Comparing Horizon Zero Dawn and TLoZ: BoTW

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I hate Musou, but I also dislike that empty feeling of so many games, pushing big open worlds often leaves them devoid of living things.

Did you not think that when watching the trailers and videos ? That where is everything, it looks empty ?

Considering what they're going for, no, not really.
 
It's not that open world or physics engine are awesome by themselves, you have to take into account that Zelda games are usually really good games. They are really polished gameplay wise and generally with great art styles. Those are almost always critically acclaimed games.

Now mix that with modern games, open world, physic engine, no hand holding and so on. This is why there is so much hype, because the series is really evolving, not just because it's an open world.

I will buy a switch to play BotW and for the first time I'm considering buying a Ps4 later for Horizon (and others) maybe.
This is true, but just like anything Kojima does, lot of Zelda games are overhyped.

Twightly Princess in particularly was just not a good game, I wasn't posting on GAF at the time, but I'm sure every Nintendo fan was singing it's praises and calling it GOTY and all that...It was pretty boring almost like my first 20 hours and average to good after 40+ hours of playtime. Every Zelda game is not some masterpiece like NintyGAF would shout from the rooftops.

I think people are underestimating Horizon, it really looks like its taking the best stuff from a lot of games, that's not easy.
 
Zelda is a prominent long running established franchise.

The fact horizon, a completely new IP by the killzone devs, is even being compared to zelda, is quite an achievement.

I suspect horizon will be the better openworld game.

Chances of that happening are almost 0%
 
This is true, but just like anything Kojima does, lot of Zelda games are overhyped.

Twightly Princess in particularly was just not a good game, I wasn't posting on GAF at the time, but I'm sure every Nintendo fan was singing it's praises and calling it GOTY and all that...It was pretty boring almost like my first 20 hours and average to good after 40+ hours of playtime. Every Zelda game is not some masterpiece like NintyGAF would shout from the rooftops.

Is that american? Shouldn't it be: Not every Zelda game is a masterpiece?
Now it sounds like: No Zelda is a masterpiece.

Just wondering...
 
I hate Musou, but I also dislike that empty feeling of so many games, pushing big open worlds often leaves them devoid of living things.

Did you not think that when watching the trailers and videos ? That where is everything, it looks empty ?

I expect a bit of tracking between ENCOUNTERS but its a bit too into the void.

What does it matter how many enemies are on-screen at one point? Horizon is obviously more combat-oriented than BOTW. Moreover, it's unfair to describe the time spent not in combat as just empty padding. BOTW seems to have tons of stuff to explore and discover, and lots of interactive environments to play around with. They both have totally different approaches to game design.
 
Is that american? Shouldn't it be: Not every Zelda game is a masterpiece?
Now it sounds like: No Zelda is a masterpiece.

Just wondering...

Chances of that happening are almost 0%
what a silly comment to make. You do realize they are coming out around the same time, and critics and fans alike will likely judge each game on how much fun they are having in each world. Clever puzzle and level design are usually strongpoints for Zelda, but there's so much more to making a compelling open world. The lore, NPC, main character, art, combat, traversal, etc...

I wouldn't be surprised if both of these games are critically acclaimed, did you guys miss the Horizon preview thread? It's overwhelming positive.
 
Skyward Sword is garbage.

First of all, lol, second, this is the latest mainline game:

The_Legend_of_Zelda_A_Link_Between_Worlds_NA_cover.jpg
 
what a silly comment to make. You do realize they are coming out around the same time, and critics and fans alike will likely judge each game on how much fun they are having in each world. Clever puzzle and level design are usually strongpoints for Zelda, but there's so much more to making a compelling open world. The lore, NPC, main character, art, combat, traversal, etc...

I wouldn't be surprised if both of these games are critically acclaimed, did you guys miss the Horizon preview thread? It's overwhelming positive.

Yeah both games have gotten positive impressions and both have the potential to be great games. I think we should be happy we have two (Presumably) awesome games coming out. It's win-win situation for everyone all around.
 
I like to think of this like this:

So I'm at a new restaurant in the city that has this beautiful looking burger. It's really good, comes with truffle oil french fries and i drink it was a fancy saison beer. There's a lot of things going on with it, maybe too many flavors, but these guys new and I'm satisfied.

But the next day I walk over to the diner I stop by once a week and have the same hamburger I've eaten almost a hundred times before. It comes with giant crispy fries, plain ol heinz ketchup on the side, and a coke... and its as satisfying as ever. It's dependable delight.

There ya go.
 
I mean if they have to be compared I'm going with whichever one manages to live up to the "world" part of "open world." There's nothing worse than an open world game that doesnt have any compelling content in between "mission objectives". I dont want just a bunch of collectibles or mini shrines scattered across an empty expanse. That kind of repetition is sub par in a world where The Witcher exists. Horizon better be more than just outpost clearing and hunting and BotW's expanse better not just be the land version of Windwaker.


