uh you don't know that they could be done supporting civ for all we know
Your timing couldn't have been worse.
http://steamcommunity.com/games/289070/announcements/detail/646658987742411203
uh you don't know that they could be done supporting civ for all we know
Does DX12 support actually improve the graphics in any way??
That doesn't sound right. How many turns are you in to the game and what speed were you playing at?
Do I need to start a new game to see the patch benefits/fixes?
Still no fix for the last thing built in a city being wrong?
Units may no longer be deleted when they are damaged.
Deleting a unit no longer provides gold.
Wow that's a major balance change. Thought they would change it but it's completely gone.
Wow that's a major balance change. Thought they would change it but it's completely gone.
What's the reasoning behind not being able to delete damaged units??
Yep, I agree it needed nerfing but to do away with it all together makes for an unhappy monk; especially as I was gonna abuse the hell out of it as Sycthia in an MP game with my mates! ;-)
Yeah, I suspect Scythia is the reason they skipped over a 50-75% reduction and zeroed out gold payments.
Still no 1440p ui scaling
sigh
this should take them two seconds to fix. are they just not aware of it? wtf is going on?
Does anyone else feel like the religion victory is pretty snowball-y? In 2 of my 3 Emperor games one of the AIs had all civs concerted but 1 (me) by about turn 500-600 (Around late medieval era/I play on Marathon). In my first game I had to go full military and win domination to stop it. Thankfully in this game I have my own religion in can defend my cities properly. It seems like getting a religion is almost mandatory just to protect yourself from losing a religious victory early on because one religion often takes out the neighboring ones and then spreads like wildfire. I wonder if the recent changes which makes religious units more expensive and improves the religious defenses of holy cities will help with that in the future
Wow that's a major balance change. Thought they would change it but it's completely gone.
I miss being able to load up a huge map and reduce the number of Civs so there's more space to explore and fight over between empires.
What's the reasoning behind not being able to delete damaged units??
So I'm playing around with those +100% bonus to specific units policies, and I'm Montezuma, so I have plenty of builders around. I get +100% of the production bonus from clearing forests towards making the unit, and if the unit gets completed by that, the overflow that's left over (which is saved for whatever I build next) is still getting the +100% production bonus, even if it's not the unit type modified by the policy.
If the production cost of the unit is small relative to the production output of the city or the forest clearing, then you can build up a huge amount of production in the city. My whole list of potential wonders to make is at 1 turn remaining lmao.
omg, with the overflow thing, I built 5 wonders in a row on consecutive turns, in the same city lmfaooo
VIdeo's up!
https://www.youtube.com/watch?v=BiPMWletAag
What's the reasoning behind not being able to delete damaged units??
This. It was even more stupid with Scythia too. Notice all the money I get from deleted horsemen.
to prevent people from deleting units to deny their opponents XP from killing them, or to prevent opponents from spreading their religion (if an apostle dies in combat, the winning religion gets a boost and the losing one gets reduced)
Large map with 8 civs is the way to go
I really wish they would make it so the create game would keep the same settings as the last game you started. Constantly defaulting to something else is a pain
The main exploit was to use the +100% production to cavalry bonus, make a horse, then delete it for gold. Combined with the production overflow bug, you could generate way more production than normal, transform that into money, and then buy whatever the hell you want.
...and also build wonders in one turn.
the exploit you are talking about only refers to gaining gold from deleting units, people were wondering why you couldn't delete damaged units anymore.
the exploit you are talking about only refers to gaining gold from deleting units, people were wondering why you couldn't delete damaged units anymore.
Deleting units who are about to die, denies your opponent any EXP.
They need to fix the wonder bug. All wonders I start but fail at completing just disappear and there's no production to vacuum up either automatically or by sending a worker to that spot(the way I thought it was in this game).
Yesterday I started my second game, first after patch. I won't start another one until they fix the AI. All AIs have declared surprise wars on me (one was friends with me!) and now they hate me because warmongery. Not that I'm afraid or anything, but I don't enjoy playing such an unrealistic setting.
Then I can't tell them to nit settle nearby or convert my cities. Diplomacy was supposed to be one of the highlights of the game and is worse than ever.