Change your twitter image's link to rig and you should be getting the full res image.a few killzone pics
im not sure the best way to get these pics. I upload them to twitter on my ps4 then save them on pc. If theres a better way to capture them in a higher res please let me know. thanks
I might get it if I can find it cheap.Btw is anyone planning on getting Tomb Raider: Definitive Edition? I'd love to see what it looks like running on PS4/Xbone.
I would get it but I gotta save my money for Thief and Infamous SS.
Ghosts looks much better on PS4, but on my tv looks better than these screens.
Btw is anyone planning on getting Tomb Raider: Definitive Edition? I'd love to see what it looks like running on PS4/Xbone.
I would get it but I gotta save my money for Thief and Infamous SS.
Btw is anyone planning on getting Tomb Raider: Definitive Edition? I'd love to see what it looks like running on PS4/Xbone.
I would get it but I gotta save my money for Thief and Infamous SS.
They look so real!!!^ Good to know
Some close-ups.
^ Good to know
Some close-ups.
Pikmin 3
These are from way back when so they predate the ability to upload full res screens from the Wii U. They should be okay tho right?
Nice ones. But oh man dat lack of AF, I can't believe we're still not getting AF on consoles.
Nice DOF shots, but yeah console games need more AF still, really hurts various games like Forza the most.Nice ones. But oh man dat lack of AF, I can't believe we're still not getting AF on consoles.
^ Good to know
Some close-ups.
something looks off on the Ghosts pics...what are you capturing with?
Whats better, Facebook or Twitter for photos?
Ghosts honestly looks phenomenal , gets too much hate
Whats better, Facebook or Twitter for photos?
That's just insane, lol.
There's also the sense from the presentation that Guerrilla is still finding its feet in terms of optimisation - specifically in terms of pixel and vertex shaders, where there's discussion on streamlining here potentially opening the door to double the polygon count.
That's just insane, lol.
That's certainly good to hear. How many poly, realistically, is PS4 expected to push @60fps and @30fps given PS3 pushed around 1.2 million polys @ 30fps in Uncharted 2 (and perhaps more later)?
Also, whatever happened to the concept of "tessellation" and why can't it be used to replace different LoD models and eliminate pop-in?
GIF of the last screenshot (this at 60fps on my TV looked really good, the .gif doesn't do it justice though since I'm only able to record at 30fps with my capture card).
I think I'm going to buy this.
The SP is pretty much a 4.5 hours graphical showcase of what they can do with the engine more than anything really.=pThe MP is really fun and the graphics are pretty good, just don't expect the SP to be good because it can be pretty cringeworthy at times lol.
The SP is pretty much a 4.5 hours graphical showcase of what they can do with the engine more than anything really.=p
Yep, heck I took screens and panoramas of UC3 as well, so beautiful for PS3.So would you say it's like UC3 in that regards?
I'm surprised they didn't do 1080p for the SP and just keep the MP at 900p.
This is the prime example why 1/4 res DoF is not good for screenshoting.
This the prime example why 1/4 res DoF is not good for screenshoting.
The SP is pretty much a 4.5 hours graphical showcase of what they can do with the engine more than anything really.=p
I love just looking at some of the Helghasts' character models after killing them (lol).Notice the reflection on his eye.
Well, yeah, but that rain is about the only time you'll notice the lower res. Most of the time the DoF looks great, even in the screenshots.