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Civilization V Brave New World |OT| More than Content Tourism

Geido

Member
China had the audacity to ask me for every single one of my luxury resources and most of my strategic ones for peace. While I was blitzkrieging through her country, puppeting cities and liberating entire empires. Wu, you're drunk, go home.
 
Found this via reddit



click for bigger picture.

Lake Victoria that connects to a river makes a wider, more aesthetically pleasing river in games that aren't the Africa scenario.

First time I'd ever seen it do that. I wish the regular rivers were slightly wider than the tiny little streams that currently populate the worlds.
 

Geido

Member
Wow, that start... That must be the result of a lot of reseeding, or a custom map.

The river is really cool tho, haven't seen that ingame either. Would be a nice idea for civ 6, to have some more variation in things like rivers and mountains. Desert mountains being something out of monument valley for instance, grassland mountains having a treeline, bigger rivers with smallers offshoots, delta's, white beaches at jungle tiles... Things that would add a little flavour to the game.

But what I really wanna know is what is so damn important up south that he built his second city that close to an already warhungry Attila. That spot left of the next turn bar would have 2 oases and 4(!!) wheat... add granary for instant megacity.
 

Dylan

Member
So I've stopped Civ V cold after a troubling occurrence.

Playing Venice, somebody enacted the International Games so I had my capital dedicate its production to that every turn. When time was up, it turned out that the Shoshone had actually beat me, by a mere 60-some hammers.

Realizing that I only needed to switch to Production-focus for two turns in order to win, I decided to go back to a save game 2 turns prior.

However, when time was up this time, The Shoshone had somehow won again, this time by about 100 hammers. What!? I realize that I'm "cheating" by going back to a prior save, but this made me start thinking that the outcomes of these competitions are somewhat pre-determined?

They could have had a spy in my capital, sure, but still, I don't think they would be able to tell how much total production I'd contributed, so it seems sketchy.
 

Ogimachi

Member
Found this via reddit



click for bigger picture.

Lake Victoria that connects to a river makes a wider, more aesthetically pleasing river in games that aren't the Africa scenario.

First time I'd ever seen it do that. I wish the regular rivers were slightly wider than the tiny little streams that currently populate the worlds.
That looks very cool indeed. I'll take a look at the new NW files to see if there's a simple way of doing this to every river with no need for a lake.

Wow, that start... That must be the result of a lot of reseeding, or a custom map.

The river is really cool tho, haven't seen that ingame either. Would be a nice idea for civ 6, to have some more variation in things like rivers and mountains. Desert mountains being something out of monument valley for instance, grassland mountains having a treeline, bigger rivers with smallers offshoots, delta's, white beaches at jungle tiles... Things that would add a little flavour to the game.

But what I really wanna know is what is so damn important up south that he built his second city that close to an already warhungry Attila. That spot left of the next turn bar would have 2 oases and 4(!!) wheat... add granary for instant megacity.
It's a custom map for sure. Map scripts deliberately place natural wonders far enough from capitals so they can't be worked. I've seen people in MP with a NW 7 tiles away from the capital, but Lake Victoria is way too close there.
 
So I've stopped Civ V cold after a troubling occurrence.

Playing Venice, somebody enacted the International Games so I had my capital dedicate its production to that every turn. When time was up, it turned out that the Shoshone had actually beat me, by a mere 60-some hammers.

Realizing that I only needed to switch to Production-focus for two turns in order to win, I decided to go back to a save game 2 turns prior.

However, when time was up this time, The Shoshone had somehow won again, this time by about 100 hammers. What!? I realize that I'm "cheating" by going back to a prior save, but this made me start thinking that the outcomes of these competitions are somewhat pre-determined?

They could have had a spy in my capital, sure, but still, I don't think they would be able to tell how much total production I'd contributed, so it seems sketchy.

Well you went back two turns, so the moves the AI made in those two turns probably changed as well. The Shoshone may have decided to put a few more cities to work on International Games that they didn't the first go around. I once had an AI build a wonder, stop building that wonder to build another, and then go back to building after a few turns. Suffice to say the AI makes some weird moves with regards to production.