Except it's pursuing a design most open world devs have completely abandoned. Most rely on map icons and "dotted Lines" to guide the player instead of smart world design. There are exceptions like Deus Ex and Dark Souls 1 but these are the exceptions and not the rule. To me, I see a lot more classic RPG DNA in Zelda than I do modern open world formula. And that's such a rarity that I can't help but praise it for being risky with its core design.

Merely choosing not to hold my hand is not good enough to make up for the lack of compelling story content, quest design, and other areas BotW coverage hasn't showcased at all.
 
I've got no doubt that both will be amazing games, so really the discussion to me is about which will create more of a lasting impression on the gaming community as a whole. Honestly I don't see Horizon beating Zelda in that department, from the cutscenes posted and Guerilla's track record I doubt its story will be able to justify the relative lack of innovation in gameplay in the same way it did for The Witcher 3. Zelda's one of the first truly systems-driven open world games with a freedom rarely seen in its genre, that is on top of being part of a storied franchise. Horizon's graphics though are going to be seen in the Console Screenshot thread for years to come, if The Order has taught me anything a game can be of any quality and still last if it looks good.

...though I'm inherently biased towards Nintendo and haven't really jumped on many of Sony's recent games as much as much of GAF has so feel free to disregard my opinion :P
 
I think one thing that has me feeling Horizon won't be as good is because Gorilla's Killzone series simply aren't that great. Which honestly leads me to think Gorilla Games just aren't that great of developers, especially compared to Nintendo's top developers.
 
Chances of that happening are almost 0%

I suspect Zelda will be like MG5 ok but absolutely no reason for it to be open world. Zelda is one of the most popular games ever without ever being open world.

Since Horizon is a New Ip built on the open world premise. I think it'll be a better open world game.
 
I was watching the Horizon videos and there is one thing that bothered me about it.
The dialogue scenes. It was stiff and off because there was barely any hand or lower waist movement. Natural talking doesn't have somebody just nod or shake their heads with little to no hand movements.

Like when Aloy was reaching out to suicide dude. Her arms were plastered to her sides.
Even Dragon Age Inquisition had the characters move around a little.
 
I suspect Zelda will be like MG5 ok but absolutely no reason for it to be open world. Zelda is one of the most popular games ever without ever being open world.

Since Horizon is a New Ip built on the open world premise. I think it'll be a better open world game.

The original Legend of Zelda? They announced the game to be heavily inspired by that game, the basis of the series.
 
I suspect Zelda will be like MG5 ok but absolutely no reason for it to be open world. Zelda is one of the most popular games ever without ever being open world.

Since Horizon is a New Ip built on the open world premise. I think it'll be a better open world game.

I actually get the opposite feeling. I think it'll be MGSV done right with its open world. Horizon hasn't proved to me that it'll make use of its systems for an open world game, while Zelda has everything it usually has plus the physics system that controls many of the games new mechanics, for added depth and experimentation in such an environment.
 
The original Legend of Zelda? They announced the game to be heavily inspired by that game, the basis of the series.

The original Zelda is one of my favorite games ever. But it wouldn't be open world by today's standards. Whenever I see the new Zelda it looks really empty.

That's why I compare it to MGV a great series, that caught the open world bug. Hopefully that trend ends soon not everything has to be open world.
 
That can never happen, people are always going to pick sides concerning Horizon and BoTW, at least on GAF. Shit probably won't die down until next year lol

I bet there are some people praying and hoping their preferred game does better critically and financially just to feel better about themselves and then stealth brag about it later on.

Remember this comment.
 
I mean if they have to be compared I'm going with whichever one manages to live up to the "world" part of "open world." There's nothing worse than an open world game that doesnt have any compelling content in between "mission objectives". I dont want just a bunch of collectibles or mini shrines scattered across an empty expanse. That kind of repetition is sub par in a world where The Witcher exists. Horizon better be more than just outpost clearing and hunting and BotW's expanse better not just be the land version of Windwaker.


Merely choosing not to hold my hand is not good enough to make up for the lack of compelling story content, quest design, and other areas BotW coverage hasn't showcased at all.

It's amusing you mention Witcher because I think that game's quests are kinda eh in the gameplay department aside for a number of standouts and many rely on the boring witcher vision. It's the narrative content that's compelling. The in between stuff is basically horse riding and killing bandits. I love the game but let's not call it more advanced than it is.

BotW has showcased that stuff you wanted too. The Great Plateau has all of that. It sets up every major mystery, sets up the motivation to go on the quest, sets up the intimidating Guardians and their connections to Sheikah without a word. It's a excellently designed tutorial Zone that naturally teaches the player the major mechanics and rapidly gives everything you need for the quest while giving them an open ended objective that has a nice amount of sub objectives and secrets off the side to the observant and curious. Frankly, it might be the best Tutorial area since Shovel Knight's Plains of Passage for how much it manages to accomplish at once.

