Wow! I'm impressed![]()
The Immortal - Sega Genesis
I thought all the animations and death sequences looked so cool.
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Thanks for this.Hey I loved this post so much it brought back a ton of memories. I compiled the best gifs on imgur for easier viewing: http://imgur.com/a/phXMe
The overworld from Treasure Hunter G.
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Wow, that's pretty amazing.
Gotta look into this one.
Its the same trick as axelay and sonic 3d blast that i talked about last page.
Hey I loved this post so much it brought back a ton of memories. I compiled the best gifs on imgur for easier viewing: http://imgur.com/a/phXMe
Too bad it came at the cost of all the fun.
I use gifcam, don't know if there is a better immediate option.IIRC Actraiser 2 was supposed to have everything AR1 had.
Sim building, discovering things etc but the game was rushed in favor of another title (can't remember which one) so they simply made it an action game with reduced heath abilities and bumped up the difficulty.
We can only dream what a fleshed out Actraiser 2 would have been like.
sigh....
On a side note...
How does one make gifs from these games?
I want to contribute!
God bless this thread
FYI you've got an Alien Solider and Dynamite Heady gifs labeled as Gunstar Heroes.
Dynamic lighting in Ranger X.
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A lot of early SNES ports would leave the sprites 1:1 to their Genesis counterparts, which would either make the SNES sprite look really fat when viewed at 4:3 or make the Genesis sprite look really skinny if the sprite was designed for the SNES hardware in mind. Here is an example that I made from Mortal Kombat 1:
It is the best emulated version of the game available. No glitches on anything (including the wonderful title screen parallax scroller). It runs at super smooth 60Hz, while the music remains its original 50Hz playback speed (50Hz update video mode is also available as an option).Always makes me say wow, it was truly spectacular when it released, a graphical showcase like few others. Almost makes me want to buy the new PS4 game just to get the Amiga original.
What you see there is manual dithering, which was very popular in the pixel art of that time (particularly in demo scene)This is an image from Perihelion on the Amiga, but what interests me is what kind of "dithering" is being used on three of those screenshots.
Because the image on the lower right is standard, without any dithering, whereas the other three are in a different format. The game doesn't look like that, but I think that dithering effect is REALLY nice.
I wonder if it couldn't be made into a shader, for stuff like scalers in emulators.
What you see there is manual dithering, which was very popular in the pixel art of that time (particularly in demo scene)
Well the first three images are scaled down or too much jpeg compressed or something... Just look how blurry the text looks on them. I don't remember it being like that at all in that game, but I'll have another look.Nope. Three of those images have those tiny white dots all across. The fourth doesn't have it.
If you load the game in the emulator you see it exactly as in the fourth image. Instead that kind of dithering in the other three must be something due to rescaling or something like that. But I've never seen that kind of effect.
And hard corps labeled as super probotector.
Couple of random Amiga GIFs:
Lionheart:
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*edit* here are some Perihelion screens with no weird scaling artifacts, direct framebuffer:
You can tell that Zyrinx came out of the European Amiga/ Atari ST demo scene, because their Genesis (and later Saturn/ PC ) games were like pure tech demos.
Sub-Terrania intro (Genesis/ Mega Dive):
http://i.imgur.com/Omz37K6.gif[IMG]
Red Zone intro (Genesis/ Mega Dive):
[IMG]http://i.imgur.com/z4hqvXx.gif[IMG]
I still enjoyed the few titles that they did release though. The Jesper Kyd soundtracks are glorious in these games.[/QUOTE]
I wonder if the reason their MD titles were so solid was due to the perfect storm of the MD being very close to an MD in terms of development (IDK why, but that's what I hear) AND them being involved in the demoscene.
Which gives me a good excuse to post [url=https://www.youtube.com/watch?v=pOWZbydnlZE]this[/url], the Zyrinx tech demo for the 32X.
Jesper Kyd is god-tier, too. Crazy to think that he went on to do some incredible work for the Hitman games (and others).
Wow, you are right. It gives images very nice analog fuziness.That does look pretty great. Maybe some kind of CRT filter variation is used.These two are taken from the above image, they are the exact same sprite. On the right you see what the game looks like, on the left you see this weird dithering that I think looks exceptionally good. Instead of using that default matrix of a big square made by four pixels, it instead uses a 1x2 pixels kind of cell, with two horizontal pixels one next to the other.
Wow, you are right. It gives images very nice analog fuziness.That does look pretty great. Maybe some kind of CRT filter variation is used.
Wow, you are right. That does look pretty strange / great. Maybe some kind of CRT filter variation is used.These two are taken from the above image, they are the exact same sprite. On the right you see what the game looks like, on the left you see this weird dithering that I think looks exceptionally good. Instead of using that default matrix of a big square made by four pixels, it instead uses a 1x2 pixels kind of cell, with two horizontal pixels one next to the other.
My first instinct after actually knowing what to look for now, is that these images are upscaled using bilinear (or similar) vertically, and then simple pixel duplication horizontally.Here's the two side by side and 200%:
I just wish I knew how that effect on the left was produced![]()
Wow, what a post! I'm super unfamiliar with the amiga and this makes me want to check these games out!Couple of random Amiga GIFs:
Huh, I've somehow never seen Lionheart. Looked up some videos and that's some nice pixel art. Sort of reminds me of the detailed work in The Misadventures of Flink.
Oh, well, I guess that invalidates my post.
Sorry folks, not amazing, won't look the game up.
You wanted to "look into it" so i pointed you to more information about it.
They're both Henk Nieborg games, that's why! That same team also did The Adventures of Lomax (a Lemmings platformer) for PSX, and Henk has done a lot of work for WayForward in recent years--his stamp is all over Contra 4, the more recent Shantae games, etc.
Do these games run slower too? Before I decide to buy?
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Well, look at Batman's clock and decide for yourself how long a second should take to render if the footage is sped up![]()
mk1 and 2 were ported by probe on the megadrive, sculptured on the snes, I don't see how this applies at all. 2 different devs ported the game to 2 machines, they will have 'ripped' their own sprites and converted them to the appropriate appearance.
Wow, that's pretty amazing.
Gotta look into this one.
Wow, that looks gorgeous. Which version of the game is that?Adventures of Batman & Robin is shock full of neat tricks
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Yeah, yeah yeah, it's 32-bit.
who cares, it's hella cool
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Wow, that looks gorgeous. Which version of the game is that?
Genesis or Sega CD?Sega Genesis
Which shmup is that from? It looks hella cool.