Complex Shadow
Cudi Lame
fixed300 DLC items not included in the 20 Season passes confirmed.
fixed300 DLC items not included in the 20 Season passes confirmed.
The only thing that bothers me is making a metro line right now since my cityscape is a bit complex and it seems to insist on making gigantic routes unless I mark every single turn.
fixed
I was having that issue at first as well, but then determined it had more to do with user error. Make note of your one-ways, and make sure you put the cursor (dot) on the right side of the road. Once I started doing that I can place bus stops blocks away - sometimes farther - from each other, right where I want them.
Press release from paradox
They deserve it. Great game!
Is it just me and my sixth sense, or why my city keeps filling up with dead? I have cemetary usage at 10% and bodyburning on green.. And still everywhere dead bodies..
Well, a certain level of dead bodies is perfectly normal. Are your buildings going abandoned because of it? If so, might be a pathfinding issue for the hearses.
That's over 1000 copies sold per hour. Hot damn, well deserved indeed, game is fucking awesome and they launched it without any (serious) bugs as well.
That's over 10,416 copies per hour!
About 174 copies per minute.
almost 3 copies per second
I found some patches of oil in my land. How should I go about getting those resources?
Edit: I have tons of money (over 2million now) and see the oil can get me some pollution. I'm trying to keep my city as clean as possible. If I want to get other resources like using the Forest Industry, how should I set this up?
Just paint the district and then put some industrial areas?
Paint a district and in that tool window you can specific what industry type you want to use that area.
Hey, my statement wasn't wrong! ;p (I missed a 0)
If you experience a population crash even if everyone's needs are fulfilled you may want to check out the population stats (the man icon in the info view). Look at the demographics and see the age distribution. You may find that the majority of you citizens are seniors.
This happens because you may have had a major population expansion in the past and they are all reaching the end of their life as an age group at the same time.
Nothing is actually wrong with your city so you can choose to ride it out or put in new residential to attract new immigrants.
Hey, my statement wasn't wrong! ;p (I missed a 0)
.Feels like there's literally no reason not to legalize drugs. Dat delicious tax benefit.
I'm really into city building games and have been eagerly awaiting a good one. I'd love to try this game but I'm afraid my PC won't be able to run it at all well.
My system specs are
Intel Core 2 Quad Q6700 @ 2.66GHz
4.00GB Dual-Channel DDR2 @ 398MH
1023MB NVIDIA GeForce GTX 460
I'd like to know if anyone with similar system specs to mine has tried to run the game and how was the performance?
technically you statement was wrong regardless. they did sell OVER 1000 copies per hour.
#teamgrammar
At least starting early lets them pick up the stuff before the traffic hits. Who cares if they get stuck after all the houses are hit? At least then the trash is taken.
Traffic is my kryptonite in this game. I need to know how to make good traffic avoiding roads. It sucks that you start with so little and by the time you get the highway tools and other roads, you already have a fairly big town set down.
Are there any good tutorials on a perfect traffic system in this game? It seems a lot of the time it's due to the bug where everyone lines up in one lane and no one passes anyone. I could put off ramps at every single street and all the cars would still line up to get off at the first one.
Notice the ones turning to the right, they do so because they need to get in the left lane after the junction. The ones turning left probably need the right lane.
Consider looking at frequent destinations and if there's a bottleneck in your road layout.
So, after changing some one way roads to normal two lane roads around that junction and redesigning the access to my industrial area, it now looks like this:
The road layout in this screenshot shows what caused the problem.
The cars only choose the "turn left" or "turn right" lane, when they plan to make another left or right turn at the very next(!) junction. As you can see, the blue lane is only used, if the car plans to turn left at the very next junction. All other cars choose the middle lane (turn left and turn right) to avoid getting in the turn left or right lane in the next street. This is a game design issue in my opinion. To solve the problem, I changed all one-way roads to normal two-way roads, to make them accessible from both sides.
Feels like there's literally no reason not to legalize drug use in this game. Dat delicious tax benefit.
There's something weird going on in my city. I have a relatively small industrial zone but most of the businesses there complain about needing workers. Office zones are in very high demand, though, as they are almost immediately filled after I zone them.
Is this because of education? I am tempted to just delete all industrial zone to see if the city is affected in any way.
There's something weird going on in my city. I have a relatively small industrial zone but most of the businesses there complain about needing workers. Office zones are in very high demand, though, as they are almost immediately filled after I zone them.
Is this because of education? I am tempted to just delete all industrial zone to see if the city is affected in any way.
There's something weird going on in my city. I have a relatively small industrial zone but most of the businesses there complain about needing workers. Office zones are in very high demand, though, as they are almost immediately filled after I zone them.
Is this because of education? I am tempted to just delete all industrial zone to see if the city is affected in any way.
There's something weird going on in my city. I have a relatively small industrial zone but most of the businesses there complain about needing workers. Office zones are in very high demand, though, as they are almost immediately filled after I zone them.
Is this because of education? I am tempted to just delete all industrial zone to see if the city is affected in any way.
How are one-way roads useful exactly? I've never quite understood this.
How are one-way roads useful exactly? I've never quite understood this.
How are one-way roads useful exactly? I've never quite understood this.
Your profits will plummet. They'll always bitch about workers. Just let them. Basically the only way to completely make them happy, is to create a ghetto right next to it, and keep them completely uneducated. Lol
I think it's a lack of uneducated workers.
This happened to me too when I built the first school on my city.
Click on the companies that complain about needing workers and look at how many jobs they offer for every level of education, then compare with the global level of education of your city.
If most are too qualified for these jobs, they won't go there and will prefer offices.
Or you can try to do some uneducated neighbourhoods (no easy access to schools) for the industries.
Commercial zones seem to require educated workers more often than industrial starting up. I think it marks it with a little blue worker and it specifically states "Need educated worker."
Least that's what I saw when my residential growth outpaced how many people the schools I placed could serve. Uneducated workers are little brown suit guys.
How long has it been declining for?
I've seen many streams where the population goes down for no real reason, but soon picks up again.
say, is it just me or does commercial demand purely come from goods producing industry and not from residential?
How do I fix stores that don't have "enough products to sell"? I already have more industrial than commercial zones in my city!
How do I fix stores that don't have "enough products to sell"? I already have more industrial than commercial zones in my city!
Man I wish there was some "Super" mode you could enable so you could terraform without going into the level editor, sometimes I just wanna build some nice hills and shit, some rich snob quarters with expensive villas up on a hill, or make a hill for a nice landmark.
Basically hills are great. Hills for everyone!
I have a strange bug. When attempting to connect to an existing highway I still get that connection icon and cars disappear, never entering the city. I actually had power plants not get supplies and they stopped working. I have tried deleting the highway and it just pushed the icon further and made more bugged area.