Could PSP handle RE4?

Jr. said:
Not for Sony fanboys, anything is possible. :lol

Well, at least the color depth won't be a problem. 16-bit color?! OUCH!

They game would have to be totally scaled back on the PSP, there's no doubt about it. However, the GC game is nowhere near as impressive looking as I had expected. The forest is much simpler than expected.

I still say the original trailers blow away the final results (at least from a stylistic standpoint).
 
RE4 vs. SH4 said:
Jr.:

You can troll all the PSP threads you want and I won't care. But stop trolling mine. Even if it is pretty much dead at this point...

I troll only because this is an insault! The idea that RE4 could even begin to be done on the PSP without prerendered backgrounds and the character models having 1/6th of the polygons is luaghable at best. Why not ask for a sillent hil game or a new DMC? Those are perfect Playstation staples, and the graphical gap would be steep but not as steep.
 
Jr. said:
I troll only because this is an insault! The idea that RE4 could even begin to be done on the PSP without prerendered backgrounds and the character models having 1/6th of the polygons is luaghable at best. Why not ask for a sillent hil game or a new DMC? Those are perfect Playstation staples, and the graphical gap would be steep but not as steep.

You act as if Resident Evil 4 is some new benchmark in visuals. I'll admit, I was almost expecting it to be just that...but based on the demo, it's nowhere near what I had hoped. There are plenty of games on the GC that stand above RE4 technically...

PSP could most certainly handle a decent rendition of the game, though. I'd imagine that you could take the PS2 port and scale that down even more. It certainly wouldn't be as nice looking by any means, but it's possible. Not a good idea, though (why would you want to play RE4 on the go?)

Oh, and people HAVE already asked for a new DMC on PSP...and they are getting one. Silent Hill, though, is an even worse option for PSP than RE is. SH relies so heavily on atmosphere that moving it to a portable machine would simply destroy the experience. Silent Hill has no business on portable machines...
 
dark10x said:
Not a good idea, though (why would you want to play RE4 on the go?)
Silent Hill has no business on portable machines...

1. RE4 on the go would be a fun game (for me of course). :D

And:

slhillpn.jpg
 
Well, technically, they could do DOOM III on the PSP too, it'd have to be scaled back big time of course, but its possible as is RE4.

The Game Boy Next will probably be able to do a GCN-perfect RE4 or very close.
 
dark10x said:
You act as if Resident Evil 4 is some new benchmark in visuals. I'll admit, I was almost expecting it to be just that...but based on the demo, it's nowhere near what I had hoped. There are plenty of games on the GC that stand above RE4 technically...

PSP could most certainly handle a decent rendition of the game, though. I'd imagine that you could take the PS2 port and scale that down even more. It certainly wouldn't be as nice looking by any means, but it's possible. Not a good idea, though (why would you want to play RE4 on the go?)

Oh, and people HAVE already asked for a new DMC on PSP...and they are getting one. Silent Hill, though, is an even worse option for PSP than RE is. SH relies so heavily on atmosphere that moving it to a portable machine would simply destroy the experience. Silent Hill has no business on portable machines...

DID YOU EVEN READ JOHNNYRAM'S POST??!! How can any horror fan dismiss an opportunity to do something like that?
 
Yeah, I've spent some time with the play novel. It is completely different than your typical SH title, of course, so it does kinda work. I was thinking about that while posting, but went ahead anyways...

I suppose I should have said "traditional Silent Hill titles have no business on portable machines...". :)

As for RE on the go, you know you'd take RE anytime, anywhere.

I must admit, though, that Outbreak PSP would be a cool idea using the wireless abilities. Of course, the PS2 version already had serious loading problems...so I can't even begin to imagine how awful it would be on PSP (unless they really optimized). Still, the idea seems cool to me...

Well, technically, they could do DOOM III on the PSP too, it'd have to be scaled back big time of course, but its possible as is RE4.

No no no no, that's not similar at all. Doom III's hardware demands go far beyond anything you'll see in Resident Evil 4. RE4 looks great, but Doom III's technology is on a whole different level and demands much more from the hardware...

Honestly, PSP seems to be about on par with the Dreamcast...with some of the benefits and limitations of the PS2.

DID YOU EVEN READ JOHNNYRAM'S POST??!! How can any horror fan dismiss an opportunity to do something like that?

OK, I must admit, playing Silent Hill alone in an abandoned house would be very fucking cool. :)
 
I troll only because this is an insault!

Is that like a somersault?

those are perfect Playstation staples

Yeah RE was too until Capcom decided they didn't need silly things like "a lot of people buying our games" and other assorted nonsense. :lol
 
dark10x said:
Honestly, PSP seems to be about on par with the Dreamcast...with some of the benefits and limitations of the PS2.
1st gen PSP titles are a lot closer to 1st gen PS2 then 1st gen DC if polygons are your only benchmark.
Of course people have no problem forgetting that 1st gen DC was less then 1M polygons, while PS2 will never live down the fact it started off at 2-3...

