I suspect the base game will be good like Civ V, but I'm really curious to see what happens with 4+ players in online multiplayer.
That was Civ IV's weakness for me even a long time after release. Lag would get crazy after maybe 150-200 turns, with no explanation or feedback. Sometimes commands would not register, or would register 10 turns later. Maybe if it's 4 people on LAN it works great, but we basically had no way of knowing what was going on.
makes you wonder if it's more viable to settle to land with access to coast, than actual coast tiles
From my preview, to give you a feel for the visual side of city growth.
That's Rome from one of my games over 200+ turns.
![]()
has it been confirmed that you can build inland, and build a harbor to become a coastal city (IE build ships/coastal trade routes/ect)??
If so that will change my whole play style! I am a navy civ always and hate having to build the majority of my cities right on the coast.
I suspect the base game will be good like Civ V, but I'm really curious to see what happens with 4+ players in online multiplayer.
That was Civ IV's weakness for me even a long time after release. Lag would get crazy after maybe 150-200 turns, with no explanation or feedback. Sometimes commands would not register, or would register 10 turns later. Maybe if it's 4 people on LAN it works great, but we basically had no way of knowing what was going on.
Does the UI scale to high resolutions well?
From my preview, to give you a feel for the visual side of city growth.
That's Rome from one of my games over 200+ turns.
![]()
yeah it is
the advantage being a coastal city is that you gain plenty of eureka for naval related stuff (meaning you get naval techs earlier and faster), without the need to build a harbor district, and I think you have "safe zones" as you need to totally encircle the city to lock it down during a siege so unless the enemy has boats, you still have safe spots
the advantage of a city using a harbor is that it means the city probably has more access to land, therefore more places to build districts/improvements/land synergy
Sorry, I meant Civ V. I'll edit my post. But yes, I really hope the netplay is improved. I also meant 10 SECONDS later, not 10 turns later.did you mean civ5's weakness?
gamespy/civ4 had some trouble connecting to games but once they started they were generally excellent except for the occasional out-of-sync bug
i even played some 7v7s in civ4. no chance that would last more than a couple turns in civ5
Does the UI scale to high resolutions well?
yeah it is
the advantage being a coastal city is that you gain plenty of eureka for naval related stuff (meaning you get naval techs earlier and faster), without the need to build a harbor district, and I think you have "safe zones" as you need to totally encircle the city to lock it down during a siege so unless the enemy has boats, you still have safe spots
the advantage of a city using a harbor is that it means the city probably has more access to land, therefore more places to build districts/improvements/land synergy
I assume there's still a limit to how far you can build districts from a city, right? In a way that does make coastal cities less desirable than before unless you have like... underwater districts.
Nice stuff. Thanks!From my preview, to give you a feel for the visual side of city growth.
That's Rome from one of my games over 200+ turns.
![]()
as someone who has played over 500 hours of civ v I never even finished 1 game of beyond earth
No clue. I'll check in a bit.
From my games, I tend to lean on the "inland, but with access to coast". You'll need the space for districts, wonders, and improvements.
I'm a very amateur Civ V player, but I got so frustrated with the AI's always demanding unfair deals that I stopped bothering.Even though they're saying diplomacy seems a little undercooked, it still sounds better than Civ 5, which had barebones diplomacy. And I'm sure they flesh it out even more in the expansions (and mods!).
What graphic card do I need to run this at 1920x1080 60fps?
Will a GTX 960M do?
Or unless there are very desirable ocean tiles which can only be reached by a coastal city placement.
Does the UI scale to high resolutions well?
How has performance been, especially late game?
Based on what I've been seeing, the AI looks...poorly equipped to handle the new mechanics. I know it's locked at Prince but that just effects bonuses, not behavior am I wrong?
Yeah, Civ6 looks to introduce great new gameplay systems but the AI is one thing that I'm more about concerned than usual. I hope them locking previews so far on Prince difficulty isn't because they're trying to hide something.
Yeah, Civ6 looks to introduce great new gameplay systems but the AI is one thing that I'm more about concerned than usual. I hope them locking previews so far on Prince difficulty isn't because they're trying to hide something.
Mine topped out at 1920x1080 for available resolution options, since that's the native resolution of my monitor. I'm sure I could push it with some tweaks, but the screenshot above are all at my current max.
Is it addictive? Does it scratch the Civ itch that Beyond Earth could not? Hows the end game?
Let's put it this way. I normally do an hour for our official streams. Just finished at three hours.
Marbozir's video on the tech and civic trees are great, very informative.
https://www.youtube.com/watch?v=RLO6-3VjMeQ
https://www.youtube.com/watch?v=MK2X3IxUfLY
Some of the policies in particular are really good, even the somewhat dull +100% yield/production ones. The more interesting ones have cons attached to them, Police State for example reduces happiness (I don't know why they didn't just call it happiness instead of Amenities...) but boosts Espionage. New Deal gives you a nice boost to both housing and amenities but costs -8 gold per city.
The Casus Beli system is also really cool, fleshes out war and diplomacy significantly. There's some great ways to be really mean to the AI with this, for example the Casus Beli that reduces your warmonger penalty for attacking Civs two eras behind stacks nicely with the Colonialism policy that gives you gold equivalent to half the combat strength of each enemy unit you defeat from previous eras.
The potential to max the fuck out of these policies when you combine them with the right Civ and Government and Wonders is insane. For example, if you play as Germany, you get an extra military slot by default. You could then build Alhambra, which gives you another slot, and then you could go for Fascism which gives you an additional 4 military slots (and 2 wildcard slots, which you can put any policy into) and you're set to steamroll everyone. In this instance, you could have 9 military policies active at once. Holy shit.
Let's put it this way. I normally do an hour for our official streams. Just finished at three hours.
Does anyone else do these, i cant concentrate with his accent unfortunate.
Does anyone else do these, i cant concentrate with his accent unfortunate.
I assume there's still a limit to how far you can build districts from a city, right? In a way that does make coastal cities less desirable than before unless you have like... underwater districts.
No clue. I'll check in a bit.
From my games, I tend to lean on the "inland, but with access to coast". You'll need the space for districts, wonders, and improvements.