I hate Musou, but I also dislike that empty feeling of so many games, pushing big open worlds often leaves them devoid of living things.
Did you not think that when watching the trailers and videos ? That where is everything, it looks empty ?
This is true, but just like anything Kojima does, lot of Zelda games are overhyped.It's not that open world or physics engine are awesome by themselves, you have to take into account that Zelda games are usually really good games. They are really polished gameplay wise and generally with great art styles. Those are almost always critically acclaimed games.
Now mix that with modern games, open world, physic engine, no hand holding and so on. This is why there is so much hype, because the series is really evolving, not just because it's an open world.
I will buy a switch to play BotW and for the first time I'm considering buying a Ps4 later for Horizon (and others) maybe.
Zelda is a prominent long running established franchise.
The fact horizon, a completely new IP by the killzone devs, is even being compared to zelda, is quite an achievement.
I suspect horizon will be the better openworld game.
This is true, but just like anything Kojima does, lot of Zelda games are overhyped.
Twightly Princess in particularly was just not a good game, I wasn't posting on GAF at the time, but I'm sure every Nintendo fan was singing it's praises and calling it GOTY and all that...It was pretty boring almost like my first 20 hours and average to good after 40+ hours of playtime. Every Zelda game is not some masterpiece like NintyGAF would shout from the rooftops.
Yeah, just the phrasing, the first one is what I implied. I think OOT and WW are both masterpieces.Is that american? Shouldn't it be: Not every Zelda game is a masterpiece?
Now it sounds like: No Zelda is a masterpiece.
Just wondering...
I hate Musou, but I also dislike that empty feeling of so many games, pushing big open worlds often leaves them devoid of living things.
Did you not think that when watching the trailers and videos ? That where is everything, it looks empty ?
I expect a bit of tracking between ENCOUNTERS but its a bit too into the void.
Yeah, just the phrasing, the first one is what I implied. I think OOT and WW are both masterpieces.
The last mainline Zelda was a masterpiece as well.
Is that american? Shouldn't it be: Not every Zelda game is a masterpiece?
Now it sounds like: No Zelda is a masterpiece.
Just wondering...
what a silly comment to make. You do realize they are coming out around the same time, and critics and fans alike will likely judge each game on how much fun they are having in each world. Clever puzzle and level design are usually strongpoints for Zelda, but there's so much more to making a compelling open world. The lore, NPC, main character, art, combat, traversal, etc...Chances of that happening are almost 0%
Skyward Sword is garbage.
what a silly comment to make. You do realize they are coming out around the same time, and critics and fans alike will likely judge each game on how much fun they are having in each world. Clever puzzle and level design are usually strongpoints for Zelda, but there's so much more to making a compelling open world. The lore, NPC, main character, art, combat, traversal, etc...
I wouldn't be surprised if both of these games are critically acclaimed, did you guys miss the Horizon preview thread? It's overwhelming positive.
First of all, lol, second, this is the latest mainline game:
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Except it's pursuing a design most open world devs have completely abandoned. Most rely on map icons and "dotted Lines" to guide the player instead of smart world design. There are exceptions like Deus Ex and Dark Souls 1 but these are the exceptions and not the rule. To me, I see a lot more classic RPG DNA in Zelda than I do modern open world formula. And that's such a rarity that I can't help but praise it for being risky with its core design.
Chances of that happening are almost 0%
I suspect Zelda will be like MG5 ok but absolutely no reason for it to be open world. Zelda is one of the most popular games ever without ever being open world.
Since Horizon is a New Ip built on the open world premise. I think it'll be a better open world game.
I suspect Zelda will be like MG5 ok but absolutely no reason for it to be open world. Zelda is one of the most popular games ever without ever being open world.
Since Horizon is a New Ip built on the open world premise. I think it'll be a better open world game.
I think we should be happy we have two (Presumably) awesome games coming out. It's win-win situation for everyone all around.
The original Legend of Zelda? They announced the game to be heavily inspired by that game, the basis of the series.
That can never happen, people are always going to pick sides concerning Horizon and BoTW, at least on GAF. Shit probably won't die down until next year lol
holy fuck that looks laughably bad
I bet there are some people praying and hoping their preferred game does better critically and financially just to feel better about themselves and then stealth brag about it later on.
Remember this comment.
I mean if they have to be compared I'm going with whichever one manages to live up to the "world" part of "open world." There's nothing worse than an open world game that doesnt have any compelling content in between "mission objectives". I dont want just a bunch of collectibles or mini shrines scattered across an empty expanse. That kind of repetition is sub par in a world where The Witcher exists. Horizon better be more than just outpost clearing and hunting and BotW's expanse better not just be the land version of Windwaker.
Merely choosing not to hold my hand is not good enough to make up for the lack of compelling story content, quest design, and other areas BotW coverage hasn't showcased at all.
That can never happen, people are always going to pick sides concerning Horizon and BoTW, at least on GAF. Shit probably won't die down until next year lol
The original Zelda is one of my favorite games ever. But it wouldn't be open world by today's standards. Whenever I see the new Zelda it looks really empty.
That's why I compare it to MGV a great series, that caught the open world bug. Hopefully that trend ends soon not everything has to be open world.
You can customise or even disable the HUD in Horizon.I love the minimalistic approach of the new Zelda ( on UI and on music)
Horizon is by far the opposite on the UI, with an UI that look like a christmas tree with annotations everywhere. I hate that, it reminds me too much of ubisoft open world games ( and it's even worse here) and it kills totally the immersion.
And an open world without immersion will make me bored after a couple of hours.
I love the minimalistic approach of the new Zelda ( on UI and on music)
Horizon is by far the opposite on the UI, with an UI that look like a christmas tree with annotations everywhere. I hate that, it reminds me too much of ubisoft open world games ( and it's even worse here) and it kills totally the immersion.
And an open world without immersion will make me bored after a couple of hours.
Yeah, you're right. This mentality is only narrowing their enjoyment of more great video games.
I personally really enjoyed the gameplay of MGSV, the open structure of approaching the situation in multiple ways worked out really well. However, the game fell apart in the actual world, which was depressingly empty and the narrative was lacklustre.
It's hard to judge BOTW because we've only seen the early part of the game, so while I agree with you that the world seems empty, but we can't fully judge the game based on the pre-realse footage we've seen.
I havent watch a lot of zelda video, but my initial impression is it feel more like Shadow of The Collosus open world, just with more stuff to do in between the big bosses/dungeonI enjoyed the Gameplay in MGV very much. I just think it would have been much better without the Open world. Hopefully I'm wrong about Zelda, but it looks like it's on the same path as MGV imo.
I'm expecting someone modified this scene to look this bad? Or it was an early build?
Let's post a bad example of VA with one side-quest to fit a narrative?