CrocMother
Banned
AI has always been awful in Civ games
By the end Civ VI was pretty damn good
AI has always been awful in Civ games
How do they continue to make such god awful AI after 8+ different civ games.
Do they still have the United Nations later on?
I swear Alpha Centauri had better and more immersive diplomacy, how long ago was that?
This game sucks right?
And that's the way it's always been, wonders have always been a risk. You have to make a judgement on whether or not you will win the wonder race. If wonders weren't a risk they would be far too good.
There's so much wrong with how it play currently, and some of that is really basic. There's absolutely no reason why half the social policies in the game are utterly worthless (and obviously so), nor that the AI is significantly more stupid than the Civ 5 AI.
Been playing Civ VI for a few sessions. This game sucks right? How do they continue to make such god awful AI after 8+ different civ games.
Diplomacy is garbage, I had a war with Germany in the stoneage and now it's coming into modern times and I'm still.being called a warmonger and denounced over and over.
It's a game where I'll sit down for a session then just give up and start fresh the next time.
Do they still have the United Nations later on?
I swear Alpha Centauri had better and more immersive diplomacy, how long ago was that?
In III and IV you could just reallocate the pent up production points to a new project. So even if you got robbed of a wonder at the last minute, chances are you could complete a different wonder very quickly. They only counted for the next project though, so no matter what you spend them on next, they're gone.
yeah. feels like this new design team they have working on it is really amateurish
i looked up what the old civ designers went on to do, and it's basically what would be considered hardcore RTS games by today's standards (age of empires, rise of nations, offworld trading company)
it kind of makes sense that the series is tuned for more casual players who don't actually need a good game and AI, but it still feels wrong in terms of judging the new titles as sequels instead of spin-offs
It's strange because the reviews are generally positive about Civ VI. It seems glaringly bad after about 5 hours lol.
God and their Beyond Earth game was so awful. What the heck were those factions? Most flavorless sci-fi factions I've ever seen.
Firaxis has already released 1 patch which fixed the settler escort issue. There are many issues with the game right now, but Civ has always been supported for years so hopefully they fix them all over time. It's not like Civ V where even the base mechanics have problems.
No it didn't. You can still steal settlers.
And in Civ 5 the AI at least knew how to build things on release. The AI for Civ 6 is objectively worse - it fundamentally does not understand how cities and positioning bonuses work. It also doesn't prioritise the right things - I've had games on Emperor where I am the *only* player gaining great engineer points because none of the AIs have built a production zone. None.
There's the core of an amazing Civ game in here, and someday it will be fantastic. But it's easily the worse state they have ever released a mainstream Civ game in. I don't see how that's even vaguely argueable given the AI can't play the game nor does the diplomacy work.
I don't agree, do you remember what Civ V was like on launch? AI was pretty similar to how it is now in VI, and the game was incredibly barebones compared to VI. Plenty of bugs, massive imbalances, broken mechanics, missing features, etc.
Sure, VI has it's fair share of bugs, AI and UI issues and imbalances, but it's not worse than V at launch, and it's a much more feature rich experience.
Yes, I've played every Civ game since release going back to 1. And yes, Civ 5 was a mess - but I was lucky and didn't get hit by the bugs, and the AI was objectively better at actually playing the game. Also let's not talk balance - how the hell did Germany and Scythia get through any sort of playtesting? No Civ in Civ 5 was that broken on release.
That's what annoys me - they introduced all these new cool systems and the AI simply can't use them. What the hell were they doing with their time? Why unstack cities and then not even have the AI actually build the most important district in the game? Somehow even the war AI is worse than in Civ 5, which again I don't get.
It's strange because the reviews are generally positive about Civ VI. It seems glaringly bad after about 5 hours lol.
God and their Beyond Earth game was so awful. What the heck were those factions? Most flavorless sci-fi factions I've ever seen.
People seem not to remember early Civ IV either lol
anyway honestly comparing between vanilla V and VI, VI is pretty great
Okay, I really tried and put 100+ hours into this... but it's just not clicking for me. For all the interface and quality-of-life improvements, the main gameplay loop is just not that interesting (except maybe the improved barbarians) and the AI is often infuriating, underlined by constant diplomacy spam.
Today I went back and re-installed Civ V. It really is the superior game.
uh you don't know that they could be done supporting civ for all we know
They're on the hook for at least 4 DLC updates.
They're going to keep supporting it, according to the update press release, plus there's all the season pass DLC they need to finish. We're in for a lot more Civ 6 heading forward.
Is this your first Civ game? They have never ever operated that way. It'll have years of support.
Do you know the history of this franchise and developer?
Your timing couldn't have been worse.
http://steamcommunity.com/games/289070/announcements/detail/646658987742411203
Civ games are always overrated on release. Has happened with every version, and civ 4 / civ 5 both desperately needed patching on release. Mind you, neither was as bad as civ 6 is at launch,
Civ 5 at launch is hands down one of the worst games I've ever played. Regardless of how anyone feels about Civ 6 or other Civ games I will die on the hill of Civ 5 vanilla being an abomination that no other release has dared to approach.
The main issue for me is that every game, the strategy is the same. Spam as many cities as possible, and prioritize industrial, commercial and campus districts.
Assume every neighbor will attack you, because preventative diplomacy is impossible.
It's boring.
The main issue for me is that every game, the strategy is the same. Spam as many cities as possible, and prioritize industrial, commercial and campus districts.
Assume every neighbor will attack you, because preventative diplomacy is impossible.
It's boring.
Could someone clarify trade routes for me?
Do I have it right:
The bonuses listed when you choose a trade route will be awarded every turn
The "travel time" for the route is how many turns the bonuses will be awarded for
When the trader gets to the destination, it respawns in the origin city and you choose another route.
The game doesn't really make it clear...
Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
Hmm, unit production values are not tweaked, even when production is nerfed heavily. It going to take forever produce later game units now.
It may have completely messed up the end game to be honest. The change probably reduced production values in main cities by ~40%, so it makes the "turn cost" the same for wonders/space projects. However everything else takes longer now...plus nearby "new cities" will take longer to spin up without trade route bombing.
And even with a 20% increase in science cost, I don't think it will change much there as I was commonly already hitting 3 turns per tech. 4 turns won't do much...
I'll wait and see but I actually think this makes an already sluggish games production wise even worse.
First Look: Poland
Kind of an out of nowhere time to push this out, but hey Poland looks fun! And some cool bonuses.
People seem not to remember early Civ IV either lol
anyway honestly comparing between vanilla V and VI, VI is pretty great