TychoCelchuuu
Neo Member
No.Does CoH2 have the same feeling as playing Vanilla CoH1 on Angoville?
No.Does CoH2 have the same feeling as playing Vanilla CoH1 on Angoville?
Does CoH2 have the same feeling as playing Vanilla CoH1 on Angoville?
Hover over a fence or other jumpable object, and your cursor will change to an arrow icon indicating you can then perform a vault (which is I think a right mouse click, and if not that then left mouse).I haven't figured out how to vault infantry yet, but I love the snow and everything else. Flanking and grenades and the like feel just as good as they always have.
According to the Steam store page the remaining Collector's Edition commanders are being released today, so hopefully a balance patch will accompany the update.
Man I love me some CoH 1, but IDK I'm not really feeling this one. It's hard to put my finger on it really, I'm just not getting the same joy out of playing it as I STILL do get out of playing CoH 1.
Are the supposed optimization issues a problem with Nvidia drivers, or with the game? Some in this thread maintain AMD cards are running the game better, I'm not sure what's true.
Oh I per ordered it months ago and played both the alpha and the beta. Just something about it feels off to me.Do you like watching matches? I'd watch some matches, I wasn't as excited for the game in the beta but after the TFN tourney I immediately purchased.
Our team has been looking for ways to improve performance since the game launched. Normally we find something, but obviously can't guarantee anything.
Our team has been looking for ways to improve performance since the game launched. Normally we find something, but obviously can't guarantee anything.
Thought you were going to end that sentence with "Normally we find something, but this time we haven't found anything"
Our team has been looking for ways to improve performance since the game launched. Normally we find something, but obviously can't guarantee anything.
hey andy
hey andy
is it worth upgrading from a gtx 670 to gtx 770/780? ;-; Sethos makes me feel bad with his Titan SLI.
Andy, on an unrelated note; is it possible to install the 311.15 Quadro drivers with a set of Titans? I tried adding the Titan code to the .inf at the top and bottom, however it still says the hardware is unsupported. Do you have to do something else or am I SOL?
I honestly don't know, I've never messed with Quadro drivers. Is there a particular reason you're trying to use them? We have a new branch out, you know: https://forums.geforce.com/default/...l-windows-8-1-preview-driver-feedback-thread/
Says Win 8.1, but works on 7 also.
Because that was the last branch of drivers that actually work with Skyrim ENB. There's also a set of older drivers part of the 'normal' line but a lot of people claim the Quadros are better / smoother.
The new drivers, ENB sun will shine through everything, god rays are wonky and there's AO issues.
EDIT: By the way, tons of people are reporting over on Guru3D that you can't install those 326 drivers because they claim the OS is incompatible, both W7 and W8
We're working to fix ENB in the latest drivers
Not sure if you guys know or remember.
Today they are releasing new DLC commanders for both sides.
German Commanders
Storm Doctrine (released July 2nd)
Fortified Armor Doctrine (released July 2nd)
Lightning War Doctrine (released July 2nd)
Soviet Commanders
Armored Assault Tactics (released July 2nd)
Mechanized Support Tactics (released July 2nd)
EDIT: By the way, tons of people are reporting over on Guru3D that you can't install those 326 drivers because they claim the OS is incompatible, both W7 and W8
These were available for 'free' to CE buyers or am I talking rubbish?
God I love you guys.
These were available for 'free' to CE buyers or am I talking rubbish?
To play COH2, or in general? For the former, I'd wait and see what Relic and our team come up with in terms of optimizations.
Both, actually. I was going to wait for 8xx but I've noticed a decrease in performance lately and I'm a 60fps person so I need to maintain that framerate
Borderlands 2 dips under it and GW2 as well, although I've heard some bad things about the Guild Wars 2 engine, especially for nvidia cards. Something about it not using the full extent of the card and being more CPU heavy.
Sorry for going off-topic btw, was just wondering this
GW2 is massively CPU bound and we've tweaked the drivers as much as we can.
