Console games with amazing image quality.

An easy one would be Infamous SS.

But I really like how Sonic Generations came out on console even though it ran at a choppy FPS.

and in sub-HD. Game is automatically disqualified for good IQ. let alone "amazing" IQ. I can't believe Sega couldn't make a 2D sidescroller in 720p/60fps.
 
The funny thing is that 3D World looks much better and definitely sharper in motion mostly because of 60fps than the shots above. 3D World has great IQ for a 720p title, the best along with Forza Horizon IMO.
 
The Nintendo games look good for 720p, but I can still clearly tell it's a 720p image on my 1080p HDTV.

As others have said, native resolution games will trump all, and even playing TLOU last night in my PS4, it had a very clean image.
 
Wii U games don't compete with other platforms in image quality, even though many games hide the fact very well. The resolution makes a huge difference.
 
2D and isometric views always have achieved better IQ on most systems as its easier to do. Same with racing games on fixed circuits.

Heck some 2D games and non camera control stuff has gone super-sampled higher than 1080p this next gen...still not impressive...

= again fixed camera isometric view.
If user had camera control in third person = different ball game.

Impressive is a first person or third person view where user has camera control, and even more impressive if its open world.

As such not seen anything close to infamous SS on console. Yet.
Moving goalposts much? You said SM3DWorld was sub-HD. But now it's not impressive, because it's "easier" to do? Last I checked the OP didn't mention anything about FPS, 2D games etc. It's just about games with amazing IQ.
 
On an average PC? No way.

This thread will be Amazing for Fanboys

What. Resolution is one of the last things you change on a PC. My PC is probably below average these days and I play all my games in 1080.

and in sub-HD. Game is automatically disqualified for good IQ. let alone "amazing" IQ. I can't believe Sega couldn't make a 2D sidescroller in 720p/60fps.

It only has sidescroll gameplay in certain levels, and it's not like that somehow lowers the geometry to begin with. (Not that a Sonic game running at sub 60 is a good thing, ew)
 
PostAA/FXAA/blurAA does not result in great or amazing image quality and I cannot believe nintendo's Wii u games are getting cited. Super Mario 3d world has the Barbara Walters filter on it. Just because something isn't jaggy doesn't mean the iq is great.

How about okami hd which is freaking downsampled from 4k? That is amazing iq. Hexadrive is insane.
 
PostAA/FXAA/blurAA does not result in great or amazing image quality and I cannot believe nintendo's Wii u games are getting cited. Super Mario 3d world has the Barbara Walters filter on it. Just because something isn't jaggy doesn't mean the iq is great.

How about okami hd which is freaking downsampled from 4k? That is amazing iq. Hexadrive is insane.

Thanks for ruining 3D World for me. I literally never once noticed the fuzzy edges. Post Process AA is the devil.
 
The PC version is 1080p 60 fps and it feels and looks incredible.

I'm sure it is. The PC version isn't 1080p/60fps, you can make it run at any resolution/framerate you want, be it 4k/120fps. The person I quoted was talking about the console version, this thread is about console games (OP already asked for a title change).
 
Nobody has said God of War 3 which is probably the best out there on console.

Not even remotely close to Okami HD, which is one of the few good answers so far imo.

Good image quality means the absence of aliasing while maintaining a sharp picture. All the mentioned games with post-process AA only such as God of War 3 or Mario 3D World don't really fit that (still quite a lot of aliasing + blur, and only 720p). Infamous SS is probably the best current AAA game in that regard.
 
I guess we have to ignore the big elephant in the room called PC...

In that case, Infamous Second Son, TLOU Remastered. A ton of PS2 games. The WiiU ones mentioned in the OP.
 
PostAA/FXAA/blurAA does not result in great or amazing image quality and I cannot believe nintendo's Wii u games are getting cited. Super Mario 3d world has the Barbara Walters filter on it. Just because something isn't jaggy doesn't mean the iq is great.

How about okami hd which is freaking downsampled from 4k? That is amazing iq. Hexadrive is insane.

So in your opinion Infamous SS doesn't have amazing IQ? Because it is using a post-processing antialiasing technique. Actually, which console game isn't? Even a lot of PC game nowadays just uses FXAA or whatever, but of course you have a lot of freedom to tinker around in nvdiainspector etc.
 
PostAA/FXAA/blurAA does not result in great or amazing image quality and I cannot believe nintendo's Wii u games are getting cited. Super Mario 3d world has the Barbara Walters filter on it. Just because something isn't jaggy doesn't mean the iq is great.

How about okami hd which is freaking downsampled from 4k? That is amazing iq. Hexadrive is insane.

By your definition only PC games with lots of MSAA are worthy of this thread...also IIRC on a similar thread not long ago you said that you prefer the jaggy look of a game with no AA at all over any kind of PPAA or softness so I don't know if you can define good IQ either. :P

Also weird that 3d World was so blurry for you, I thought that the PPAA that they used did a great job at eliminating at a good degree the jaggies while at the same time keeping the IQ nice and sharp. Definitely better than any other PPAA I've seen on PS3/360.

wiiu_screenshot_tv_01dadek.jpg
 
2D and isometric views always have achieved better IQ on most systems as its easier to do. Same with racing games on fixed circuits.

Heck some 2D games and non camera control stuff has gone super-sampled higher than 1080p this next gen...still not impressive...

= again fixed camera isometric view.
If user had camera control in third person = different ball game.

Impressive is a first person or third person view where user has camera control, and even more impressive if its open world.

As such not seen anything close to infamous SS on console. Yet.
SMB3DW is not SD, it's not 2D and it's not isometric. Nor is GoW.
You're really struggling with whatever it is you're trying to say.
 
