Excessive grinding, repetitive (rather than iterative) and poor use of the setting seem like pretty constructive criticisms to me. If he had written the exact same review and given it a 3 no one would be bemoaning it as lazy.
Pasting this again re: use of setting. Also, EZnark are you actually playing this game?
"Yes, there is snow. Snow is apparently the fundamental gameplay fact of the Eastern Front. The snow doesnt always happen. It only happens on certain maps. On those maps, your guys will take damage if you dont put them in houses or near fires. You know the micromanagement you save by not having to actively capture flags? So much for that. Sometimes the snow slows down your dudes unless you manually path them along a road. Sometimes theres a blizzard and you cant see very far. Sometimes a tank falls through the ice on a frozen river. Theres a reason most micromanagement intensive RTSs like Company of Heroes dont bother with variable weather. Its the same reason Command & Conquer stopped having random lightning strikes destroying your units."
Sure, snow doesn't always happen. Snow falls only on winter maps. Go figure. Northern hemisphere seasonality and history aside, the design decision signals that when fighting in winter you should expect snow. Sometimes you might take your chances, and choose to strike hard and fast, hoping to chase your opponent out of territory before a blizzard arrives. You can snuff as many fire pits as possible to ensure he falls back when the storm hits. Sometimes you plan for the blizzard phase with a slow start, and hope to capitalize on your unprepared opponent. Suddenly halftracks, underutilized in COH, have their place, carting flamethrower crews around to burn Germans out of their winter garrisons. Point is, the mechanic encourages us to make meaningful choices that strawman arguments won't acknowledge.
Same for "Sometimes a tank falls through the ice on a frozen river." Sure, sometimes you choose to accept the risk of crossing a frozen river's cracked ice with a 60-ton tank in a blizzard blitzkrieg, and sometimes you choose to target the same ice with artillery (or preemptively set explosive charges) to deliberately drop that tank, but that's far from "tanks sometimes fall through ice," no matter how determined you are to use the language of randomness when dismissing it as irrelevant.
And is the revision to capture point area actually about reducing micro? Don't you need to direct a unit to the area whether the destination is the flagpole itself or the area around it? And how does this new rule set not encourage competent players to micro even more -- laying mines, seeking strong cover, patching up halftracks, placing mgs, etc -- as they cap?
And since the storm predictably puts emphasis on all-weather units, isn't it freeing up player RAM to focus on effective units during that period while the rest sit inside, around fires, or retreat? We all know reviews are unavoidably subjective and anything else is dishonesty. While I appreciate the winter map mechanics, I'd personally prefer fewer storms per match. But there's a big difference between dressing up the fact that you aren't having fun, and examining and explaining why.