Cornballer
Member
I can't take any credit for this (someone under the name Bulletzbill put this together on the CoD4 Beta forum), but hopefully this will help my fellow GAFfers with the trivia. Link. As far as I know this is correct, but it's very likely that there are at least a couple errors, so please don't hold it against me. I just copied the whole thing and added some formatting. I have no idea if the trivia will be this difficult, in fact there's a very good chance it won't be. But just in case, here you go.... There's also the trivia archive here but it's a bit jumbled up right now. There are a few answers in there, though. Good luck!
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Call of Duty 4 Trivia "Cheat Sheet"
Table of Contents
1. Single Player Campaign
2. Multiplayer
1. Party System & Matchmaking
2. Kill Streak Bonuses
3. Perks
4. Default Classes
5. Game Modes
3. Weapons
1. Single Player Campaign
- In the level 'Death from Above', you get to control an AC-130 Specter aircraft.
- When using night vision, you can tell who is friend or foe by the IR indicator
- Friendly soldiers wear glint tape on their helmets which makes it easy to distinguish them from the enemy while using night vision.
- In the campaign, you alternate primarily between a US Marine and a British SAS
- The shadowy leadership core of the enemy force you are fighting is called The Four Horsemen
2. Multiplayer
- The level cap for Beta is 11. (each level is signified by a different military rank)
- You unlock a new Perk every 4 ranks* and you unlock create a class at rank Private(rank 4)
- You can unlock upgrades for each weapon by completing specific Challenges with a particular weapon (i.e. getting 75 kills with the M4 unlocks a silencer for it)
- The 3 Beta maps are Overgrown, Vacant, and Crash
* Overgrown - Large overgrown rural Russian area. Sniper ghillie suits make for good cover.
* Vacant - Deserted Russian office. Intense interior fighting.
* Crash - Downed Sea Knight in a desert town. Fantastic team games.
- There is a "Hardcore Mode" which is: no HUD, no Kill Cam, & increased weapon damage
- Bullet Penetration is dependent on three variables; the ballistics of the weapon you're using, the relative 'thickness' of the object you're shooting through, and the distance between you and the object you're firing into
Party System and Matchmaking
* The party system is set up via its own Party Lobby and veryone has a Party lobby as soon as you jump into the Multiplayer menus of the game.
* You can invite friends to join your party (up to 7 more players) at any time via the Party Invite option
* With matchmaking, it will only put you in games in progress that are evenly matched with the rank (skill) of your party members and those which are balanced team wise.
Kill Streak Bonuses
* 3 Kill Streak: UAV - sweeps the game field every 3 secs for 30 secs
* 5 Kill Streak: Air Strike - airstrike by 3 jets
* 7 Kill Streak: Helicopter - send in an AI helicopter to fight for you
Perks
Perk 1
* C4 x 2 - Two C4 charges you can plant and remotely detonate. You can even detonate while another weapon is equipped by tapping the reload button twice.
* RPG-7 x 2 - It's slow to fire, but it helps when there's a helicopter on the prowl (or when you can't aim for s***).
* Special Grenades x 3 - Pack a few more stun or flash grenades in your purse.
* Claymore x 2 - Explosive mines that detonate when stepped on. Great for dropping when someone is in pursuit.
* Bomb Squad - Tired of being blown up by well-placed C4? Now you can see it before it goes boom in your face.
Perk 2
* Juggernaut - Increased health so you don't die quite as quickly.
* Stopping Power - Increased bullet damage, which really does a number on the opponent who chooses Juggernaut as his Perk 2.
* Sonic Boom - Deal more damage with explosives.
* Sleight of Hand - Faster reloading, which is crucial if you want to carry the SAW (aka big gun that takes a full minute to reload).
* UAV Jammer - Keeps you from showing up on radar if your opponent has a UAV drone deployed. This won't keep you from appearing as a blip on the screen when firing.
Perk 3
* Extreme Conditioning - Allows you to get extra distance when you sprint.
* Steady Aim - Better hip-fire accuracy for those who like spraying bullets everywhere.
* Deep Impact - Your bullets go deeper (and harder). This is one of the best perks, as it allows you to shred through cover and hit enemies who think they're safe.
* Last Stand - Once you've taken enough damage to have killed you, you get to whip out your pistol and fire until someone shoots you. You can't move, but if you're lucky, you can take someone with you. Or you can take the cowards way out and deny your enemy the full XP for the kill.