I'm sure it is. The PC version isn't 1080p/60fps, you can make it run at any resolution/framerate you want, be it 4k/120fps. The person I quoted was talking about the console version, this thread is about console games (OP already asked for a title change).

Like a thread about best VHS 4:3 adaptation, when you know there is the bluray out there?

I get it...

If it's only console games, I have to say I was impressed with the IQ of Last of Remastered.

Mario Kart 8 needs a bit more AA for my tastes.
 
So in your opinion Infamous SS doesn't have amazing IQ? Because it is using a post-processing antialiasing technique. Actually, which console game isn't? Even a lot of PC game nowadays just uses FXAA or whatever, but of course you have a lot of freedom to tinker around in nvdiainspector etc.

I think the statement stands on its own. Post-AA certainly doesn't improve anything. The image might become "smoother", but it only gets further away from the perfect representation of the scene.
Luckily I've only encountered two PC games where you can't turn blur AA off.
 
SMB3DW is not SD, it's not 2D and it's not isometric. Nor is GoW.
You're really struggling with whatever it is you're trying to say.

I call isometric = not having camera control by the player.

You know what I mean.

What do you call GOW that has a fixed camera so the game can easily render the background.......?
 
So in your opinion Infamous SS doesn't have amazing IQ? Because it is using a post-processing antialiasing technique. Actually, which console game isn't? Even a lot of PC game nowadays just uses FXAA or whatever, but of course you have a lot of freedom to tinker around in nvdiainspector etc.
That is correct. You'll note I did not say it had amazing IQ.

By your definition only PC games with lots of MSAA are worthy of this thread...also IIRC on a similar thread not long ago you said that you prefer the jaggy look of a game with no AA at all over any kind of PPAA or softness so I don't know if you can define good IQ either. :P

Also weird that 3d World was so blurry for you, I thought that the PPAA that they used did a great job at eliminating at a good degree the jaggies while at the same time keeping the IQ nice and sharp. Definitely better than any other PPAA I've seen on PS3/360.

wiiu_screenshot_tv_01dadek.jpg

Of course. Blur AA results in the loss of detail in an image. Why would that be preferable to no AA?

Then again, lots of people love ms Walters so maybe this opinion is unpopular.

And again, I have cited a console game that I think had amazing iq.
 
I call isometric = not having camera control by the player.

You know what I mean.

What do you call GOW that has a fixed camera so the game can easily render the background.......?

You don't have full control over the camera in SM3DW but you can tilt it 45 degrees left/right. It's not fully fixed.
 
PostAA/FXAA/blurAA does not result in great or amazing image quality and I cannot believe nintendo's Wii u games are getting cited. Super Mario 3d world has the Barbara Walters filter on it. Just because something isn't jaggy doesn't mean the iq is great.

I agree with this, there has been a few threads on GAF wanting us to praise WiiU graphics but they look poor to me by 2015 standards.

That's not to say Ninetndo do not make amazing use of their hardware...but it is what it is...

Barbara walters filter - never heard that before.

Bemused...
 
So in your opinion Infamous SS doesn't have amazing IQ? Because it is using a post-processing antialiasing technique. Actually, which console game isn't? Even a lot of PC game nowadays just uses FXAA or whatever, but of course you have a lot of freedom to tinker around in nvdiainspector etc.
The FXAA in Infamous is so bad that I've seen screenshots where I've had to question if it's actually native 1080p. Every time I see a screenshot of actual gameplay, the character's faces look out of focus. I'd definitely say it has bad IQ.
 
The FXAA in Infamous is so bad that I've seen screenshots where I've had to question if it's actually native 1080p. Every time I see a screenshot of actual gameplay, the character's faces look out of focus. I'd definitely say it has bad IQ.

You probably getting confused with the photo mode which allows you to blur out using DOF for artistic photos - I have seen comments like this before and its done for photos only if player wants to....

the NORMAL game does not do this.

EG DF :

The presentation is meticulously clean, almost pristine - operating with a full 1920x1080 framebuffer alongside a modified form of SMAA T2x that stands apart as the most impressive utilisation of post-process anti-aliasing we've seen on any platform. This high-quality solution combines MLAA with a temporal component delivering incredibly sharp and clean imagery with excellent edge coverage throughout

Stop making things up please.

Really hope more games start using SMAA instead of FXAA, but allot of people insist its not so bad at full 1080p (lots of Destiny discussion on it I recall)
 
You probably getting confused with the photo mode which allows you to blur out using DOF for artistic photos - I have seen comments like this before and its done for photos only if player wants to....

the NORMAL game does not do this.

EG DF :



Stop making things up please.

Really hope more games start using SMAA instead of FXAA, but allot of people insist its not so bad at full 1080p (lots of Destiny discussion on it I recall)
No, I'm not getting confused. I had the name of the AA method wrong but DOF looks absolutely nothing like AA. I'm talking about gameplay screenshots where the image looks like it was up scaled from 720p, photomode DOF has absolutely nothing to do with that.
 
Think you mean great art or aesthetics. Nintendo games are still filled with aliasing, low res textures and other artifacts but still manage to look good. I wouldn't call that good iq though.
Exactly.
Well, not all Nintendo games are filled with jaggies. But most certainly are.
And that, per definition, is not good image quality.
 
Nativ res PsVita games with 4xAA
For example Wipeout2048, Killzone Mercenary, Tearaway.

I think the image quality in these games is even better than in Ps4 games like Infamous: Second Son.
All these games have 4xAA? I don't have a vita yet, to me Tearaway looks to have visible jaggies in that pic posted. Wipeout looks awesome though.
 
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