And Venice is always going to have a problem with the international projects because it can only control the production of one city. You could try and force your puppets to build international games by buying up everything else they could build. Else you can attempt to distract the AI by having them go to war with each other, causing them to divert their focus elsewhere.
 

pilonv1

Member
Getting sick of fractal standard maps, the AI city placement is horrible at best and when there's less land it's even worse. Might move back to continents or pangea, just need something with some variety but not too much water.
 

Ogimachi

Member
Getting sick of fractal standard maps, the AI city placement is horrible at best and when there's less land it's even worse. Might move back to continents or pangea, just need something with some variety but not too much water.
I like Frontier with Pangaea config and Great Plains Plus. Not too much water and different enough IMO.
 
Saw the small continents map type, randomed Babylon so I thought I'd warmonger and, holy crap this is fun! Took over two capitals early on and then rested on my laurels for probably too long. Then I restarted my campaign and was blown away when a bunch of civs set aside their wars to unite against me. (Still took two more capitals however)

Do you guys have a preference for civs that have unique early vs. mid or late game units?
 

GungHo

Single-handedly caused Exxon-Mobil to sue FOX, start World War 3
Getting sick of fractal standard maps, the AI city placement is horrible at best and when there's less land it's even worse. Might move back to continents or pangea, just need something with some variety but not too much water.
I use some custom map scripts because fractal is so bad. There's a tectonic script that's not so bad and can force founding settlers to the coasts and Communitas which provide some rationality to the randomness.
 

GungHo

Single-handedly caused Exxon-Mobil to sue FOX, start World War 3
Do you guys have a reference for civs that have unique early vs. mid or late game units?

Not sorted or anything for what you want, but I use both of these for reference. You can do your own selection from that point. They're accurate... mostly differs in presentation. The wikia site has a lot of extraneous shit.

http://well-of-souls.com/civ/civ5_civilizations.html

http://civilization.wikia.com/wiki/Civilizations_(Civ5)

The real rule of thumb to consider is when a given civilization thrived... Babylon, Rome, and the Mayans aren't going to have a lot of mid/end game stuff. America, Brazil and Sweden (who Swedish Empire as opposed to Vikings) would, however.
 
Not sorted or anything for what you want, but I use both of these for reference. You can do your own selection from that point. They're accurate... mostly differs in presentation. The wikia site has a lot of extraneous shit.

http://well-of-souls.com/civ/civ5_civilizations.html

http://civilization.wikia.com/wiki/Civilizations_(Civ5)

The real rule of thumb to consider is when a given civilization thrived... Babylon, Rome, and the Mayans aren't going to have a lot of mid/end game stuff. America, Brazil and Sweden (who Swedish Empire as opposed to Vikings) would, however.
Whoops... that was preference, not reference. What a difference a letter makes. Thanks for the info, though.
 
Whoops... that was preference, not reference. What a difference a letter makes. Thanks for the info, though.

Well, if it's "preference", then I prefer civs with earlier-end units. Stuff that you can break out anywhere from the Ancient to Medieval eras.

It's pretty much entirely because most of my games don't go much longer than that before I get fickle and restart.
 

Cromat

Member
Do you guys have a preference for civs that have unique early vs. mid or late game units?

Definitely. Some of their promotions (like double shot for Cho Ko Nus and more range for Longbowmen) carry on to later units so I think they are much better than later uniques.
 
Getting sick of fractal standard maps, the AI city placement is horrible at best and when there's less land it's even worse. Might move back to continents or pangea, just need something with some variety but not too much water.

Lower the sea level, it really does help. Commuitas maps and Less Ice on Maps mods both make for better games.
 
Definitely. Some of their promotions (like double shot for Cho Ko Nus and more range for Longbowmen) carry on to later units so I think they are much better than later uniques.
Crap, I sold a bunch of them just this game because I assumed it wouldn't carry over.
 

Geido

Member
Finished my Siam game via conquest in 2006, got like 8 achievements out of the game. Including the immortal win and some new achievements like Flip-flop. So a very productive and fun game.

I'm thinking about trying one of the scenario's I haven't done before. Does anyone have experience with the Wonders of the Ancient world one? Seems kinda fun.
 

GungHo

Single-handedly caused Exxon-Mobil to sue FOX, start World War 3
Whoops... that was preference, not reference. What a difference a letter makes. Thanks for the info, though.

Oops, sorry. Early game.

