RoadHazard
Gold Member
It's one of the things I truly hate and have hated since Carmack's Megatextures kick.
We have to get back to optimized experiences.
Not a single person would notice the difference between a 100GB redfall and a 20GB redfall.
Breath of the Wild is an impossibly big game and is sub 15GB.
Tsushima takes up 35GB.
Devs can and should do better in a world where +100GB SSD space isn't cheap, especially in the console space.
Those games, while I absolutely love them both and think they look amazing, use a LOT of repeating assets everywhere. Redfall seems to have a lot more unique details and locations.
Not really defending Redfall, I think it looks pretty bad, just trying to use reason to understand why it might be like this.