Xcell Miguel
Gold Member
I don't think so. I have 50+ lines now and it would be nice to see at a glance which ones are more effective than others.
As stated in previous page, there's a mod for that
Transport Lines Manager
I don't think so. I have 50+ lines now and it would be nice to see at a glance which ones are more effective than others.
As stated in previous page, there's a mod for that
Transport Lines Manager
Anyone else taking their sweet time building their city? I believe I haven't went with 3x speed yet! I just enjoy looking at all the traffic going round the city.... before you know it 2 hours passes by and at best one block was completed....
Here is one area that took me two hours.... (they highway exits and the road south of it)
So I went on a mod downloading spree and searched for functional mods to enhance the gameplay experience. In case anyone is interested, these are the ones I have currently installed:
Mod Achievement Enabler
Get achievements while using other mods.
Reddit for Chirpy
Every 5 minutes, chirpy will say the top message of /r/showerthoughts.
AutoLineColor
Public transit lines are automatically colored and given different shades, while still retaining similar color types for the same form of public transit.
City Statistics Easy Access
Adds a button to the task bar, allowing you to access the statistics without going through the menu.
Blockbuster Color Correction
Makes the colors pop more, I tried a variety of color correction mods, liked this the best, but subjective obviously.
Automatic Emptying
Automatically empties cemeteries and garbage dumps once they hit 100%.
HideUI
Press F11 to hide the UI (Screenshots!)
SimpleClock
Adds a simple clock to the task bar.
Ground Level Camera
Press tab to switch to first person mode.
Traffic Report Tool (Beta)
Click on any car/street/building to see pathways to/from that object.
Disable FilmGrainEffect
Disables said effect.
AutoSave - Configurable
Enables autosaves.
All 25 Areas purchaseable
Makes all 25 tiles purchaseable once you hit the last city milestone.
Tree Brush
Plant multiple trees at a time.
Automatic Bulldoze
Adds settings to automatically bulldoze burned or vacant buildings.
Extended Road Upgrade - One- and two-way roads!
Adds another road tool option that allows to switch between the road types, and even switch the direction of one way roads on the fly.
Text Scale Mod
Dynamically adjust the text scale you want to use.
Dynamic Resolution
Better anti-aliasing. Upscale/ downscale from any resolution.
I'm surprised and half disappointed someone from CO hasn't shown up here yet. Seeing as that achievement mod is out I should probably use some of those mods.
You'll probably have to mess with your roads again to get hearses to empty the place first, having a crematorium right next to it and speed things up.
had a hearse bring a dead person from that Maxis's in and out burger mod
The original Maxis studio being shut down still kind of hurts my heart right now.
It was going pretty well for my first city until my landfill sights and cemeteries began to fill up. Due to a combination bad placement and emptying all of the sites at the same time, people began to get sick and die.
By this time it was already too late. I got into debt and there was no demand for any buildings. Tax relief only made the debt worse.
Iv'e learnt a lot of do's and don'ts. Back to the drawing board I go.
So I went on a mod downloading spree and searched for functional mods to enhance the gameplay experience. In case anyone is interested, these are the ones I have currently installed:
You can actually sorta do this already if you make a side street and only connect it to your main street with pedestrian paths.
lol durante's city is giving me future chrono trigger vibes.
It's probably because you had a growth spurt about 6 years ago, and just now all of your seniors died at the same time. They really need to stagger deaths.
Just info, I guess. As far as I can tell, what kind of job doesn't affect happiness. As far as I can tell, more educated always means more happy.
I can't really tell by your pic, but it seems like your industrial trucks might be interfering with the rest of your traffic. Some suggestions:
Analyze the paths your trucks take. Build an expressway that allows them to bypass everything else either on their way, on their way back, or both. Hopefully your solution involves the least amount of traffic lights possible.
This could take the form of an elevated on ramp, or maybe something like a frontage road.
Also, put in some buses if you haven't already.
Or, you can post up your save, and I'll take a look and fix it, and then tell you what I did
From Toma's mod list:
http://steamcommunity.com/sharedfiles/filedetails/?id=407873631
Auto emptying mod for next time
*starts to wonder if someone has made a mod that deemphasizes deathcare (so cemeteries and crematoriums only provide the service and land value boost)*
I think I'm missing something.
I think I'm missing something.
Thanks man. I'll try to make a dedicated ramp for trucks on that end and slowly make $120K to expand south.
I love the struggle and threat of total destruction if I move too fast or spend too much.
Maybe for the challenge thread, we can take someone's fucked up city, and have the challenge be to fix it within 10 game years lol.
I like this. Someone can make a city up to a medium size city and then leave it with problems everywhere. He saves the game at like... Let's say... January 2020 in-game. Then we take it from there and have 10 or 20 years to leave it in the best shape possible.
Hey everyone, if any of you remember, I did a contest shortly after Banished came out, and it went over pretty well, I think.
http://www.neogaf.com/forum/showthread.php?t=788912
I think I'll do the same thing for this game. What do you think the goal for the challenge should be? Highest population? I think that might be too easy, though. One thing I'm considering is seeing who can get the highest industry export numbers, since that requires a really good road network, unlike population.
What do you think the rules should be? I want to say no gameplay altering mods (UI and aesthetic are ok), and no ploppable assets (RCI growables are fine since you can't alter their stats).
Should there be a gametime limit? For example, you can't run your city past the year 2050?
Yep. With 240 instead of 160 passengers per train, they're real workhorses.The can also be used as an additional transit network within your city, closed off from the outside rail.
Yes, CiMs are happy to change modes.I followed some commuters around and one guy had the following commute:Also, if I put bus stops next to metro stops, will they people take a bus to the subway and vice versa?
I already have a train cargo station up there with an outside connection, and it gets used a lot, but I still had tons of traffic driving down to the ship terminal.
I wonder if I put a train cargo center downtown, right next to the shipyard, and connected it to the main rail network. Would they ship it down by train and then load the boat? I may try that just to see what happens...
Damn my trains are stuck all the time.
This actually short guide shows how you can force half-elevations to fit paths, roads, and rail into smaller areas. It's also good for tweaking curvy mountainous roads so that they don't turn into crazy rollercoaster humps, or for making arched bridges.
anyway to make crossing paths for people without making a road piece?
Ended up with my metro station being acrossed the street from the train station and people don't seem to want to cross the road.
anyway to make crossing paths for people without making a road piece?
Ended up with my metro station being acrossed the street from the train station and people don't seem to want to cross the road.
anyway to make crossing paths for people without making a road piece?
Ended up with my metro station being acrossed the street from the train station and people don't seem to want to cross the road.
People will only cross roads at crosswalks, so you'll have to make a raised pedestrian path like in the image I posted above.
game is way to colorful :/
A person from the Skylines forum made a mod to fix the commercial calculation bug.
http://steamcommunity.com/sharedfiles/filedetails/?id=409068574
Might be dumb question, but do landfills and incinerators work together at all? Is it possible to empty a landfill slowly into an incinerator?
And in relation to that, what can/should I do with a full landfill?