Unless I load a mod that stops growth to a in a middle era (I like doing Rennaisance since it gets me across oceans and gets you cannons and arquebusiers, but you're still on some parity with people who research more slowly), you're not going to spend much time with mid game units, and AFAIR, there are no uniques in the final era, and you zip through Zeros and B17s just like you do through Musketeers.

However, with early game uniques that are quite powerful (like Shoshone Pathfinders), you can get quite a few turns ahead of where you'd otherwise be and claim a lot of ruins and note some good areas for breathing room or strategic expansion, all while being pretty well protected from being screwed with by barbarians along the way, as they are far more a wild card in Ancient and Classic than later on, where they are just a factor when they kill a trade route or pillage an uranium or oil resource that also had a main road going through it.
 
Is there a trick on getting the unique achievement from the Zulu?

Build an impi out of a city with an Ikanda (zulu replacement for barracks), which will give you one promotion free from the ikanda and the other promotion from the exp from the ikanda. After that level up the impi to get the last promotion. It's quite easy if you're playing a warmonger.
 

Angst

Member
On my quest to annihilate Genghis I had to back off earlier due to my happiness and money taking a big hit. 200 turns later he decides that he should attack me again. This time I had 8 ships of the line that were upgraded from Galleons and I've been pounding his coastal cities to smithereens. I've taken four cities from him and he's getting desperate with his peace proposals - he wants to give me all of his cities except the capital and his second largest city. Guess what Genghis? It ain't happening. All the other civs are cheering me on and I'm not going to stop until his civilization is totally gone.

One question - how does the World Congress work? Polynesia founded it and as far as I can see they're the only ones that can submit proposals. Or am I missing something obvious?
Edit - ok, I've figured it out. Hosts change when all civs enter a new era.
 

pilonv1

Member
I am on the corner of one continent with my first city.

Gandhi is on the other side of the continent, at least 25-30 tiles away.

Guess how close to my capitol he placed his second city.
 

Angst

Member
I am on the corner of one continent with my first city.

Gandhi is on the other side of the continent, at least 25-30 tiles away.

Guess how close to my capitol he placed his second city.

Lemme guess - 8 hexes from you capital?

In my game Rammy is pretty much a nice guy, but he declines all trades, no matter how good for him and he settles new cities right on my borders. At the moment I'm leaving him alone as I'm busy with Genghis, but there will come a time when his little empire will crumble.
 

pilonv1

Member
Lemme guess - 8 hexes from you capital?

Of course, where else? Not next to the natural wonder near his first city, that would make no sense.

It's making the jump to deity for me infuriating, the AI is always putting settlers down right next to my first city.
 

Angst

Member
Of course, where else? Not next to the natural wonder near his first city, that would make no sense.

It's making the jump to deity for me infuriating, the AI is always putting settlers down right next to my first city.

Just wait until you purchase a tile next to your capital. Gandhi will be pissed that you're expanding your borders so close to his territory...
 

SaskBoy

Member
Sometimes the AI's city placement is really bizarre to me. Sometimes their cities are just all over the place. I would find this too hard to defend in a war, I like my cities to be kind of centralized. At least early in a game, I'll make some settlements to get key strategic resources like coal and oil.
 

mishakoz

Member
So im trying to play on immortal after winning 3 or so matches on emperor...

but.

i hate all the early game AI advantages. Im not having any fun in the early game because they are doing everything so much faster than me. I can barely get a pantheon and someones found a religion, early game wonders that i like building are built before i even have the technology researched, and before i have bronze working somebody has already declared war on me.

I know i have to hold out until later in the game, for me to recoup some of the lost advantages, but its a struggle getting to that point. Then when i do i discover another civ on a separate continent already has +500 gpt and 20+ cities, making nigh impossible to overcome him.

thoughts? Is there a way i can have a little more enjoyment in the early game?
 
Just finished a very bullshitty game. It's continents and I'm Venice. I end up next to bablyon. On another continent there is Songhai, Denmark and Indonesia who was a little bitch the whole game and kept attacking everyone. And France which somehow got it's own entire continent to itself and somehow had 5 cities by turn 60. He rocketed ahead for the much of the game taking denmark and splitting songhai with indonesia.
 