If you want a Sidequest, they showed one where you have to retrieve an elusive white horse. They don't plaster a marker on your map leading you to said horse. They simply give the area name that its in and ask if you can go find it.

In fact that's also microcosm for the whole game. The Whole game is theoretically a Side Objective, because you can go to the final boss and beat the game if you're ready at any moment. Which is reminiscent of Fallout 1.

As for Horizon, they've promised a high variety of combat encounters with enemies of vastly superior quality than anything offered in the Witcher 3 as shown by the recent preview as well as dungeons. It's about being jumped into exciting encounters with awe inspiring enemies much like Dragon's Dogma.
 
I love the minimalistic approach of the new Zelda ( on UI and on music)

Horizon is by far the opposite on the UI, with an UI that look like a christmas tree with annotations everywhere. I hate that, it reminds me too much of ubisoft open world games ( and it's even worse here) and it kills totally the immersion.

And an open world without immersion will make me bored after a couple of hours.
 
That can never happen, people are always going to pick sides concerning Horizon and BoTW, at least on GAF. Shit probably won't die down until next year lol

Yeah, you're right. This mentality is only narrowing their enjoyment of more great video games.

The original Zelda is one of my favorite games ever. But it wouldn't be open world by today's standards. Whenever I see the new Zelda it looks really empty.

That's why I compare it to MGV a great series, that caught the open world bug. Hopefully that trend ends soon not everything has to be open world.

I personally really enjoyed the gameplay of MGSV, the open structure of approaching the situation in multiple ways worked out really well. However, the game fell apart in the actual world, which was depressingly empty and the narrative was lacklustre.

It's hard to judge BOTW because we've only seen the early part of the game, so while I agree with you that the world seems empty, but we can't fully judge the game based on the pre-realse footage we've seen.
 
I love the minimalistic approach of the new Zelda ( on UI and on music)

Horizon is by far the opposite on the UI, with an UI that look like a christmas tree with annotations everywhere. I hate that, it reminds me too much of ubisoft open world games ( and it's even worse here) and it kills totally the immersion.

And an open world without immersion will make me bored after a couple of hours.
You can customise or even disable the HUD in Horizon.
 
I love the minimalistic approach of the new Zelda ( on UI and on music)

Horizon is by far the opposite on the UI, with an UI that look like a christmas tree with annotations everywhere. I hate that, it reminds me too much of ubisoft open world games ( and it's even worse here) and it kills totally the immersion.

And an open world without immersion will make me bored after a couple of hours.

The UI is customizable.
 
I intend on enjoying both games, comparisons be damned. Horizon has the benefit of coming out first though, so that will set the precedent and expectation for Zelda, regardless of similarities/differences.
 
This is such an embarrassing thread... Both games will be good games with their own take on the open world genre. I hope to have a ton of fun with both of them.
 
Yeah, you're right. This mentality is only narrowing their enjoyment of more great video games.



I personally really enjoyed the gameplay of MGSV, the open structure of approaching the situation in multiple ways worked out really well. However, the game fell apart in the actual world, which was depressingly empty and the narrative was lacklustre.

It's hard to judge BOTW because we've only seen the early part of the game, so while I agree with you that the world seems empty, but we can't fully judge the game based on the pre-realse footage we've seen.

I enjoyed the Gameplay in MGV very much. I just think it would have been much better without the Open world. Hopefully I'm wrong about Zelda, but it looks like it's on the same path as MGV imo.
 
Let's post a bad example of VA with one side-quest to fit a narrative?

Dunno how the final game will turn out, but there's plenty of voice acting that sounds great. And assuming it will probably have hundreds of hours of dialog (have Nintendo commenting on how much voice acting is in Zelda?) I'm sure there will be some weaker than other.
 
If we're making guesses about what thing C and thing B may be, I see thing B to be C-class material while C is clearly a cut above and a solid B-class thing. That's just my judgement of speculated features of B and C based on my subjective preferences, so best be taking it with a healthy dose of salt, see?
 
I enjoyed the Gameplay in MGV very much. I just think it would have been much better without the Open world. Hopefully I'm wrong about Zelda, but it looks like it's on the same path as MGV imo.
I havent watch a lot of zelda video, but my initial impression is it feel more like Shadow of The Collosus open world, just with more stuff to do in between the big bosses/dungeon
 
I was excited for Horizon but giving that I'm buying a Switch + BoW, I think I'm gonna skip it. I'll probably grab it later in the year; it's just that if I have a limited amount of time, I want to spend it on BoW so buying Horizon probably isn't that smart.
 
This comparison makes as much sense as comparing Skyward Sword to Skyrim. Please. Also, stop bringing personal opinion based on trailer material into this. Play first, discuss later.
 
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