* Martyrdom - You drop a grenade as you die.
Default Classes
Assault
* M16A4 w/ grenade launcher
* M9
* Gernade launcher
* Stopping power
* Extreme conditioning
* Frag/Smoke Grenades
Demolitions
* W1200
* M9
* RPG-7x2
* Sonic boom
* Extreme conditioning
* Frag/Smoke grenades
Heavy Gunner
* M249 S.A.W.
* USP .45
* Special grenades x3(stun)
* Juggernaut
* Deep Impact
* Frag/Stun Grenades
Sniper
* M40A3
* USP .45(silenced)
* Special grenadesx3(flash)
* Stopping Power
* Deep Impact
* Frag/Flash Grenades
Spec Op
* MPS
* USP .45(silenced)
* C4x2
* Sonic Boom
* Steady Aim
* Frag/Flash Grenades
Game Modes
Free-for-all
* Every man for himself
* 6-12 players
* Score limit: 300
* 5 points a kill
Team Deathmatch
* Teamwork to kill opposing team
* 6-12 players
* Score limit: 750
* 10 points a kill
Team Objective
* Domination or Search and Destroy
* Search and Destroy has no respawns, Domination does
* 6-12 players
* Score limit: 150
* 5 points a kill
Team Tactical
* Small team Domination or Seach and Destroy
* 4-6 players
* Score limit: 500
* 10 points a kill
3. Weapons
Attachments
* Red Dot Sight - increase zoom
* Silencer - reduced muzzle flash + you dont show up on radar
* ACOG scope - increased zoom
* Grip - increased accuracy
* Grenade launcher - grenade launcher
Assault rifles
* G3 - single fire, med-long
* AK - power, med
* M4 - accuracy, med
* M16 - burst,med-long
SMG's
* MP5 - accuracy,short-med
* Mini Uzi - rate of fire,short
* Scorpion - rate of fire,short
Sniper rifles
* m40A3 - bolt,long
* Dragunov SVD - semi,long
* M21 - semi,long
LMG's
* M60E4 - power,med-long
* RPD - accuracy,med-long
* M249 S.A.W. - rate of fire,med-long
Shotguns
* W1200 - pump action,short
Side arms
* M1911 .45 - med capacity and power,short
* USP .45 - med capacity and power,short
* M9 - high capacity,short
Grenades
* Flash - blinds
* Smoke - smoke cover
* Frag - kills
* Stun - disorients
* = unconfirmed
==================
EDIT: Fixed the Vacant/Crash info.
=================================
Call of Duty 4 Trivia "Cheat Sheet"
Table of Contents
1. Single Player Campaign
2. Multiplayer
1. Party System & Matchmaking
2. Kill Streak Bonuses
3. Perks
4. Default Classes
5. Game Modes
3. Weapons
1. Single Player Campaign
- In the level 'Death from Above', you get to control an AC-130 Specter aircraft.
- When using night vision, you can tell who is friend or foe by the IR indicator
- Friendly soldiers wear glint tape on their helmets which makes it easy to distinguish them from the enemy while using night vision.
- In the campaign, you alternate primarily between a US Marine and a British SAS
- The shadowy leadership core of the enemy force you are fighting is called The Four Horsemen
2. Multiplayer
- The level cap for Beta is 11. (each level is signified by a different military rank)
- You unlock a new Perk every 4 ranks* and you unlock create a class at rank Private(rank 4)
- You can unlock upgrades for each weapon by completing specific Challenges with a particular weapon (i.e. getting 75 kills with the M4 unlocks a silencer for it)
- The 3 Beta maps are Overgrown, Vacant, and Crash
* Overgrown - Large overgrown rural Russian area. Sniper ghillie suits make for good cover.
* Vacant - Deserted Russian office. Intense interior fighting.
* Crash - Downed Sea Knight in a desert town. Fantastic team games.
- There is a "Hardcore Mode" which is: no HUD, no Kill Cam, & increased weapon damage
- Bullet Penetration is dependent on three variables; the ballistics of the weapon you're using, the relative 'thickness' of the object you're shooting through, and the distance between you and the object you're firing into
Party System and Matchmaking
* The party system is set up via its own Party Lobby and veryone has a Party lobby as soon as you jump into the Multiplayer menus of the game.
* You can invite friends to join your party (up to 7 more players) at any time via the Party Invite option
* With matchmaking, it will only put you in games in progress that are evenly matched with the rank (skill) of your party members and those which are balanced team wise.
