Truth be told, in 5-10 years only one of these games will be remembered and talked about.
The only reason I'm excited about Zelda's open world is that Nintendo hasn't really done anything like it.
Horizon on the other hand looks like it could've been made by Ubisoft. I really don't understand why people are so excited. Aside from the setting and weapons it doesn't look all that unique.
AssumptionWhat are this week's lottery numbers? Zelda is going to be proper open word like games have been doing for years. Seriously their way to promote it on Jimmy Kimmel was "see that place you can go there." It looks really dated to be honest. Not saying it won't be good, but certainly doesn't look to be breaking any new ground.
This is where I'm at too. The jittery ass combat from botw is such a turn off.Im a Zelda fan by far, but I always prefer tightly designed Zelda titles with layers of intricately designed world work even outside the dungeons. To date, the larger a Zelda world gets, the more boring and weakly designed it tends to get for me, and Breath of Wild takes that open nature to new levels. Nintendo has a lot to prove to me with their ability in that space. Ive never been a big fan of Guerrilla Games, but Horizon is something else entirely.
One thing that separates things for me clearly is combat. Zelda games tend to have simplistic combat that is not particularly entertaining to explore over twenty hours of gameplay, which is why my focus tends to be puzzle and dungeon design in these games. Will Zelda:BotW change that? Seems some definite improvements, but still behind the curve from the class A action combat systems.
Horizons combat is the number one thing that excites me, on the other hand. The idea of enemies with up to a hundred articulated parts, each segment of armor painstakingly designed giving you endless approaches to combat just seems revalatory. Like Monster Hunter+++.
As to story, Zelda story has always heen ignorable outside of Wind Waker, and Guerrilla Games hasnt written an appealing story yet. I expect no different from both titles.
I think when you add it all up, for the first time ever in my gaming life, im more excited for a game other than Zelda. Never thought I'd live to see that day.
Yea but what if that's not really interesting to do? I think too much weight is placed on how open Zelda is, from the large amount of footage I've watched, the mechanics don't seem that much more refined from older Zelda titles and the fighting actually looked a little pedestrian to be honest with all the amounts of weapons showed. Has the potential to be a giant playground full of mediocre things to do like early GTA titles, not sure I really want to play that, would rather fight complex monsters over and over again with various difficulties like Monster Hunter.Very few open world games have the player agency and physics interactions of Breath of the Wild to be fair. Traversing an open world is one thing, but there aren't many open world games that offer the kind of freedom Breath of the Wild offers. Go to the final boss immediately if you want to? It's possible apparently. Complete (mini) dungeons in multiple ways because the systems allow it, that's good stuff.
Horizon to me looks far less interesting in terms of agency and systems. Ubisoft tower dinos, white paint smeared on mountains to show where you need to climb, a scan for weakpoint system... I'm not convinced yet.
You should probably read the various previews that are available online from those who've played the game.
I have read a few. If you've got any you think I should read, feel free to link them.
I never thought about puzzles for Horizon. Does the Witcher have puzzles?
Why/how would you compare something which is not released yet?
Guerilla hasn't made a good game ever so there's that. Nintendo has.
And as we all know it's impossible for a developer to improve, even if they have clearly and openly made moves to address previous weaknesses.
Guerilla hasn't made a good game ever so there's that. Nintendo has.
Thread went full warz pretty quick. Well done, all.
Bullshit. Only games they've made that could realistically be called 'bad' are Killzone 1 and Shadowfall. The rest of their games have been good to great.
After 25mn of Horizon gameplay trailer, I fear I've seen 80% of how the game will play. It's beautiful and techwise impressive. But possibilities seem limited, these hunts as the core gameplay seem repetitive. I said earlier today The Witcher 3 is highly praised yet bored me. Though following the same scripts I don't like, Horizon seems to be a much better action game, so there is that. But this new Zelda is built upon freedom, gameplay possibilities. In 25mn I know I've seen 0.5% of what the game will let me do.
So I have a personal preference, though both games are incomparable by genre and what they try to accomplish.