If you can afford it, sure, upgrade. But if you're the type of person who only buys a new card every few years you might want to wait for our next architecture.
Yeah, I figured as much about GW2. It's strangely optimised tbh, in some areas I easily get 100fps while I have like 30fps in the next questing area... and it's not even filled with players or anything.
And yes, I upgrade quite a lot. Went from GTX275 to GTX 480 to GTX 580 to GTX 670 FTW (which is pretty much a gtx 680)
That's relics MO now, look at DoW 2. They nickel and dimed the fuck out of it with pointless DLC.The Commander system sucks and seems to be around so they can sell extra as DLC, the company/doctrine system in the first was so much better.
That's relics MO now, look at DoW 2. They nickel and dimed the fuck out of it with pointless DLC.
Relic made DoW 2. Relic also makes CoH 2, both have the same pointless DLC, so no I don't think I'm confusing anything. Two different publishers now, same DLC system.I think you are confusing Relic with THQ, THQ's MO was pointless DLC in their final desperate days. Now they are under SEGA who occasionally has ridonkulous DLC, though less so than THQ.
Yup, "free" to those of us who paid $x extra (I did), still think it's lame as hell they aren't going to everybody though. I'd really prefer a level playing field.
Relic made DoW 2. Relic also makes CoH 2, both have the same pointless DLC, so no I don't think I'm confusing anything. Two different publishers now, same DLC system.
Relic was/is owned by THQ/SEGA so dev/pub in this case are part of the same organization. The blame for these DLC policies lies with the suits who approve them in my view, I doubt the Relic devs give two shits about whether these DLC are given out for free, as at the end of the day they get cut the same paycheck regardless.
As a dev who worked on both DOW2 and COH2, I can confirm that we were mostly unhappy with the bullshit DLC requests we got from THQ. Sega seemed *way* better after the takeover.
Even before SEGA acquired Relic, the preorder info for the game mentioned stuff about in-game currency and special commanders, so that has been the plan all along. In fact, since there is no in-game currency, I suspect SEGA might have cut way back on the bullshit.Can you confirm whether SEGA is pushing for these commander DLCs, or was this something THQ had wanted and SEGA just ended up rolling with it?
Panzer IV is a great unit, but is still vulnerable to AT guns. For my resources, I would rather buy Panthers. Sure they cost more and take longer to get, but much more worth it to me than a P4.at the moment the best bang for your buck tank is the P4, the tiger costs the same as about two of them and the tiger really isn't worth saving for right now.
I would say the writing has been on the wall for years now, ever since Company of Heroes Online came out. I remember being in the closed beta for that and seeing all the different things you could unlock/buy and the relic bucks system they wanted to implement. Glad they didn't end up following that model and went with what we have now.Even before SEGA acquired Relic, the preorder info for the game mentioned stuff about in-game currency and special commanders, so that has been the plan all along. In fact, since there is no in-game currency, I suspect SEGA might have cut way back on the bullshit.
I also want to know if it has the feel of vcoh on angoville. If the answer is no.. can you elaborate as to why?
I also want to know if it has the feel of vcoh on angoville. If the answer is no.. can you elaborate as to why?
It might be easier to answer your question if you could elaborate as to what you mean by "feel of vcoh on Angoville".
Well, the basic idea was that the americans had mobile squads which would try to flank the germans and quickly try to cap points and harass points which the germans had not defended well.
By contrast, the germans had weaker starting units, but backed by the powerful mg, and barb wire, they could try to strategically control important points on the map, expanding their range over time, and setting up a powerful late game.
Angoville was a perfect size for this cat and mouse game.. bigger maps made it relatively hard for the germans to "control" the map with their mg's and barb wire etc.
Any tips out there for dealing with late game armour as the Soviets? Mostly playing against the AI (and yes, I know they "cheat", but I like a challenge), and I've gotten pretty good at defending against the early halftacks and light armour, but when the Panzers start rolling out en masse, I start getting rolled over. Anything to defend against that, or was my mistake in not slowing their expansion early on?