to spend our money on. I have $2 million, and nothing is ever unfixable for me.

Game is definitely incredibly easy, and I sort of don't want to play just to build, as right now I have all the room to expand everywhere, without worrying about my little cities.

That would actually be an interesting city builder.

Develop a functional city from the eyes of a corrupt government official.

-need to strategically pay off police chiefs in your mob's territory, while increasing police presence and funding in sections of town that your competition controls.
-various rackets to zone and fund, drugs, gambling, shipping illegal goods, etc.
-Get in bed with the oil companies and ISPs in order to ensure reelection.

Yep, I also got now close to 5 millions and looking for things to spend the money on other than building extra roads and zoning.

I want more thinks like you said, casinos, theme parks, also things like farmlands too, and similar stuff.
I hope we get that stuff in the form of official DLC and not just mods. I'm not the biggest fan of mods because visual quality ends up being all over the place.

There is a farmland district type. Zone industrial, district as farmland.

Use dirt roads for maximum aesthetic.
 

Mik2121

Member
Yep, I also got now close to 5 millions and looking for things to spend the money on other than building extra roads and zoning.

I want more thinks like you said, casinos, theme parks, also things like farmlands too, and similar stuff.
I hope we get that stuff in the form of official DLC and not just mods. I'm not the biggest fan of mods because visual quality ends up being all over the place.
 
I started a new city yesterday now that I understand the mechanics of the game and was able to progress so much faster now that I know how to do everything. I chose Gold Coast and thus far I have no expanded my city beyond a single tile. Currently sitting at ~25k population. The biggest problem I am having is that the starting tile has only one highway access spot and cars back up trying to get into the city a little. I essentially turned that highway entrance into a big long stretch of highway that runs the entire length of the side of my city and it works pretty nicely.

I feel like the high density commercial zoning an office zoning are a little weird. The high density commercial is essentially office buildings, but then you have a separate zoning type of offices that are more industrially oriented. When I thought of office zoning I figured it would be more like high density commercial, and the high density commercial would be a middle ground between the low density and what you actually get with the high density commercial.
 
xikUrSU.jpg


Here is the latest lunch time update to my city.

My redevelopment of the industry has caused my demand to stall out. I'm still pulling in a lot of money though, so I think I'm just going to pump out the services until people want to move in again.
 
Yes. 90% highly, is this a problem? Going to cut the education budget then.

That's how it worked in SC4 I think, and I assume it works the same here. A bunch of low end uneducated zones should create more crime.

That would actually be an interesting city builder.

Develop a functional city from the eyes of a corrupt government official.

-need to strategically pay off police chiefs in your mob's territory, while increasing police presence and funding in sections of town that your competition controls.
-various rackets to zone and fund, drugs, gambling, shipping illegal goods, etc.
-Get in bed with the oil companies and ISPs in order to ensure reelection.



There is a farmland district type. Zone industrial, district as farmland.

Use dirt roads for maximum aesthetic.

Ha. I'm serious though. There needs to be some kind of...personality.

I want to talk to advisors and representatives. More fire depts and police stations and schools= more unions.

I should be able to get sued by citizens if I mess up traffic (resulting in collisions/deaths), that acts like an interest rate when taking out loans.

Different groups of people should be vying for my budgetary spending, and I should be having to deal with their nonsense and trying to find a balance. Workers, classes, homeless people, old people, criminals, the sick...they should all be represented and demanding something of me to spend money on

I JUST WANT TO SPEND MONEY ON BULLSHIT AND FEEL LIKE A REAL MAYOR!

Have you tried the "hard"-mod?.. I'm having the same issue, it's a bit too easy, though I'm enjoying the feeling of freshness so far, so I'm good for now. But I'll know I'll need more challenge in the future.

I was just curious if it's going to give more challenge?

I'm sure I will, but I am hoping for something more fleshed out, instead of just paying more for everything.

So it's probably the city's education level. All of my residential areas have easy access to a couple of primary and high schools as well as to the university.

I'll probably just eliminate the industrial zones since they're only about 5% of my income (and I'm swimming in money anyway :p).

But wont this destroy your commercial zone? They need goods to keep their stores open.
 

Matty8787

Member
My personal discovery of the day are walkays.
Yep. Walkways.

Tear down some buildings and enable shortcuts your citizens can take by foot and they are happy to do it!. Drastically reduced some traffic for me.

Example:

Another question: Why is my workshop empty?

That is stuff you have added from the workshop, not the actual workshop. If that is what you meant?
 

Easy_D

never left the stone age
Anyone else think Polygon should interview Colossal Order about the game?
I mean Gies must be flabbergasted at the amazing feat they managed to pull off, a game that works offline? How is that even possible with all the calculations run by the simulation?

Surely a technical feat worthy of praise and interest.

Anyway, I want a Vinny Quicklook for the game, I want to see him mess up a city so bad.

Edit: They have one but it's Jeff and Brad :(. Oh well.
 

Teletraan1

Banned
Thanks for the replies. I was probably drawing to the hwy rather than from it. I will check it out when I get home from work where I have just thought about this game all day.
 

Jisgsaw

Member
One thing that would be sweet: a tool to make parrallel roads. At least for the highway:

My highways always look like shit (and no, it's not only because I'm playing the game in low settings at 720p).
You'd be surprise, but I actually have very few traffic problems, despite my shitty intechanges.
 
So I gots meself a problem. As I was reworking some rail for the trains, one of the trains became derailed (when I resumed the game all the passengers were bailing out and running to the nearest road lol. Which is kind of cool when you think about it because it was out in the middle of a field. Peds aren't restricted to just sidewalks it seems) and is now partially laying on the new track. The problem is, the other trains can't get by it, and I have no idea how to delete this crashed train.


edit: because pics are cool


edit 2: cleared itself after about a month in-game
 

dejay

Banned
Update: I read on the reddit for skylines that it could possibly be a massive number of old people dying. Massive increases in population eventually leads to all those people dying.

I'll get back in the city tonight and see if the rate of citizen loss wanes.

I had a mini wave last night - thought I was in trouble with about 20 dead body icons. I put in two new crematoriums and followed a few herses around to have a look how they actually operate.

From what I can tell, there are always dead people - a lot more than the icons would suggest. Herses can fit in 10 bodies and are constantly moving around doing pickups. Bodies are actually fine to stay there dead for days before you get an icon representing them starting to smell. If you start to see one or two icons, it would suggest that you need to add services as they should be picked up before they appear or fix your traffic.

It also appears that bodies are picked up in an inefficient manner and a smelly corpse won't get priority treatment. Also, herses will zig-zag across a large area to pick up bodies, possibly in the order they were assigned rather than picking up the bodies that are geographically close. This kinda makes sense for the funeral industry - they respond to calls rather than going around randomly picking up dead people.

As you say, you'll get waves anyway. Like baby boomer deaths IRL, which is going to be a growth period for cemeteries in the next few decades.
 

Teletraan1

Banned
Have you tried the "hard"-mod?.. I'm having the same issue, it's a bit too easy, though I'm enjoying the feeling of freshness so far, so I'm good for now. But I'll know I'll need more challenge in the future.

I was just curious if it's going to give more challenge?

I find it is too easy to fix mistakes. No punishment for pollution for example. I had a dirty industrial area housing people 10 minutes later with no consequences.
 
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