The photomode runs at 30 fps though. He didn't get the angle right for capturing the gameplay so the scenes aren't perfect but this thread is apparently OK with real time photomode (infamous ss/TLOU:R) so it's valid.
And here's the incredibly sad start menu for Sniper Elite V2 since that's the only thing you can screenshot because Rebellion was so clever as to auto-pause the game and pull up the pause menu screen once you press the HOME button, making taking screenshots completely impossible even when it is theoretically not disabled. So stupid.
I never liked the palette choice for this game. Has a mucky clay-like tone to everything(eww, just like Infamous:SS). That kills it, aesthetically. Like I said a couple posts back, Forza Horizon 2 really nailed the aesthetics, and side by side comparisons will reveal how important it is to have great art and proper use of colors to complement your tech. Now that we're finally able to judge them side by side, I see the complaints are targeting Forza's 'enhanced' photo mode, even though it's obvious how gorgeous the game looks during gameplay, and cutscene pics. The coming days gonna be pretty interesting around here.Really disappointed with Driveclub's IQ. Doesn't look like what was advertised on the videos.
Yeah but you can also turn both those off in photo mode. They aren't automatic. (Shutter speed to 0 and aperture to 0)I'm pretty sure that the photomode cheats a little - you can interact with it smoothly at 30fps (at which point it'll have the usual in-game image quality), but once you stop moving it bumps up the image quality (you can see this most obviously by how the motion blur/DoF draw in after you stop moving), albeit to a lower quality level than the exports (seems to be similar quality for edges, but motion blur and DoF clearly have way more samples on the exported images).
I never liked the palette choice for this game. Has a mucky clay-like tone to everything(eww, just like Infamous:SS). That kills it, aesthetically. Like I said a couple posts back, Forza Horizon 2 really nailed the aesthetics, and side by side comparisons will reveal how important it is to have great art and proper use of colors to complement your tech. Now that we're finally able to judge them side by side, I see the complaints are targeting Forza's 'enhanced' photo mode, even though it's obvious how gorgeous the game looks during gameplay, and cutscene pics. The coming days gonna be pretty interesting around here.
those drive club screens are disappointing.
the game looked amazing in videos. what the hells happening with the actual game? or are we expecting the dynamic weather patch to fix it?
1) Do not judge the game visuals by the first race. Get the stars and move on. Pretend it never happened
2) Play the Chile race next
3) MOTHERFUCKING PROFIT
Seriously, WTF. Shit looks insane.
Quite a few people are also saying it looks way better in motion than in stills. Take that as you may.
Holy shit, that last screenshot is really unflattering.
Those same people are also saying that the mere act of screenshotting makes the game look drastically worse even in situations where nothing is moving.
In other words they're fucking delusional.
Some people have even tried to damage control by claiming Share screenshots are 720p. It's pathetic.
Haha yeah, I always wonder why people would even bother posting photos like that. I mean you can take photos of any game and make it look like crap, but why post it?
Taj: I don't think it is even up for debate at this stage whether the game looks good? It looks really impressive. AA is the only think I think that lets the side down a little. Asset wise it is ahead of any other racing game on the market. To my mind this the first racing games where environmental detail has truly received a massive bump. In fact, having been to pretty much all the places where the tracks are set, I am getting a bit of an uncanny valley sense, which is a first in a racing game.
They definitely were on the day shots started showing up.
I think that basically everything in the game looks ugly if you look closely.
That said, the devs have a scarily good grasp on what makes your brain believe something is real and the reason the assets suck is that they've spent a lot of power on things that other devs would never have thought to include.
They definitely were on the day shots started showing up.
I think that basically everything in the game looks ugly if you look closely. And not just the assets. The effects are low-quality, too. The motion blur in particular is just gross.
That said, the devs have a scarily good grasp on what makes your brain believe something is real and the reason the assets suck is that they've spent a lot of power on things that other devs would never have thought to include.
Normally when people say that a game looks better in motion I just roll my eyes and think "So does every game." but in this case it lets you miss the pile of flaws and take in all the touches they've added subconsciously.
Basically, it's a full-on Monet.
Haha, loving the edit. You went from small flaws, to a "pile" of flaws.
I have to ask, are you this critical of every game, or just DC?
I went from "pile of small flaws" to "pile of flaws" because they're not so small. If this were a game where you moved very slowly it would be possibly the ugliest game on the console. OK, not every game. That Tinker game looks fucking atrocious. Fortunately you're driving sports cars.
Every game.
why Forza Horizon looks better than Driveclub? :\
Oh, wow. Ok.
driveclub has the most convincing looking environments ive ever seen in a video game, and by a landslide. the tree models are a huge leap forward
Tree models a huge leap forward? are we looking at the same screens?
Tree models a huge leap forward? are we looking at the same screens?
Tree models a huge leap forward? are we looking at the same screens?
Tree models a huge leap forward? are we looking at the same screens?
id like to know what game you think has better trees.
In motion they are very convincing looking, very dense and packed with detail, especially in terms of individual branches casting their own shadows.
http://a.pomf.se/jcpebv.gif
I went from "pile of small flaws" to "pile of flaws" because they're not so small. If this were a game where you moved very slowly it would be possibly the ugliest game on the console. OK, not the ugliest. That Tinker game looks fucking atrocious. Fortunately you're driving sports cars.
Every game.
I'm gonna have to agree with you. direct feed pics are the best way to judge how technically impressive a game graphics are, although lighting is best judged while a game is in motion, DC has amazing lighting, everything else not so much.
I take that back. Those trees look amazing and much better than these:
http://i1.minus.com/iZdSLvmVNYnVu.jpg
Christ! Please tell me it's just that one track. :\
Yes you are only difference is that you forgot you glasses
Ouch.
Edit: Why do people keep ignoring the 3 screenshots per post rule
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That's an excessive amount of blur..
Crytek games are the obvious ones, but they're not racing games. These trees are a leap forward for racing games, but they're not amazing. What looks really amazing are the forests, not the individual trees.
Edit:
I take that back. Those trees look amazing and much better than these:
That's an excessive amount of blur..
Not gonna answer since it clearly upsets peoplethe trees in driveclub are better than any crytek game IMO, and theres an absurd amount of them being rendered
As far as I know you can only capture video in 720p with the Game DVR, so no.@ Caayn can we get those screens in native res 1080p though ?
Game DVR compression makes it look worse than it really is Plus the motion blur is really well done ingame.That's an excessive amount of blur..
As far as I know you can only capture video in 720p with the Game DVR, so no.
this isn't ?
both games use the right amount of blur
I don't think either dev just used an arbitrary shutter angle, i think Evolution and Playground are sticking to real life values. A camera filming at 30fps will produce that much motion blur, depending on how fast things are moving on the screen, obviously.
DC has an IQ problem, even while not moving the game is blurry.
DC has an IQ problem, even while not moving the game is blurry.
I'm gonna have to agree with you. direct feed pics are the best way to judge how technically impressive a game graphics are, although lighting is best judged while a game is in motion, DC has amazing lighting, everything else not so much.
Do you have the game?
Nope but by looking at direct feed pics, i can see the IQ is one of the worse on nextgen consoles. for example this pic, look at the environment, behind the car, all the detail is lost, everything looks blurry.
Well, I do think that AF could be better, but the same could be said of the forza screens above. Their is a very obvious loss in detail further into the background. I would say the environmental geometry looks better in DC for sure.