Barbs doing good work over here:

FfOKvjd.jpg
 

Sibylus

Banned
Just wait until you purchase a tile next to your capital. Gandhi will be pissed that you're expanding your borders so close to his territory...
I've found that tile purchasing is really variable. If the tile you grab up is valuable in game terms (ie a strategic or luxury resource), they're probably gonna whine about it. But I've found I have a lot of leeway to buy less-valuable tiles in large numbers when I'm trying to get my borders better for defense.
 

Angst

Member
So im trying to play on immortal after winning 3 or so matches on emperor...

but.

i hate all the early game AI advantages. Im not having any fun in the early game because they are doing everything so much faster than me. I can barely get a pantheon and someones found a religion, early game wonders that i like building are built before i even have the technology researched, and before i have bronze working somebody has already declared war on me.

I know i have to hold out until later in the game, for me to recoup some of the lost advantages, but its a struggle getting to that point. Then when i do i discover another civ on a separate continent already has +500 gpt and 20+ cities, making nigh impossible to overcome him.

thoughts? Is there a way i can have a little more enjoyment in the early game?

I have the same issue as you with the early game. So far my solution has been to go barbarian hunting using Honor and getting gold and culture boosts from destroying camps. If a nearby city state has this as a quest it also gives me nice boosts from their luxuries etc.
 

Jintor

Member
So I noticed Barbarian SAM units and infantry were showing up in one of my neighbour's territory and I couldn't figure out how since all the land around was super clear and there were no barbarians on islands. It wasn't until I listened to this week's Three Moves Ahead and they started talking about how the ideology revolts work that I realised they were army units that were going into rebellion from my influence. Cool!
 

SaskBoy

Member
Barbs doing good work over here:

Pirate Island haha.

So I noticed Barbarian SAM units and infantry were showing up in one of my neighbour's territory and I couldn't figure out how since all the land around was super clear and there were no barbarians on islands. It wasn't until I listened to this week's Three Moves Ahead and they started talking about how the ideology revolts work that I realised they were army units that were going into rebellion from my influence. Cool!

Are they your army units that rebel? Or just random barb spawns near the capital.
 
Any suggestions on how to handle Diety difficulty? Was feeling pretty good after beating Immortal difficulty (Spain, Cultural victory) the other day, but Deity appears to be exponentially more difficult.
 
Any suggestions on how to handle Diety difficulty? Was feeling pretty good after beating Immortal difficulty (Spain, Cultural victory) the other day, but Deity appears to be exponentially more difficult.

Some tips:

1) Go aggressive really early or don't go aggressive at all until much later. On standard speed AIs will hit Civil Service around turn 60-70, so you generally have a timing window around then with mass upgraded composite bows if you really have to take someone out. If they mass Pikemen and then get Knights (around turn 100 on standard speed)you will not be able to deal with them with the Classical units they field.

2) If playing peaceful, get into the bribe game. It really helps keep the AI in check and off your back, often for not a lot of resources spent. If you are going this route don't build more than a few units until much later in the game.

3) Most of the early game revolves around getting up a fast national college and getting to Education quickly while still maximizing the growth potential (either wide or tall) in your empire. Education and science specialists settled into academies at your capital are the only way you can keep up and eventually eclipse the AI in research by the Industrial Era.

4) Explore the map aggressively, pledge to protect all city states you find and get the Consulates policy from Patronage. It helps immensely.

5) If you are going to go religion you need very good faith generation to back it up or it will get overwhelmed by AI missionary/prophet spam and pressure. If you found a religion without much faith generation, get something that will help out the capital if you are opening Tradition or, if your neighbor has a really good religion with Pagodas and such and you are opening LIberty, just settle the Great Prophets you make for extra faith income.

6) You will need points in Rationalism no matter what. At least 2 for opener+secularism.

7) Some wonders are actually doable-Oracle (if no Poland), Lourve, Porcelian Tower, anything past the Industrial Era. Few are really worth the hammers and time spent. Better to let the AI build them and just take them.

My personal style on continents/pangaea deity is to rush a neighbor if I can with a timed composite bow out of Liberty push in the turn 65 or so range and make their capital my fourth city. I will usually then try to go builder mode on five/six cities up through artillery/bombers and then start using their abiltiy to kill AI units and cities quickly to cut down the biggest problem AI on the map. That gives me a huge amount of breathing room to set up a domination or science win as needed.

