I was told the same thing when I went to rent PDZ before buying it (I wanted to judge for myself since opinions were mixed). I ended up buying the game anyway. Luckily its pretty good.
Glad to see that many in this thread are enjoying the game. I beat it over the weekend and it was one great game. The first ending left me a little miffed, so I'll be replaying to find more metal pieces sometime over X-Mas vacation. I want to try and go for the melee combat only achevivement as well. Also I missed a couple of the hidden XBox360 consoles. It was funny when I had some friends over and we found a hidden console they were like, "It's just wrong serial killers and viplent psychopaths can have an XBox360 console, but I have to wait until the next shipment?!" :lol
I got it yesterday and just got to the department store. I really enjoy the game but my experience is being severly hampered by my lack of sound system. I keep getting attacked from behind by people I don't even hear. Other than that its great. How many levels are there?
All you have to do is follow the writing. Each trail stemming from the source leads to a different clue. Take your time.
IIRC, the locations were...
1. The sink in the basement.
2. Inside of the oven on the first floor.
3. Inside of a closet on the second floor.
4. Inside of a chest on the second floor.
This was definitely the coolest use of the evidence gathering equipment in the game.
I'm at the mall and I still don't find it scary at all, but it's fun as hell! I really enjoy the combat and watching junkies beat each other to death as I beat them down with 2x4s. Me and my buddy were playing it all night and just laughing at the whole ridiculous-ness of the game like how the dude can't carry more than 1 weapon but he has all this HIGH-TECH HUGE GADGETRY in his pocket at all times
Only thing I wonder is if there are going to be new weapons? There hasn't been any new way to kill since the giant signs at the start of the subway (or maybe it was earlier than that). If you're still using the same weapons over and over for the rest of the game I can see it start to get repetitive. Also needs waaaaay more finishing moves. After you've seen all 4 of them two or three times you're over them. I just kick people who are on their knees at this point.
Probably around a high 7, low 8ish at this point IMO.
- Graphics. They are amazing, especially in the cutscenes. Textures are great, lighting is awesome. Framerate drops at times (usually when it's saving) but it's not a problem in a game that's this slow paced. I like how it moves to black and white sequences at certain times, really creeps you out.
- Audio. Voice acting is great, the ambient music was pretty sweet. Sound was used really well to make this game creepy. You'd hear a guy coughing, or objects moving around that you can't see yet and you are creeped out.
- Immersion. The graphics and audio really make this feel scary. This is a kind of game you should play at night with the lights off.
- Gameplay was neat, I like the focus on melee combat and how there is not much ammo for any guns, the fact that you can only carry one weapon at a time... Collecting evidence was kind of cool as well. Tasing people was fun, as was the super taser, though I didn't use it very often.
The length I thought was perfect, probably around 12 hours. I'd rather have a short game then one that drags on just to make it 20 hours.
The Bad
- I didn't even know about the ability to sprint (I'd personally call that speed-walking, or at best jogging) until chapter 9. I wish the "tips" in the loading screen would tell me that instead of things like 'there are health kits in the levels', 'aim for headshots', and 'use block'. Even with the sprint button though,
- Kind of dragged on near the end IMO. The back tracking, and having to search for an axe/shovel/crowbar to open some door was getting kind of old. The library level with Rosa seemed to take forever.
- Some of the inconsistencies, like how the character could hop over certain objects, but can't climb over a piano near the end. You could smash some windows out, others you can't. When you are hitting a metal object with an axe it doesn't splinter or at the very least dent.
. Good stuff. The texture-work is really top-notch and you can tell a lot of effort went into each room. Some cool special effects like
when I went to the 'other-world' version of the pool and the trees were on fires in the background
. Glad to keep getting new weapons, they're keeping the gameplay from feeling stale.
That level also had the first two parts that spooked me in the game.
