Meh, that isn't any different than any game ever made. The same thing will happen upon game release.college_boy said:One thing I would like to get out there. The game will eat unexperienced players alive when they first start. If you get a disadvantage it REALLY is a disadvantage. You can pick up your opponents powered up weapons which evens things out (sort of) but the UAV/Airstrike/Helicopter power up system is geared to veteran gun blazers.
They should just play FFA for a while, to learn the ins and outs, before heading into anything with objectives/teamplay where people are depending on them. It's not like they have any stats to worry about, since it wont carry over into the release game.
Yes. Depending on things like wall materials, range, weapon, bullet caliber and equipped perks it determines if it passes through and how much damage it inflicts. As for it looking weird, I sort of agree. Needs more shredding effects via dust/smoke.Also is it supposed to be on purpose the bullets go through the wall. It looks weird as hell.