I constantly bribe civs into wars and try to keep the diplomacy situation as shitty as possible. This cuts down on AI Research Agreements and slows the tech pace down.
 

Phades

Member
Just wait until you purchase a tile next to your capital. Gandhi will be pissed that you're expanding your borders so close to his territory...

Of course, where else? Not next to the natural wonder near his first city, that would make no sense.

It's making the jump to deity for me infuriating, the AI is always putting settlers down right next to my first city.

This sounds like how the Shoshone operate in all of my games. They follow this up by having closed borders leaving a scorched earth policy the only recourse...
 
In a late game struggle as middle of the pack with Russia breathing down my neck, looking for a sign of weakness. Started focusing on my army and found myself juggling for the top spot with Russia and Songhai at around 350,000 military power.

I went to war with Songhai after he declared on Askia and started methodically working my way to to Askia through his shit cities (he's founded these tiny crapholes everywhere).

Meanwhile he's also warring with Catherine so I keep checking the demographics every few turns to see how everyone's armies are faring and it looks like Catherine just went straight military production. During my campaign to Askia's capital (all owned by Songhai) I grew to around 450 - 500,000 military strength. Catherine, meanwhile has swelled to 650,000. My jaw dropped.

So what's your strategy when burning through weak enemy cities late game? Some of them were conquered several times so they had no pop and most had no resources I needed. I razed most, save puppeting one or two as a temp forward base. My happiness is in a precarious position as is.

I ended up giving Askia his capital back because there were no useful resources, no wonders, and he's in the bottom 3 scorewise in a 10 man game. It feels absurd, but I just don't see myself going dom victory when it's almost turn 500 (out of 750) and I have no presence on the second continent.
 

pilonv1

Member
Are they your army units that rebel? Or just random barb spawns near the capital.

It's just 2-3 units that spawn near your capital. I had constant spawning of them last game as I had about 5-6 tiles of salt that I was using to trade and keep my happiness up but some asshole decided to embargo it so I was crippled. The ones I would get usually had 1-2 Knights and a Swordsman. They usually spawn in range of city bombarding too, and the only issue they cause is pillaging tiles, it's more annoying than anything.
 

Boss Doggie

all my loli wolf companions are so moe
Build an impi out of a city with an Ikanda (zulu replacement for barracks), which will give you one promotion free from the ikanda and the other promotion from the exp from the ikanda. After that level up the impi to get the last promotion. It's quite easy if you're playing a warmonger.

Ah so the Impi has one free upgrade, and the barracks upgrade will add more eh?
 
On my game where I'm fighting ot get out of middle of the back, spy informed me Ghandi was working on the Utopia project so I invaded him.

I forgot he had nukes. I also forgot I had nukes.

Two nukes later, I lost the one I had been harboring nearby and to rush some in. By the time I conquer Mumbai its got from 20+ people to 2. I'm not sure I'll make it to Delhi in time and even if I do I'm going to be so beat Catherine will likely swoop in and clean up.

Brutal but gripping game.
 

Geido

Member
On my game where I'm fighting ot get out of middle of the back, spy informed me Ghandi was working on the Utopia project so I invaded him.

I forgot he had nukes. I also forgot I had nukes.

Two nukes later, I lost the one I had been harboring nearby and to rush some in. By the time I conquer Mumbai its got from 20+ people to 2. I'm not sure I'll make it to Delhi in time and even if I do I'm going to be so beat Catherine will likely swoop in and clean up.

Brutal but gripping game.

Those are the best. Won't matter if you won, you had an interesting couple of hours (days).

I started a game with Spain yesterday. Heard some interesting stories about them, so I thought I'd try them out. And within 8 tiles from my capital, mt. Kailash appeared. I couldn't even buy a settler yet because my capital had only 1 pop (I didn't even know that was a rule). Founded the first pantheon the turn after settling and religion 5 turns after that.

Now I'm a couple of turns in and my religion is already dominant in ~10 cities. Money is flooding in through tithe so my traderoutes are pumping food. This is gonna be an interesting game.

Also because the Zulu are pretty close and agressively settling. I'm hoping to found a lasting friendship to sweep over our continent together.

But first I'm going to convert those heathens.
 
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