Command & Conquer 3 Demo IS HERE

What a demo. I didn't like Red Alert 2, but this is just great!

It even runs on my aged PC!

My only complaint is that the sound and video in the cutscenes go completely out of sync. But nevermind!
 
oo Kosma oo said:
I know it's a faux pas to talk about but: Anybody going to pick up the 360 version over the PC one?

I'm somewhat tempted. My rig isn't good enough to run it playably at anything but the lowest settings.

But it plays and controls like a charm, and to be honest still doesn't look too bad.

I don't think I could sacrifice 30 fps, good controls and multiplayer with friends for some graphical sheen.

If I'm feeling rich, I might pick up the 360 version in addition... but I've rarely felt rich :p
 
i played the demo and loved it, i thought the C&C series was being butchered by EA specially after the crappy C&C: Generals.

now if only they would add a speed setting for advanced players.


good job EA....even though i hate you so much.


ElectricBlue187 said:


your mom is meh.
 
OMFG!!! This demo was INCREDIBLE. Totally brought back memories of when I was younger playing the original C&C!


The House chick is smokin' too! :D

GREAT JOB EA!
 
I can't finish downloading this mammoth file. It keeps conking out on me. Which mirrors seem to be working the best (fastest, most reliable) for y'all?
 
I think I'm going to buy this day one. It was either this or SupCom, and this demo did everything right while the SupCom demo did pretty much everything wrong. Plus it's a GOOD CNC.
 
nod owns.

it's kind of lame that they seem to give away the whole tech tree in the demo though.

and it'll be interesting to see how the scrin work out. i hope they don't suck.
 
I hope it will be possible to fiddle with the music.

Frank Klepacki = C&C, sucks that he wasn't involved. I actually prefer the original C&C's music to Red Alert too. Although Hell march is a big old bag of awesomeness.
 
Which brings me to issue #2:
(These are minor issues, my first one was about silos, and hopefully that'll be addressed by launch or soon after)

The music.
From what we've seen, it's not very C&C.
Though it's a lot better than Generals.

Tiberian Dawn's music was perfect.
Red Alert music was great.
Red Alert 2 and Tiberian Sun had fitting music, but it didn't have the same effect.
Generals had the worst music of all C&C games.

I'm a mechanical man.

Since I'm sitting here, I'll give you issues 3, 4, and 5 as well.



Issue #3:

Infantry.
I'd like to see the option in the skirmish/multiplayer setup screen to have engineers damage buildings, and only capture them when they're at low health.
I hardly see this as game breaking, but the option to call in a transport for an engineer could lead to a lot of lame victories.
The tech docs say the engineers have handguns. I've never seen them use it. (Tried force firing too). The tech docs also say engineers have shitty shitty shitty armor. And this is very true in-game.

I miss technicians, spys, mechanics, and guard dogs.
I also miss mechanics and, to a lesser extent, medics.
In general, infantry seems to be useless once you tech up.
I don't see the basic and mid-level infantry units as very useful, especially on the GDI side.

Grenadiers and Black Hands are great for taking out infantry, but other than that, they aren't very useful.

Zone troopers are awesome, but I think they're a little too overpowered (offensive wise).
They can jet around nicely, but are nowhere near as mobile as jump jetters from Tiberian Sun. Those guys were border-line game breakers when people exploited them.

Missile troops would be much more effective if you could station more men in an APC or building.

Foxholing (riflemen) reminds me of RA2, but crappier.

I miss "special" infantry such as chem troopers which you normally couldn't build. I'd love to see some of that action in the campaign. I remember Tiberian Sun had a mission that let you find and restore and old base, along with classic Mammoths. I also miss things such as visceroids or ion storms, and the "organic" feel to tiberium.

I also don't like the idea of having groups of infantry, although I always told myself that in C&C, one "unit" of infantry on screen represented several actual riflemen/grenadiers/etc.

All in all, I think the infantry lacks variety. I hope we see some technicians and civilians in the campaign. I may have to wait for Red Alert 3 to see infantry with a lot of character to them, such as Brutes, Chrono Legionaires, Spys, Guard Dogs, Thieves, etc. But I certainly hope that, at least for the campaign, we get a few interesting encouncters.




Issue #4:

Navy.
Even the original C&C had non-controllable naval units.
I wish we could get some hot action on the high seas, but again, it looks like that's for Red Alert 3.



Issue #5:

Walls/concrete.
I really liked the idea of building walls around my base to slow my opponent and protect myself. Concrete (to block diggers and prevent deformation of nice, level terrain) was fun too.

I loved building up strong walls with base defenses inbetween, and gates for my harvesters. I also liked creating tiberium farms - wall off a single crystal of tiberium in a nice box next to your base. The tiberium grows and spreads in the box. helps keep you infantry safe and your base nice and square.




I know this is just a demo, and that most of these issues are minor (I really love what I've seen of the game), but I do hope the final game addresses some of this stuff.


The silo issue is annoying, but can be worked around.