I jumped back when I was taking a picture and the dead guy grabbed my hand, and the crying baby sound effects are always creepy ^^; Still don't find the normal enemies scary because they're just too humanoid even if they aren't human. They use normal human weapons and make normal human noises and are easy to beat down like normal humans. The enemies in Silent Hill are scary mainly because you have no clue wtf they are. They make bizarre freaky noises that no human would make, move is strangely, and attack in very non-human ways. Plus they tend to be difficult to kill. Condemned feels more like an RE in the scare factor where the enemies themselves aren't frightening but there are moments where things go "BAM!" to try to scare you. There's no real feel of dread like Silent Hill, Fatal Frame, or Siren. I also think that's partly because in Condemned there is like a billion things of life everywhere and it quicksaves like every 5 rooms. So if you die it's like "oh well, gotta go do 5 secs over again". Whereas in Silent Hill you never have any idea when you'll find health again or find another save.
Anyhow, despite all that I think it's my favorite launch title. Very immersive, very addicting, great action, and a unique experience that hasn't been done elsewhere. Looking forward to seeing how the story wraps up but going by the reviews and the posts here I guess I should just expect a non-ending.
This generally works on everything. Just hit him in the back so he does the lurching over, stunned animation. Repeat this until the QTE icon pops up and you have to do the deeds. I suggest using something quick like the 2x4 with nails so that he can't follow through the stunned animation with the wild swing.
I beat it tonight myself and I plan on going through it again to try for the melee achievement. I absolutely loved this game. . definitely a great experience.
Beat the game last night, I think I had a total time of 13 hours. I tried to explore as much as possible though, so I'm sure if you don't care about achievements you could probably rush through this in under 10.
Final Boss? Completely glitched for me.
In his final mode, the "dream sequence" or whatver, I could not pick up the pipe floating in the air. I read elsewhere that others had this problem. It was extremely frustrating, but I had to back him into a corner and repeatedly KICK him to death. My one thumb is sore as hell today!
PROS:
- One of the most atmospherically rich games I've played. Play on a projector with 5.1 sound for the ultimate experience.
- The melee attacks are disturbingly realistic, you actually feel like you're beating the living shit out of those bums.
- Lighting and textures are gorgeous at times.
- VERY SCARY, there's an ominous feeling of tension through the whole game.
CONS:
- Character face models for the most part are a bit cheesy. Blocky, with a weird greasy texture/plastic look.
- Story leaves you scratching your head.
- Not a lot of variety in the gameplay. You hit things, you use your "forensic" tools at pre-determined times.
- Not much replay value (but one hell of a ride while it lasts)
I'd love to see a sequel that's more fleshed out, more time spent on the development. I think it has some great potential.
I finally had a chance to get some playtime in with this game, and I'm impressed. I'm not as far as other people as I just finished chapter 2. When I first started, I wasn't really feeling the game too much. Especially since I just finished FEAR. Both games attempt to use means to frighten you, but the game mechanics are so far apart. FEAR is fast paced heart pounding action the entire way, using vast asernal of assault weaponry at your disposal. While Condemned is slow and methodical, and you mostly use melee weaponry. It took me about a good 15-20 minutes to adjust to the game, but when I did I really got sucked in.
The setting is what makes the game feel so great. You truly feel alone and abandoned in this city, with thugs roaming everywhere in your way. Have to know your enviroment too so you can grab 2 X 4s, crowbars, pipes, etc. to use to defend yourself. I'm walking around corners slowly so enemies don't jump out in my face. Always making sure to close the door behind me when I enter rooms! Have to know your surroundings! Good times.
