Infernal Monkey
Member
Yikes, DriveClub looks rough as shit in screenshots.
I'm gonna have to agree with you. direct feed pics are the best way to judge how technically impressive a game graphics are.
Screenshots don't seem to be doing Driveclub any justice. I wish I could see the game for myself but the PS+ edition isn't available yet.
That's not even remotely true. There are quite a few technically impressive games that result into poor screenshots. The Metro titles being some that come to mind. The screenshots for Ryse don't look as good as the game in motion.
Possibly the best shot I've seen of India (India, right?) Most screens for that location I've come across have looked poor.
Possibly the best shot I've seen of India (India, right?) Most screens for that location I've come across have looked poor.
Forza's IQ is much better but it doesn't look too hot during gameplay shot as well, But DC is certainly disappointing, EVO made a stupid decision by not improving IQ as first priority, much more important and apparent than volumetric clouds...
I never get developers that push tech but don't care about IQ, their fancy tech looks like shit if IQ is bad, it was the same with TLoU on PS3 as well, EVO blew it unfortunately.
The image quality is actually pretty good when you play it in front of you. It looks quite sharp actually and not blurry at all. There's just some shimmering on the cars that's especially noticeable at night. The trees that look muddy in screens aren't even muddy looking in motion, even when the car is at a stand still. I've gotten about 3 feet close up to a 55" screen to inspect and it still looks better than the screengrabs. The game looks great, and image quality shouldn't be a problem. AF could still be a lot better, but the same applies to FH2.
Good to know man, I'll judge it myself when PS+ edition arrives, too bad it includes the not so impressive looking India tracksYeah, India. The problem is objects in the distance that is rendered with tiny details like individual leaves tend to have less AA applied along with worse texture filtering, until you get closer to the object then the clarity is much better. So in motion these little artifacts aren't really noticeable, but they show up in screens and makes the game look bad in certain instances. It's the reason why the snowy Norway screens look better than the India shots.
The image quality is actually pretty good when you play it in front of you. It looks quite sharp actually and not blurry at all. There's just some shimmering on the cars that's especially noticeable at night. The trees that look muddy in screens aren't even muddy looking in motion, even when the car is at a stand still. I've gotten about 3 feet close up to a 55" screen to inspect and it still looks better than the screengrabs. The game looks great, and image quality shouldn't be a problem. AF could still be a lot better, but the same applies to FH2.
Good to know man, I'll judge it myself when PS+ edition arrives, too bad it includes the not so impressive looking India tracks
You named 2 titles, and one of them looks phenomenal in pics at 1080p on PC. the other was 900p, so of course pics looked kinda of blurry.
Good to know man, I'll judge it myself when PS+ edition arrives, too bad it includes the not so impressive looking India tracks
Don't let TAJ catch you saying that, you'll be labelled as "fucking delusional".
Are you shots share button captures, or external captures?
Yeah, India. The problem is objects in the distance that is rendered with tiny details like individual leaves tend to have less AA applied along with worse texture filtering, until you get closer to the object then the clarity is much better. So in motion these little artifacts aren't really noticeable, but they show up in screens and makes the game look bad in certain instances. It's the reason why the snowy Norway screens look better than the India shots.
The image quality is actually pretty good when you play it in front of you. It looks quite sharp actually and not blurry at all. There's just some shimmering on the cars that's especially noticeable at night. The trees that look muddy in screens aren't even muddy looking in motion, even when the car is at a stand still. I've gotten about 3 feet close up to a 55" screen to inspect and it still looks better than the screengrabs. [/B]The game looks great, and image quality shouldn't be a problem. AF could still be a lot better, but the same applies to FH2.
from these screenshots i'd say forza is the better looking racing game. drive club looks bad. and i'm saying this as someone who's a sony "fanboy".
i'll try the ps+ version out but probably won't upgrade.
[/B]
any idea why the screens look unimpressive then? i guess we'll have to wait for the digital foundry article.
this isn't ?
both games use the right amount of blur
I don't think either dev just used an arbitrary shutter angle, i think Evolution and Playground are sticking to real life values. A camera filming at 30fps will produce that much motion blur, depending on how fast things are moving on the screen, obviously.
They're share captures exported to a USB stick.
any idea why the screens look unimpressive then? i guess we'll have to wait for the digital foundry article.
All I can say is play the game and judge for yourself.
I watched the gamersyde videos and i think,it's the best looking next gen racer, the only thing i find amazing though is the car models and lighting.it's just not the technical marvel that i was hoping for or promised by the developer.
http://www.neogaf.com/forum/showthread.php?t=812527
Those shots have clearly been taken with some sort of photo-mode. I don't think it's fair to compare those to in-game share button captures. Especially seeing as some of the times of day in those shots aren't in any of the shots we've seen so far. When we get photo-mode ourselves, we can make much more accurate comparisons.
Those shots are definitely downsampled, though.
Well, kinda - Filming at a given framerate gives you a maximum shutter speed, it doesn't define the shutter speed. There are a whole load of variables that go into defining what that shutter speed has to be to correctly expose the image, but it's entirely possible to travel really quite fast and still have almost not motion blur. That said, most games will use a physically based lighting and exposure system, in which case the level of blurring can at least be made to mimic a specific camera setup accurately (but not "all cameras").
I'm sure plenty of people would rather avoid that fanboy-plagued thread.And shouldn't the FH2 and DC screens be discussed in the "Next"-Gen Racing Graphics thread?
http://www.neogaf.com/forum/showpost.php?p=110471671&postcount=47 director confirms they are all in game.
There's not even the pilot in there.. isn't this a car placed on the side? If so, why bother to post a screen of it?
MOAR like these please
(actually, photo mode faked to look ingame or genuine ingame grabs ?)
Show track-side detail up close?
It's certainly not a "player" car though...so you're right there 100% I believe.
http://www.neogaf.com/forum/showpost.php?p=110471671&postcount=47 director confirms they are all in game.
All games are going to have these issues though. Forza Horizon 2 for example, even in Photo mode
(actually, photo mode faked to look ingame or genuine ingame grabs ?)
All games are going to have these issues though. Forza Horizon 2 for example, even in Photo mode
This is not contributing, just trolling.
How is it trolling? Just an example of how all nearly all games have asset flaws when examined up close and personal.