Kill Streak Bonuses
* 3 Kill Streak: UAV - sweeps the game field every 3 secs for 30 secs
* 5 Kill Streak: Air Strike - airstrike by 3 jets
* 7 Kill Streak: Helicopter - send in an AI helicopter to fight for you
Perks
Perk 1
* C4 x 2 - Two C4 charges you can plant and remotely detonate. You can even detonate while another weapon is equipped by tapping the reload button twice.
* RPG-7 x 2 - It's slow to fire, but it helps when there's a helicopter on the prowl (or when you can't aim for s***).
* Special Grenades x 3 - Pack a few more stun or flash grenades in your purse.
* Claymore x 2 - Explosive mines that detonate when stepped on. Great for dropping when someone is in pursuit.
* Bomb Squad - Tired of being blown up by well-placed C4? Now you can see it before it goes boom in your face.
Perk 2
* Juggernaut - Increased health so you don't die quite as quickly.
* Stopping Power - Increased bullet damage, which really does a number on the opponent who chooses Juggernaut as his Perk 2.
* Sonic Boom - Deal more damage with explosives.
* Sleight of Hand - Faster reloading, which is crucial if you want to carry the SAW (aka big gun that takes a full minute to reload).
* UAV Jammer - Keeps you from showing up on radar if your opponent has a UAV drone deployed. This won't keep you from appearing as a blip on the screen when firing.
Perk 3
* Extreme Conditioning - Allows you to get extra distance when you sprint.
* Steady Aim - Better hip-fire accuracy for those who like spraying bullets everywhere.
* Deep Impact - Your bullets go deeper (and harder). This is one of the best perks, as it allows you to shred through cover and hit enemies who think they're safe.
* Last Stand - Once you've taken enough damage to have killed you, you get to whip out your pistol and fire until someone shoots you. You can't move, but if you're lucky, you can take someone with you. Or you can take the cowards way out and deny your enemy the full XP for the kill.
* Martyrdom - You drop a grenade as you die.
Default Classes
Assault
* M16A4 w/ grenade launcher
* M9
* Gernade launcher
* Stopping power
* Extreme conditioning
* Frag/Smoke Grenades
Demolitions
* W1200
* M9
* RPG-7x2
* Sonic boom
* Extreme conditioning
* Frag/Smoke grenades
Heavy Gunner
* M249 S.A.W.
* USP .45
* Special grenades x3(stun)
* Juggernaut
* Deep Impact
* Frag/Stun Grenades
Sniper
* M40A3
* USP .45(silenced)
* Special grenadesx3(flash)
* Stopping Power
* Deep Impact
* Frag/Flash Grenades
Spec Op
* MPS
* USP .45(silenced)
* C4x2
* Sonic Boom
* Steady Aim
* Frag/Flash Grenades
Game Modes
Free-for-all
* Every man for himself
* 6-12 players
* Score limit: 300
* 5 points a kill
Team Deathmatch
* Teamwork to kill opposing team
* 6-12 players
* Score limit: 750
* 10 points a kill
Team Objective
* Domination or Search and Destroy
* Search and Destroy has no respawns, Domination does
* 6-12 players
* Score limit: 150
* 5 points a kill
Team Tactical
* Small team Domination or Seach and Destroy
* 4-6 players
* Score limit: 500
* 10 points a kill
3. Weapons
Attachments
* Red Dot Sight - increase zoom
* Silencer - reduced muzzle flash + you dont show up on radar
* ACOG scope - increased zoom
* Grip - increased accuracy
* Grenade launcher - grenade launcher
Assault rifles
* G3 - single fire, med-long
* AK - power, med
* M4 - accuracy, med
* M16 - burst,med-long
SMG's
* MP5 - accuracy,short-med
* Mini Uzi - rate of fire,short
* Scorpion - rate of fire,short
Sniper rifles
* m40A3 - bolt,long
* Dragunov SVD - semi,long
* M21 - semi,long
LMG's
* M60E4 - power,med-long
* RPD - accuracy,med-long
* M249 S.A.W. - rate of fire,med-long
Shotguns
* W1200 - pump action,short
Side arms
* M1911 .45 - med capacity and power,short
* USP .45 - med capacity and power,short
* M9 - high capacity,short
Grenades
* Flash - blinds
* Smoke - smoke cover
* Frag - kills
* Stun - disorients
* = unconfirmed
==================
EDIT: Fixed the Vacant/Crash info.