Console games with amazing image quality.

No, I'm not getting confused. I had the name of the AA method wrong but DOF looks absolutely nothing like AA. I'm talking about gameplay screenshots where the image looks like it was up scaled from 720p, photomode DOF has absolutely nothing to do with that.

That is completely insane. It's one of the cleanest IQ console games I've ever played.
 
Really hope more games start using SMAA instead of FXAA, but allot of people insist its not so bad at full 1080p (lots of Destiny discussion on it I recall)
It certainly is one of the better choices out there.

What I would love to see is developers to check out the GBAA / GPAA, which should be quite nice to implement as vertex interpolators are visible from within pixel shaders. (on ps4 and XO)

Should give nice and stable results even on axis aligned edges.
 
If we are just talking console games, then I'll need to mention Guilty Gear Xrd
2577453-3842728513-024.j.jpg

s3aDqRj.jpg

It is sad that I'm finding it hard to get images better than those, but keep in mind that this is a 3D game designed to look 2D and there is some image compression going on.

 
936full-baldur%27s-gate%3A-dark-alliance-screenshot.jpg


Baldur's Gate: Dark Alliance

Back when many of the PS2 games struggled with aliasing issues, along came this gem with its perfectly smooth edges and textures.
 
Because it is using a post-processing antialiasing technique. Actually, which console game isn't?

To name a few prominent examples of last gen games: Assassin's Creed on 360 (2xMSAA), Forza Horizon (4x MSAA), FF13 (2x MSAA), Uncharted 1/2 (2x MSAA), Dirt series on 360 (4xMSAA).


No, I'm not getting confused. I had the name of the AA method wrong but DOF looks absolutely nothing like AA. I'm talking about gameplay screenshots where the image looks like it was up scaled from 720p, photomode DOF has absolutely nothing to do with that.

How about posting some examples.
 
936full-baldur%27s-gate%3A-dark-alliance-screenshot.jpg


Baldur's Gate: Dark Alliance

Back when many of the PS2 games struggled with aliasing issues, along came this gem with its perfectly smooth edges and textures.
Yup, they actually did supersampling on ps2.
Helped against texture aliasing as well. (as did topdown view.)
 
936full-baldur%27s-gate%3A-dark-alliance-screenshot.jpg


Baldur's Gate: Dark Alliance

Back when many of the PS2 games struggled with aliasing issues, along came this gem with its perfectly smooth edges and textures.

Totally man - twas the first game I played with my PS2 component cables on a television capable of progressive scan too, and it just cracked my head.

Aside: What's with the lack of pics in the thread?
 
All these games have 4xAA? I don't have a vita yet, to me Tearaway looks to have visible jaggies in that pic posted. Wipeout looks awesome though.

Keep in mind that the pic posted here is probably twice the size on your monitor than it is on the PsVita screen.
Its also pretty compressed.

The reason why I think some Vita have so good image quality is because of the pixel desity of the screen. No TV or monitor match that.
 
That is correct. You'll note I did not say it had amazing IQ.



Of course. Blur AA results in the loss of detail in an image. Why would that be preferable to no AA?

Then again, lots of people love ms Walters so maybe this opinion is unpopular.

And again, I have cited a console game that I think had amazing iq.

Well no AA at all can also result in loss of detail, especially in far away objects or thin lines due to the jaggies and shimmering.
 
Almost any DirectX9 game.

downsamplingqukp9.png


That's what I start calling amazing IQ :P


So in your opinion Infamous SS doesn't have amazing IQ? Because it is using a post-processing antialiasing technique. Actually, which console game isn't?
Every single Atelier game on PS3 uses 4xMSAA at 1280x720. Some of the best IQ on the system.

936full-baldur%27s-gate%3A-dark-alliance-screenshot.jpg


Baldur's Gate: Dark Alliance

Back when many of the PS2 games struggled with aliasing issues, along came this gem with its perfectly smooth edges and textures.
Best IQ on PS2 easily, yeah.
(And still not perfectly emulated IIRC)
 
No, I'm not getting confused. I had the name of the AA method wrong but DOF looks absolutely nothing like AA. I'm talking about gameplay screenshots where the image looks like it was up scaled from 720p, photomode DOF has absolutely nothing to do with that.

Ok your technical analysis sounds excellent, FXAA then upscaled 720p for infamous....
 
Well no AA at all can also result in loss of detail, especially in far away objects or thin lines[...]

He meant loss of detail compared to no AA, and this goes for thin lines too (they're not fixable with post processing).

While this is correct I still think that PPAA can be useful, especially for console games. I once though it was the devil too, but I changed that point of view over time. The average decrease of aliasing can be substantial while the loss of detail/added blur can still be acceptable when you're not too close to the screen. Of course proper AA will always be able to produce better results and actually add detail to the image, but it's better than nothing (just my opinion).
It's just a bit sad when developers choose FXAA as an easy way out because it is so simple to implement, independent of the used engine.
 
