Could PSP handle RE4?

Since RE4 is coming to the PS2, I think they should port it to the PSP as well. The PSP has awesome sound and a stunning widescreen display, so I think it would work pretty nicely. Plus, you could play it hiding under the covers! How awesome would that be?!

So I guess, other than the business aspects, the only real questions are: Is the PSP as powerful as the PS2? And will a good port of RE4 to the PS2 be possible. I'm pretty sure the last question is a yes, but I'm not quite sure about the first.
 
The PSP has advantages and disadvantages to the PS2. The short answer is, overall... no it is not more powerful than the PS2. The long answer is that with proper conditioning and development time the PSP will eventually be able to produce graphics at a first/second generation PS2 level, which is still pretty damn impressive.

To your original question... could PSP handle RE4? Well, directly ported... I highly doubt that. If they toned down character models a bit the difference might be pretty negligible on the small screen, though. But I think a game like RE4 could easily come to PSP, but the visuals would need to be toned down a decent amount.
 
I think Ridge Racers already looks like a 1st gen PS2 game. The car models aren't quite as good, but everything else is as good or better (track detail is awesome). Are you saying that since the PSP is easier to develop for than PS2, the PSP is more tapped now than the PS2 was at launch? Because otherwise, I think PSP has the potential to churn out games of Silent Hill 3 beauty, just based off how good Ridge Racers looks.
 
The widescreen on the PSP would be a nice fit for RE4! It could be done, but it would have to take a graphical hit to make it on PSP. Which would be OK I think it would be cool to see RE4 on Sony's wonder portable. :D
 
This would probably get as much or more attention than the PS2 port. PS2 will be almost six years old (at least in the Japan) by the time RE4 comes out. If Capcom is trying to recapture an audience, they'd probably have better luck on a system that is hitting its stride rather than one that is entering retirement.
 
Ridge Racers already looks better than 90% of 1st gen PS2 games - mostly because it has immaculate image quality compared to very jaggy appearance of those 90% PS2 games I'm referring to, while also having other things (textures, models, effects) on par or slightly below those games.

RE4 would have to be retooled, and it's graphics simplified, to make it feasable on PSP, though.

How does Ridge Racers compare to Ridge Racer V visually?
It has better everything, IMO, except for car models, which had more polygons in RRV.
 
Forget graphics for a sec... would you really want to play a horror game on a train packed full of people? Imagine the embarrassment when you cack yourself.
 
Jonnyram said:
Forget graphics for a sec... would you really want to play a horror game on a train packed full of people? Imagine the embarrassment when you cack yourself.

I just want to have the under the covers experience. In a dark room, under the covers, with headphones on >>> big screen tv with surround sound. I think it would be much more immersive.
 
Jonnyram said:
Forget graphics for a sec... would you really want to play a horror game on a train packed full of people? Imagine the embarrassment when you cack yourself.

Hell yes I would.
 
RE4 vs. SH4 said:
I just want to have the under the covers experience. In a dark room, under the covers, with headphones on >>> big screen tv with surround sound. I think it would be much more immersive.
Yeah, that would be pretty cool, I guess :)
Even better... take it to a deserted old house in the middle of nowhere and play it at night :D
 
Jonnyram said:
Yeah, that would be pretty cool, I guess :)
Even better... take it to a deserted old house in the middle of nowhere and play it at night :D

Holy shit that would be terrifying.
 
Jonnyram said:
Yeah, that would be pretty cool, I guess :)
Even better... take it to a deserted old house in the middle of nowhere and play it at night :D

That would make me shit my pants! I must have PSP RE4 so I can do this!
 
I don't think the genre lends itself to handheld gaming. I will always prefer to play Survival Horror on my TV, late at night with the lights off, I played RE2, CV, ED that way, so it's probably for the nostalgia effect.

Nostalgia > *
 
lockii said:
I don't think the genre lends itself to handheld gaming. I will always prefer to play Survival Horror on my TV, late at night with the lights off, I played RE2, CV, ED that way, so it's probably for the nostalgia effect.

Nostalgia > *

I disagree. I've played homebrew PC horror games (SNES quality or lower stuff) that I thought were quite creepy indeed. And I wished they were on a portable (I don't like sitting at my PC).

Though I think there is something to be said for 2D top/down horror titles. They get to you much more than you'd think. Of course, RE4 is a completely different story, but I'm just saying there are a lot of cool ways they could do a horror game on a portable, and top/down 2D is one of them.
 
Monk said:
Damn Straight, have you played Sweet Home?

Sadly, no. :( I just looked that up (because I hadn't heard of it) and it looks so cool! The site I'm looking at says it only released in Japan though.
 
Naked Snake said:
And why is that funny?
Just that every PSP thread I've read seems to bring up that game - whether it's about graphics capabilities, load times, impressions on Lumines, or high preorder costs, it's mentioned.

EDIT: This is not a bad thing. Just an observation.
 
explodet said:
Just that every PSP thread I've read seems to bring up that game - whether it's about graphics capabilities, load times, impressions on Lumines, or high preorder costs, it's mentioned.

It's the PS2 launch all over again!
 
Marconelly said:
Ridge Racers already looks better than 90% of 1st gen PS2 games - mostly because it has immaculate image quality compared to very jaggy appearance of those 90% PS2 games I'm referring to, while also having other things (textures, models, effects) on par or slightly below those games.

RE4 would have to be retooled, and it's graphics simplified, to make it feasable on PSP, though.


