No Dark Souls 2 love for PS4 or XONE says Yui Tanimura
FULL interview at the link below
http://www.edge-online.com/news/could-dark-souls-ii-go-next-gen-we-have-not-put-any-thought-into-this-yet-says-from-software/
FULL interview at the link below
http://www.edge-online.com/news/could-dark-souls-ii-go-next-gen-we-have-not-put-any-thought-into-this-yet-says-from-software/
EDGE said:There are obvious visual improvements in lighting, cloth physics and animation. Why stop there? Why make the game for 360 and PS3 when Dark Souls is the kind of game that could sell new hardware?
At the start of development, we felt that there was still a lot of potential that remained unused in Dark Souls. I hope this can be seen with the demos and footage that we have released. Our intention was to capitalise on the total potential of [seventh-generation] consoles and deliver the game to fans as soon as possible.
The PC version of the first Dark Souls wasnt a good port. How did that make the team feel, and what are you doing to ensure that the PC iteration is better this time around?
We understand and accept a lot of the feedback we have received from fans around the world who have played the PC version. We first decided to port over to the PC platform as a result of the petition signed by players around the world. And with our goal to release a PC version as soon as possible, it was a decision to simply port the experience over in the shortest amount of time possible. For the PC version of Dark Souls II, the game development will be based on the PC we will make sure that the main PC game features are supported and also do our best to attend to a lot of the user feedback that we have received.
What would it take to bring the PC version of Dark Souls II to PlayStation 4 and Xbox One?
We have not put any thought into this yet, so I unfortunately cant answer at this point.