The only decent game they made was Killzone 2 which was more of a glorified tech demo. Killzone Mercenaries was the only good game they've made. This happens with guerrillas games all the time. Everyone gets super excited b/c their games look great but always have less then stellar gameplay.
Why are possibilities limited in Horizon? You've hardly seen anything but you somehow already know. Why is Zelda different in this regard?
I'll leave at that, it's an assumption based on pedigrees, genres. Correct me if I'm wrong in March regarding variety. It's likely Horizon will be a better Horizon game than Zelda, and vice versa. The comparison is futile is the main point I wanted to leave there.Why are possibilities limited in Horizon? You've hardly seen anything but you somehow already know. Why is Zelda different in this regard?
Very good OP!
If nothing else, it's very nice to see a detailed write-up about the various systems and elements of both games.
I keep seeing this get repeated.One looks to be super scripted where the other looks to be open to how you want to play it.
I appreciate your compliment. I think detailed comparisons really allow digging into understanding the design of these vastly complicated games. For example, I might have not realized how Zelda's cooking system might have worked if I didn't compare it to traditional open world crafting system. There's an argument to be said about thinking about games on their own terms but I think that's too limited in terms of perspective for my tastes.
I mean we're talking about two unreleased games, one of which hasn't had much in the way of unrehearsed gameplay demonstrations. Leading me to believe that there will be WAY more gameplay opportunities in the world of Zelda:BOTW, Horizon's devs really need to properly show off those emergent systems they've been talking about as the closest thing to it I've seen is a flying dinosaur picking up a smaller one the the eagles in far cry. Meanwhile Zelda has already been examined to hell and back in terms of how the systems interact with one another and that was in a small white orchard sized version of the game with less elements than what will be in the game.What a terribly predictable thread. People would rather die at the stake than objectively compare and contrast two games lol.
I'm looking forward to both games.
It's because of the way Horizon has been presented, they keep programming demo specific dialogue to explain what's happening in the small slices of the game they're presenting, Zelda devs literally just sat down and played for several hours. >_>I keep seeing this get repeated.
I mean we're talking about two unreleased games, one of which hasn't had much in the way of unrehearsed gameplay demonstrations. Leading me to believe that there will be WAY more gameplay opportunities in the world of Zelda:BOTW, Horizon's devs really need to properly show off those emergent systems they've been talking about as the closest thing to it I've seen is a flying dinosaur picking up a smaller one the the eagles in far cry. Meanwhile Zelda has already been examined to hell and back in terms of how the systems interact with one another and that was in a small white orchard sized version of the game with less elements than what will be in the game.
It's because of the way Horizon has been presented, they keep programming demo specific dialogue to explain what's happening in the small slices of the game they're presenting, Zelda devs literally just sat down and played for several hours. >_>
Two of my most anticipated games. Right now I give the edge to Horizon, as the combat looks far better, and I'm not sold on the open world Zelda yet.
Well... I played Horizon and loved the hell out of it. The combat is tight and the world is very interesting. I also have hope for the story since it is being written by one of the writers of Fallout New Vegas.
This is where I'm at too. The jittery ass combat from botw is such a turn off.
We certainly should be critical of Zelda, as well. Especially in terms of story. Skyward Sword could have been so much more important, but they failed to convey a real sense of danger. I don't trust them to make such an impactful game as OoT once again. But we'll see.Dat Zelda hype.
Its kinda hard for me to get hyped for Breath of the Wind when the last two console Xelda games where disappointing to me....but we shall see.
We certainly should be critical of Zelda, as well. Especially in terms of story. Skyward Sword could have been so much more important, but they failed to convey a real sense of danger. I don't trust them to make such an impactful game as OoT once again. But we'll see.
Maybe it's the horses, or Nintendo going open world, but if anything I find BotW more similar to RDR2 than Horizon. Interesting topic though, OP was a fun read.
I think they are pretty dissimilar, actually. Horizon looks more akin to an open world RPG with slick combat, while Zelda seems like a sandbox action-adventure game with dungeons and puzzles.
Truth be told, in 5-10 years only one of these games will be remembered and talked about.
Probably Horizon, for starting a new IP. We'll be looking back at the first game, while anticipating the 4th or 5th.