The music can be muted while I crank up Tiberian Dawn's soundtrack.
And hell, the music can be amazing for all I know, we've only heard a small bit of it so far.

Infantry is effective. Grouped infantry isn't my cup of tea, but it works. I hope we get "introduced" to the Commando units like we did with Tanya.

Navy - expansion?

As for concrete walls/chain link fences/sandbags, I'll miss them. I hope they're in RA3.
 
I sold my construction unit by mistake :( I'm an idiot... Just clicked on it to select a new construction... and I had just sold an extra one I didn't need... and BAM... mission failed... (and... demo crashed)
 
I don't particularly like the skirmish map we got, it seems to cluttered. I feel like I have to micromanage each unit to get them through the buildings in the middle safely. The pathfinding is pretty good from what I can tell though.
 
Does anyone else have trouble with their air units being freakin' retarded? My Orcas barely listen to my orders, I often find them floating around in no man's land circling or just standing still. Firehawks completely overshoot their targets making base bombing inefficient because they get taken down by anti-air. No one ever stays back at the airfield when I tell them too. Frustration.
 
I really like the demo, I'll probably buy the game for PC on day one. I was happy that I was able to run it with pretty much everything on ultra high with 30+ FPS on my vista machine. The graphics are great, I have no complaints about it visually.

There were a couple annoyances I discovered while playing the tutorial demo level. The AI seems decent enough, except the troops seem to like to run into tiberium and die when spawned. Also, they love dashing into it if I send them across the map. Not a huge deal, it's just really irritating when I'm not paying too much attention to their movements.
 
Where is the best place to download the demo? I tried downloading it from gamespot but the download keeps ending before it's completed. I guess the GS servers are just overloaded right now from all the people downloading it.
 
*&^*(*^@&*(%&)#*$&^)

I spend days trying to download the EXE. Then I try to run it, my laptop locks up and I have to do a hard reset.

Once the system is up again, I finally get the EXE to run and it dumps ~3gb of files on my hard drive, I start up the demo, and...

...it tells me my video card isn't good enough.

nuke.jpg


I ****ing hate PC gaming. ****ing hate it!!
 
Obelisk of Light is effective, but the graphical effect is somewhat underwhelming. I expected more from the most badass structure in the game. :(
 
Danthrax said:
*&^*(*^@&*(%&)#*$&^)

I spend days trying to download the EXE. Then I try to run it, my laptop locks up and I have to do a hard reset.

Once the system is up again, I finally get the EXE to run and it dumps ~3gb of files on my hard drive, I start up the demo, and...

...it tells me my video card isn't good enough.

(nuke)

I ****ing hate PC gaming. ****ing hate it!!

I can't imagine you have a gaming PC that can't run this at ALL. Maybe check the requirements first?
 
Holy shit, I'm late to the party but holy shit!! I'm impressed. Very nice pacing, and it looks gorgeous.

I was able to run it at 1680x1050 with all details maxed out, and full AA. Smooth as a silk baby! :D :D

Athlon X2 4800+ @ 2.8Ghz
2GB ram
X1900XTX
 
Tenacious-V said:
Holy shit, I'm late to the party but holy shit!! I'm impressed. Very nice pacing, and it looks gorgeous.

I was able to run it at 1680x1050 with all details maxed out, and full AA. Smooth as a silk baby! :D :D

Athlon X2 4800+ @ 2.8Ghz
2GB ram
X1900XTX

Take a screenshot of the Nod nuke going off please, I need to see this baby in its full glory.
 
BrodiemanTTR said:
Take a screenshot of the Nod nuke going off please, I need to see this baby in its full glory.

I only played through the little intro and the GDI demo level. Unless I missed something, can I even be NOD to make the nuke? Fill me in and I'll do it.
 
Tenacious-V said:
I only played through the little intro and the GDI demo level. Unless I missed something, can I even be NOD to make the nuke? Fill me in and I'll do it.

In Skirmish, click on Faction Select and press N and click.
 
Tenacious-V said:
I only played through the little intro and the GDI demo level. Unless I missed something, can I even be NOD to make the nuke? Fill me in and I'll do it.

On skirmish mode, place your mouse cursor over the race selection & press "N", then left click & you should be able to choose NOD.
It is also possible to assign GDI for the AI, just press "G" instead of "N"
 
Ummm, okay I was on the phone sorry :lol. I tried to choose NOD, but the arrow is greyed out and I can't change it from GDI...
 
Okay, just waiting for the time to count down for the nuke.

My base so far, just building troops waiting to slaughter with the boom.

2zjdjwp.jpg
 
You should see the heat waves and distortions the nuke makes of the surrounding area when it explodes as well! It's beautiful :D. The pics don't show it at all really.
 
You can *just about* see the lensing/refraction the nuke makes if you look at the roads to the left of the explosion. But these screens definitely do not do it justice.
 
WOW, just WOW.

What an amazing demo. Who would have thought EA was able to pull something like that. And I love the videos too. They bring back so many fond memories...
 
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