I just started a few days ago and I'm loving the game so far. I haven't put much time into it because I'm playing the game late night while house is quiet and I'm half asleep... on purpose. :lol
I'm constantly fidgiting and looking behind me. I'll enter a room, close the door and quickly find a wall to stand with my back towards.. just so that someone doesn't have the chance to attack me from behind. Then slowly check out the area, again constantly looking around and trying not to alert any waiting enemies. Which brings me to this point: Why does my guy seem to TRY and kick/push over everything in sight to call attention to me?! *sobs*
The atmosphere is top notch. One time I entered a room with my handgun drawn... glanced left, then right and saw a figure in the distance. I jumped up and quickly put two bullets into his chest before I noticed it was my shadow from the sunlight peering in through the window. :lol
I especially like to keep the placement of everything in the rooms you enter in memory. At one point I exited a room in the sewer/train station and there was a body on the ground. I looked at it like wtf? since I just left that area a few minutes ago so I knew something was up. Then all of a sudden one of the huge sledgehammer weilding baddies swung at me from a corner to my left. I tried to block but it frightened me so much that I hit the wrong button and sent some tazer his way. :lol Then I ran up to him and grabbed the sledgehammer out of his hands and beat him to death with it. After I slammed his head into the floor my heart was racing so I kicked him in the ribs and let out a muffled "fucker"... which is totally unnatural coming from me.
Currently, I just left the train station and I'm heading to the department store.
A few side notes: The tazer is the most useful weapon in the game. Goddamn does that thing come in handy. I also found manually dodging attacks is easier than trying to block them. I probably tried to block once or twice total. *shrugs*
The atmosphere is top notch. One time I entered a room with my handgun drawn... glanced left, then right and saw a figure in the distance. I jumped up and quickly put two bullets into his chest before I noticed it was my shadow from the sunlight peering in through the window. :lol
He takes like a million hits and nothing happens. I read that something is supposed to come up telling me to pull stuff off him but I circle around him while bashing him and nothing ever happens.
Having to kill all the guys at the start over and over is getting pretty tiresome. Is there some quick way to beat this guy? The game has been fairly easy up until now but suddenly the boss is like extremely tough...wtf
He takes like a million hits and nothing happens. I read that something is supposed to come up telling me to pull stuff off him but I circle around him while bashing him and nothing ever happens.
Having to kill all the guys at the start over and over is getting pretty tiresome. Is there some quick way to beat this guy? The game has been fairly easy up until now but suddenly the boss is like extremely tough...wtf
After taking a few hits, he should drop down on his knees. Once that happens, approach him from the back, and there should be a QTE that allows you to rip him up.
I want to know what Super Gamer works for Gamepro.
In the review it mentions you can beat this game in a little over four hours. Can you even walk from the start of the game to the end in four hours? I've spent a couple hours on the first two chapters.
After taking a few hits, he should drop down on his knees. Once that happens, approach him from the back, and there should be a QTE that allows you to rip him up.
Graphics: Really well done for the most part. Characters look reaaaal ugly in cutscenes (I hate the bump mapped faces look), but enemies look great and the scenery is fantastic. The visuals are only held back by the fact that most of the game is just narrow corridors and small rooms, it's not until the end of the game that you really see some impressive structures. Overall, thumbs up.
Sound: Damn excellent. Seriously, no issues at all here. Fantastic 5.1 mix and the subwoofer usage is top-notch. Big thumbs up.
Music: Excellent. There isn't all that much, but it's used very well to build up tension. Big thumbs up.
Story: It seems like a bunch of high school kid who were horror fans wrote a bunch of random scenarios and then strung them together into a story without worrying about continuity or having story to back up random shit they throw at you. It's trying to do Asian horror like Silent Hill or Siren where everything isn't shoved in your face (ok, well SH3 fails here) rather you see glimpses and pieces of the puzzles throughout the game and its up to you to create a working theory that explains the game. But sadly, unlike the above mentioned games, Condemned not only doesn't give you enough pieces to make a story but a lot of things in the game are contradictory so even if you could've made a tale, something goes against it and shoots it down. It's interesting enough to keep you playing, but honestly its like the writers couldn't figure out the story they were writing and in that case I really hope these guys never write a game script again. Leave the writing to people who can do complete tales. And no I didn't get all the metal pieces, but reading stuff on gamefaqs from people who did it seems like that doesn't really add anything to make sense of the plot either. Thumbs down.