Guilty Gear Xrd more like Guilty Gear Absurd...image quality.

Second Son also looks really good.

I've noticed aliasing in all games in the OP...they're pretty games but "best image quality", Nintendoland especially, ehhh...

Not sure Fez counts. It's technically impressive, but pixels line up perfectly so there's no way they'd be aliased anyway.

The FXAA in Infamous is so bad that I've seen screenshots where I've had to question if it's actually native 1080p. Every time I see a screenshot of actual gameplay, the character's faces look out of focus. I'd definitely say it has bad IQ.

Erm Infamous Second Son has SMAA and...it's really clear you haven't played it.

On an average PC? No way.

This thread will be Amazing for Fanboys

Every PC gamer has 4 titan blacks and a 6 core Ivy bridge overclocked to 6 Ghz. Obviously.
 

People don't recognize MM's serious technical skill because they're always more distracted by the art style and creativity. But there is not a single jagged edge in Tearaway. It's a seriously impresssive feat.

If we are just talking console games, then I'll need to mention Guilty Gear Xrd

It is sad that I'm finding it hard to get images better than those, but keep in mind that this is a 3D game designed to look 2D and there is some image compression going on.

Wow that is the best cel-shading I've ever seen. With the super clean IQ, they totally sell the illusion of 2D.
 
Just to name two real lookers.

Wind Waker HD (Examples from the console thread. Link: 1 & 2)

Oddworld New 'N Tasty (At least it looks good in the screenshots in the Console screenshot thread, I can't judge it from my own gaming experience since I don't have a PS4. Link: 1 & 2)
 
Infamous SS seems to have great IQ as well (never played it).
Even when playing the game it was hard to believe it was a Vita game. There are so many Vita games with poor IQ, while there it pretty much nothing to complain about the way Tearaway looks.
 
Ok your technical analysis sounds excellent, FXAA then upscaled 720p for infamous....

DF will be out of a job with your observations...

You seem to be missing the key phrase "looks like". Nowhere did I ever say that's what it is.

Oddworld New 'N Tasty (At least it looks good in the screenshots in the Console screenshot thread, I can't judge it from my own gaming experience since I don't have a PS4. Link: 1 & 2)

Agreed, New 'N Tasty looks fantastic, I just can't wait until they bring out an Xbox version so I can play it.
 
To name a few prominent examples of last gen games: Assassin's Creed on 360 (2xMSAA), Forza Horizon (4x MSAA), FF13 (2x MSAA), Uncharted 1/2 (2x MSAA), Dirt series on 360 (4xMSAA).

Every single Atelier game on PS3 uses 4xMSAA at 1280x720. Some of the best IQ on the system.
That was a rhetorical question. I know there are games with MSAA, but the vast majority of the games are using post processing anti aliasing or devs are switching to PPAA for sequels etc.

I actually have every single Atelier game for the PS3 (except escha & logy). Only finished the first one though.
 
Consoles wise, InFamous Second Son. Game is so clean it looks bullshot like during play. In fact, so many people have confused frame buffer grabs from gameplay as being down sampled bullshots.
 
I like how clean Bioshock Infinite looks with no extra tweaking.

Crappy compressed .jpg from Steam, but even things like hair come off very clean in the game.

yhkagi.jpg


dixjay.jpg


That is at 60fps+ on my system, and actually cleaner. Wish I had some FRAPS grabs.
 
Consoles wise, InFamous Second Son. Game is so clean it looks bullshot like during play. In fact, so many people have confused frame buffer grabs from gameplay as being down sampled bullshots.

That is so funny actually. People criticize the consoles hardware but refuse to believe what it is capable of. Meanwhile on PC, ports are pretty much all they can brag about when it comes to graphics.
 
This is insane. Is this the PS4 version?

Yeah.

I'm not sure if it's true, but from what I've heard, that game (or some form of Lego game) is rendered at 1920x1200 and downscaled to 1920x1080 for extra sharpness.

This is what Digital Foundry said:

[Update 16/3/14 19:07: an interesting theory here on a vertically super-sampled PS4 image, derived from a 1920x1200 native resolution squeezed down to 1080p. After reviewing the assets, we're more inclined to believe it's in the neighbourhood of 1920x1280 based on 64/54 pixel ratio.

http://www.eurogamer.net/articles/digitalfoundry-2014-lego-the-movie-next-gen-face-off
 
Consoles wise, InFamous Second Son. Game is so clean it looks bullshot like during play. In fact, so many people have confused frame buffer grabs from gameplay as being down sampled bullshots.
I wonder why. I mean, it's just native res with SMAA1x.
 
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