As for the benefits/weaknesses of PS2 - I'm curious as to what you think those actually are? The impression I got so far is that people see those in all the wrong places - granted basing their point of view on publically known info only.
 
Honestly, PSP seems to be about on par with the Dreamcast...with some of the benefits and limitations of the PS2.

I'm not bashing the PSP here, (I have one on preorder), but the PSP visuals are NOT all that impressive. I was watching G4 the other day and they had a trailer of MG AC!D. I looked halfway between PS1 and PS2. I'm no graphics expert with estimating polygons and such, but the vid of gameplay was far from impressive. It looked like the DS could almost do it. In fact, gameplay wise, the DS and its touch screen would have been a better choice for the game.

I really don't see the hype of the PSP's graphical power being real, at least in regards to AC!D. Maybe Xbox has me jaded.
 
Fafalada said:
Of course people have no problem forgetting that 1st gen DC was less then 1M polygons, while PS2 will never live down the fact it started off at 2-3...
Started off? Didn't those graphics analyzer tests show that on average all PS2 games range between 2-4 million?
 
Fafalada said:
1st gen PSP titles are a lot closer to 1st gen PS2 then 1st gen DC if polygons are your only benchmark.
Of course people have no problem forgetting that 1st gen DC was less then 1M polygons, while PS2 will never live down the fact it started off at 2-3...

As for the benefits/weaknesses of PS2 - I'm curious as to what you think those actually are? The impression I got so far is that people see those in all the wrong places - granted basing their point of view on publically known info only.


Wasn't DOA2 for DC first Gen? I remember reading that it was around 3M polygons(and later when the PS2 version had 60fps cutscenes, PS2 fanboys were yelling "PS2 is already doing 6Mpps, DC can't do that, DC=Dead!).

Anywho, there's a difference between port and perfect port. SNES had a competent Killer Instinct port, Saturn had a competent Virtua Fighter 2 port, Playstation had a competent Tekken 3 port, even a competent Street Fighter Alpha 3 port. Why wouldn't the PSP be capable of a competent(not perfect) port of RE4? At least later on in its lifecycle...right now though you're comparing an early 4th Gen GC game to a system that's just been released.
 
OmniGamer said:
Wasn't DOA2 for DC first Gen? I remember reading that it was around 3M polygons(and later when the PS2 version had 60fps cutscenes, PS2 fanboys were yelling "PS2 is already doing 6Mpps, DC can't do that, DC=Dead!).
DOA2 was 2nd gen. Most high profile 1st gen DC games were mainly ports and games that started R&D as Saturn projects (Sonic Adv, VF3, Sega Rally 2, etc).

Though actually, nothing on PSP so far really looks out of DC's range. And most games don't look like they're pushing that much geometry either, Ridge Racers is the exception but other high profile games like Dynasty Warriors or MG Ac!d look like a step down from top tier launch period Dreamcast software.
 
OmniGamer said:
Wasn't DOA2 for DC first Gen? I remember reading that it was around 3M polygons(and later when the PS2 version had 60fps cutscenes, PS2 fanboys were yelling "PS2 is already doing 6Mpps, DC can't do that, DC=Dead!).

Anywho, there's a difference between port and perfect port. SNES had a competent Killer Instinct port, Saturn had a competent Virtua Fighter 2 port, Playstation had a competent Tekken 3 port, even a competent Street Fighter Alpha 3 port. Why wouldn't the PSP be capable of a competent(not perfect) port of RE4? At least later on in its lifecycle...right now though you're comparing an early 4th Gen GC game to a system that's just been released.

What's the point of a competent RE4 port for PSP, other than bragging rights for Sony fanboys? Seriously dude, I have the RE4 demo and played it this weekend with my big screen tv and home theatre, a portable is NOT the way to go for this type of game.
 
So PSP compared to PS2 has:

- Lower poly pushing power.
- Similar texture mapping power.
- Better effects/lighting.
- Less jaggies (and all games are in progressive scan).

Is that accurate?
 
I guess you could compare Ridge Racers to a late gen DC game. I'd say it looks closer to a 1st gen PS2 title, though (F355 didn't look as good as RR and it's the best looking racer on DC as far as I know). But I am no expert, I'll needlessly admit.

How about looking at GT4 Mobile, though? It looks nearly identical to the 4/5th gen PS2 game that everybody is crapping their pants over.
 
Miburou said:
So PSP compared to PS2 has:

- Lower poly pushing power.
- Similar texture mapping power.
- Better effects/lighting.
- Less jaggies (and all games are in progressive scan).

Is that accurate?
Well, there's less programmability on PSP because some effects are hardwired for "free" (like GameCube somewhat). That doesn't necessairly equate to "better" effects/lighting though, just easier to implement and less flexible. I don't think there's anything PSP can do that PS2 couldn't, and probably better if given the effort.

Also, going by the specs PSP has roughly half the polygon performance PS2 does. Not sure how this works out in real game environments though.