Atmosphere: Pretty good. The game definitely gets better as it goes. Personally I didn't find the game scary at first, but the more I played the more intense it got and then final in the last 2 levels I was actually pretty scared. The final level of the game really stands up there at Silent Hill level and is everything I want from a horror game experience. If you've finished the game here's the reason why I think the final two levels just totally worked (anyone from the game team whose reading please read this for advice on what really worked fear-wise ):
The farm level: This worked because you had to keep switching between your blue light and your weapon. When walking around with your blue light out you were SCARED because if anything suddenly jumped out you'd be defenseless for a second and that's what's frightening: Not be able to fight back. There's a part at the start of the library where you don't have a weapon for the first 5 mins or so and I was seriously freaked out because wtf do I do if something comes at me!? The best feeling of fear is the feeling of defenseless and I think the melee weapons in this game are so overpowered that when you're armed, you're almost never feeling defenseless and thus aren't that scared. Taking away your weapon did the trick.
Final level: Having no flashlight and not being confined to rooms showed me something: What's scary is what you don't see. This has been the major component of Asian horror films and games forever. Since most of Condemned takes place in small corridors and rooms, you don't have this fear. You can always see the entire room and check if anything is moving. If something does move you go over and kill it. But the final level was just like the fog of SH or the tiny vision cone in Siren, you couldn't see what was out there. You'd hear a sound and be like "Oh shit!" and start looking everywhere and running for cover somewhere because you just didn't know. There could be the most frightening monster you've never encountered in the game lurking somewhere out there in the fields and dreading it really hit the nail on what makes good horror. Also having to lose your light if you wanted a stronger weapon was great since it just made it even creepier and more intense.
Overall on the atmosphere I'd say it started at around a C, moved to a B, and by the final two levels was an A. Thumbs up for the team, but I think they could've done a lot better especially with the first half of the game.
Gameplay: Fighting engine was great. Really very few complaints which are mainly that it was often hard to figure out the reach of an enemies weapon. You'd think you were far enough away and then bam you take damage and are like "!?". Same thing with attacking, there wasn't a good feel of the reach of your weapons IMO. As for the adventure investigation part, seriously I would've liked the game without them. They should've just been cutscenes or done at the very end of a level when there was no more fighting left. When your in the middle of some intense level and it's like "hey, take a picture of that and sit through 2-3 mins of talking on the phone" it really breaks up the gameplay. A few of the conversations were brief and informative, but there were several points where the dialogue was silly and it just dragged to sit through blabbering when you want to keep moving ahead in the level. Sometimes its used well like in the 2nd to last level, but for the most part I would've liked the game more without the investigation stuff. It also takes away from the game feeling realistic and creepy since suddenly you pull out these giant tools out of nowhere. Oh and the Tazer is so overpowered it's insane. Makes the game incredibly easy if you use it. One thumb up one thumb down.
Overall: Condemned is a great experience that I think any horror gaming fan should take it upon themselves to play through. It's rough, flawed, and feels a little incomplete but yet at the same time it feels like a solid first attempt for a western horror take-off of the East Asian horror genre. After the first few levels, the pacing is great and Condemned becomes a title that looks gorgeous, sounds great, and is hard to put down. The length is just right for the type of game it is, and it gets major points for being something new and different rather than the flood of traditional games (and sequels) that lined up the X360 launch. I'd give it around a B, yet at the same time its my favorite launch title on the X360 and I'm happy to have picked it up. I'm really looking forward to if the team makes another attempt at a horror game. If they can fix up all the problems Condemned, I think they can make a game that rivals the best horror gamging from Japan. I wish them the best of luck.
Just beat it, and I enjoyed it. Ending made no sense but I knew it wasn't gonna be that great so it didn't bother me too much. Now I'll try to do the melee award while collecting all the birds/metal pieces, as well as the two "TV" awards I missed.