It has better everything, IMO, except for car models, which had more polygons in RRV.
Coming from me it will sound like fanboy's words but the environment as well had more polygons in RRV.
Check the building:

ridgevps2_006.jpg


ridge-racers-20041206043720797.jpg


Both look awesome. But one is more pointy.
 
RRs' cars and environments are pretty blocky, with annoying repeating textures in some courses, bitmap backgrounds and hardly any lighting. Only special effects I can spot are environment mapping (I can't tell if it's actually realtime, although the reflections match the overhead objects), frame buffer blur effects, and the generic sunlight glare. The visuals (specifically the geometry and sparse lighting) overall look more in common with F355 than RRV. IQ is better than RRV but is still jagged.

I'm doubting the possibility of PSP faithfully reproducing PS2-level graphics at this point (based on one game, I know :B but it is the graphics showcase for the system so far). If there's anyone capable of putting my doubts to rest, it's Polyphony with GT4M.

That said, RRs is very impressive for handheld gaming.
 
ourumov said:
Coming from me it will sound like fanboy's words but the environment as well had more polygons in RRV.
Check the building:

ridgevps2_006.jpg


ridge-racers-20041206043720797.jpg


Both look awesome. But one is more pointy.
Check *all* of it actually. But still, a masterclass in managing your poly count.
 
Jonnyram said:
Yeah, that would be pretty cool, I guess :)
Even better... take it to a deserted old house in the middle of nowhere and play it at night :D
holy shit, make sure they have power socket in that old house, otherwise you might get stucked there with no battery.
 
I've been against the whole idea of bringing suspense and horror games to handhelds, because I simply don't think it will work. But I've began to sway regarding this issue...I mean, Metroid Fusion was pretty cool in terms of suspense, and the experience becomes more intense and personal when you're using headphones and your own, "personal" screen.
 
monkeyrun said:
holy shit, make sure they have power socket in that old house, otherwise you might get stucked there with no battery.

For the record, this is getting very old and less funny by the second. Eventually it's going to pass through not-at-all-funny and into checking-poster-history-before-applying-temporary-ban unfunny. Thought you might like to know.
 
talking of which, (and not in anyway for the humour) do we actually have any impressions of battery length in real world conditions yet? (i.e. playing RRs with screen and speakers set to max / medium / minimum)

I would personally like to know what the score is!

edit: nevermind, i trawled through that huge ass 28 page thread and found the impressions - much better than i expected! :)
 
ninge said:
talking of which, (and not in anyway for the humour) do we actually have any impressions of battery length in real world conditions yet? (i.e. playing RRs with screen and speakers set to max / medium / minimum)

I would personally like to know what the score is!


There are many discussions over it in the official japanese launch thread.
 
iapetus said:
For the record, this is getting very old and less funny by the second. Eventually it's going to pass through not-at-all-funny and into checking-poster-history-before-applying-temporary-ban unfunny. Thought you might like to know.
for the record it's not supposed to be funny
 
Can anyone tell me how to use the patch on this page?
http://donut.parodius.com/?func=tra...nes&gamekey=197

I have nesticle and the patch. I go to CPU then ROM patch, but instead of letting me browse for it it asks for a code and a name. I read the readme for nesticle and it only confused me. I read the readme for the patch and it doesn't say anything about how to make it work.

Please help. :(
 
:lol :lol :lol

So are you fools gonna be dissapointed when you take the glasses off and figure out the PSP is on abou the same level of geometry capabilities as the Dreamcast, if even that? :lol
 
Koshiro said:
Check *all* of it actually. But still, a masterclass in managing your poly count.


not just the building but I would bet that the cars in Ridge Racers aren't made up of more than 500 polys at the very most! Compare that with RRV 2500 -5000, again. RE4 on PSP... :lol
 
RE4 could be done on PSP, with scaling back of the graphics somewhat. RE4 doesnt really suit PSP though, imho. RE4 should be played on a television or monitor, with full sound and dark atmosphere.
 
Hmm, I'm wondering if everyone who says it can be done has played the same demo as I have.

Scaled back a little bit?!?! I think it'll have to be scaled back alot!!
 
Both look awesome. But one is more pointy.
Indeed, but what you don't see on that RRV image is it's horrible interlacing and image quality. Also, from the videos I've seen, RR has the specularity on the road which RRV doesn't have. Polygon counts are scaled down, though - no doubt about it.

RRs' cars and environments are pretty blocky, with annoying repeating textures in some courses
Textures seem pretty much lifted from RRV, where they also were spotty at places.

Only special effects I can spot are environment mapping (I can't tell if it's actually realtime, although the reflections match the overhead objects), frame buffer blur effects, and the generic sunlight glare.
The later two not being present in RRV, though. I disagree about the lighting, btw. RRV didn't have the road specularity, and the overal courses and cars seem pretty identicaly lit as they were in RRV (basing all this from bunch of videos that I've seen)

RR does not look as good as the best looking PS2 racers, of course, but it looks better than RRV, IMO. I'm aware that the comparision is a but unfair as the RRV visuals were just crippled with it's poor image quality - to such a degree that it kind of overshadowed it's good qualities.
 
Spike said:
Hmm, I'm wondering if everyone who says it can be done has played the same demo as I have.

Scaled back a little bit?!?! I think it'll have to be scaled back alot!!


Not for Sony fanboys, anything is possible. :lol
 
Jr.:

You can troll all the PSP threads you want and I won't care. But stop trolling mine. Even if it is pretty much dead at this point...
 
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