The level design just kept on getting better the further you get along. This game gave me a sense of fear unlike any other horror game I've played before. You truly feel like you are left alone to fend for yourself. The melee combat gives Condemned an interesting twist where you don't feel like some super soldier who can just mow down enemy after enemy. Plus having all the key moments in first person mode give the game a sense of immersion other games can't touch. Those of you who have played the game know what I mean. The story at the end of the game was a bit open ended. I didn't think it was horrible though. In fact, I have a couple ideas how a sequel could form based on the ending.
I'll be playing through Condemned again to see if I missed anything the first time. Probably my favorite single player game I've played this year.
Havne't gotten all the metal pieces. The main part that's confusing is
turning into one of them at the end. Wasn't really clear on what happened. I also would've liked a clearer explanation of who the demons were, but I can just accept that demons are doing it.
Hmm...I disagree because I did feel like a super soldier since the enemies were so weak and I was so strong until like the final level when playing on normal. Lockers and Paper Cutters took down everything in like 1-2 hits and had insane reach.
In fact, I have a couple ideas how a sequel could form based on the ending.
Yeah, but games shouldn't be like "hey, we have no story...stay tuned for the sequel" because guess what? Then the sequel will have the same type of ending and people will go "well I can see how they could resolve that in the third one" and the story never ever gets resolved years later. Games should have a self-conclusive story with a lead towards a possible sequel. Take the MGS endings for example.
Yeah, but games shouldn't be like "hey, we have no story...stay tuned for the sequel" because guess what? Then the sequel will have the same type of ending and people will go "well I can see how they could resolve that in the third one" and the story never ever gets resolved years later. Games should have a self-conclusive story with a lead towards a possible sequel. Take the MGS endings for example.
Beat it with every metal piece and bird found... the extra ending is NOTHING. Literally nothing, so don't wory about that to much. The Golden Bird Award (award for getting all the birds) however gives a cool look at the game when it was a beta (it was called The Dark). The video shows the school stage in an early form, but the awesome part is that you seem to have telekinetic powers in the game. Instead of just grabbing the weapon, he used shockwaves to stun his opponent and then he grabbed the weapon force style.
Now the only achievements I don't have are the melee master (all weapons, which I have no idea what melee weapons I missed), and 'chief investigators award', and I think that one is an 'all achievements' achievement. Great game, I just wish the fleshed out the story more, and made an ending that made sense.
I just finished tonight too. Wow!!! What an awesome game. I'm not gonna go into too much detail. I don't have the energy.
But this is one of my favorite games this year for sure. I'm a big fan of all horror movie inspired games and this sits right up there with the best of the Silent Hills for me.
I liked the ending. Maybe I've decided to fill in the blanks so that it makes sense to me but I do think it makes sense.
The fighting was awesome.
Graphics were amazing (might be the best fire effects I've ever seen) Things do look a little plasticy at times but that seems to be the case in most next gen games so far.
Weapon balance was good for me. I never grabbed a locker door or used a paper cutter for long so I didn't get the benefit of the reach of those weapons. I always used the quicker weapons, I'm a 2x4 w/nails kinda guy. I missed the mellee master award as well. Guess I should have picked up a locker door. Dang it. And I was looking at the extras and they have a fire extinguisher as a weapon. Did anyone use that? I looked at a couple and don't recall gettng a prompt to grab it at all.
Game has the BEST finishing move ever. There is nothing like headbutting someone to death in the first person view. Ah I freakin loved that part. I would almost growl everytime I did that. "Eat that you freakin bastard!" "D
I just beat the game earlier today...WOW I never expect this but Condemned is definitely my favourite game at launch.
I rented it, but I may get it(when price is lowered) just to unlock the rest of the archievements...great game
I'm about half way into it it now and tbh I'd say it's my favourite launch game that isn't PGR3
I read a couple of these spoilers about game length as this was my big worry about the game ...but it sounds longer than I expected (and about average for a FPS game anyway). It actually sounds like it'll take me longer than I finished Perfect Dark, which was far too short. So all those reviews who whinge about it being too short were wrong? Why am I not surprised? :lol