Really, I'm not sure PSP actually surpasses PS2 in any area visually, though it does have a much better RAM setup and audio hardware. The smaller screen makes it less of an issue though.
 
RE4 vs. SH4 said:
I guess you could compare Ridge Racers to a late gen DC game. I'd say it looks closer to a 1st gen PS2 title, though (F355 didn't look as good as RR and it's the best looking racer on DC as far as I know). But I am no expert, I'll needlessly admit.

How about looking at GT4 Mobile, though? It looks nearly identical to the 4/5th gen PS2 game that everybody is crapping their pants over.
Yeah, Ridge Racers looks quite a bit better than 1st gen DC (compare it to the 30fps Sega Rally 2 for instance), but it's sort of the exception among launch PSP software. Namco always manages to wow at PlayStation launches.

I'd actually say SCEE's games (MediEvil, WO Pure, Fired Up, etc) are looking a bit better, eaily on par with PS2 launch stuff. GT4Mobile hasn't actually been shown yet though, all shots are actually from the PS2 version so far afaik.
 
jarrod said:
Started off? Didn't those graphics analyzer tests show that on average all PS2 games range between 2-4 million?
The PA test is in a different context then numbers developers measure - it measures only visible polygons - what we measure (and is generally more important from game design standpoint) is number of polygons submitted to the T&L/graphics chip.
If you used the PA equivalent test on DC, no game would even come close to 2M.

Though actually, nothing on PSP so far really looks out of DC's range.
Which isn't unlike what happened with PS2 1st gen software ;)
Lower game budgets are apparent for most part in PSP software though - if platform takes off those may increase as well.

TekunoRobby said:
Doesn't the PSP only have 2 megs of video ram?
It's not the best analogy because it's not really VRam in the same sense it was on PS2 or DC.

Miburou said:
- Lower poly pushing power.
- Similar texture mapping power.
- Better effects/lighting.
- Less jaggies (and all games are in progressive scan).
Is that accurate?
That's a comparison of RidgeRacer games, not respective hardware. :) (except the PScan part :P).
 
Amir0x said:
More like 8!
No that definitely can't be. Well unless of course there's an official document stating otherwise. If it were 8 then the texturing in these launch games would definitely be a hell of a lot better. Hell it would even better than what the PS2 can offer.
 
dark10x said:
You act as if Resident Evil 4 is some new benchmark in visuals. I'll admit, I was almost expecting it to be just that...but based on the demo, it's nowhere near what I had hoped. There are plenty of games on the GC that stand above RE4 technically...

PSP could most certainly handle a decent rendition of the game, though. I'd imagine that you could take the PS2 port and scale that down even more. It certainly wouldn't be as nice looking by any means, but it's possible. Not a good idea, though (why would you want to play RE4 on the go?)

Oh, and people HAVE already asked for a new DMC on PSP...and they are getting one. Silent Hill, though, is an even worse option for PSP than RE is. SH relies so heavily on atmosphere that moving it to a portable machine would simply destroy the experience. Silent Hill has no business on portable machines...

I think you should hold off on being to sure of your opinion, until the title is released and you see more of the game on your T.V.
 
I believe current RAM configuration is 32 meg SDRAM and 4 meg of embbedded RAM (with 2 of that used for video, 2 for sound). And S3TC licensed for texture compression. Correct?
 
kaching said:
I believe current RAM configuration is 32 meg SDRAM and 4 meg of embbedded RAM (with 2 of that used for video, 2 for sound). And S3TC licensed for texture compression. Correct?

The SDRAM is of the DDR flavor (data signalling rate is 2x the base clock and the address signalling rate).
 
OG_Original Gamer said:
I think you should hold off on being to sure of your opinion, until the title is released and you see more of the game on your T.V.

I don't expect the final game to look all that much different than the demo...do you?

I mean, I thought it looked better than it does prior to playing it. Having viewed it on my own TV in 480p, though, I'm disappointed in it (visually). It's nowhere near as detailed as I had expected.
 
Why the long face Pana? I didn't mean it's a bad thing, the way memory subsystem works in PSP is a step up from PS2.
 
dark10x said:
I don't expect the final game to look all that much different than the demo...do you?

I mean, I thought it looked better than it does prior to playing it. Having viewed it on my own TV in 480p, though, I'm disappointed in it (visually). It's nowhere near as detailed as I had expected.

Well based on the vids IGN had of the latest build, its more detailed then what I thought would be. I wish the vids were back up already but Matt said they won't be back up until later this week. Hopefully!
 
Fafalada said:
Why the long face Pana? I didn't mean it's a bad thing, the way memory subsystem works in PSP is a step up from PS2.

Knowledge is power my friend. I want to know... I want to know how the VFPU works, how the VRAM is a step-up from PlayStation 2 :D.


lamberter3.jpg


"I am curious about how it happened. Do you know ? No ? I thought so, but it is always best to ask."









(no, I do not trafficate in information, I love technology in itself :))
 
RE4 with the graphics the GC version I think would be impossible. RE4 with the PS2's version graphics could be possible. Oh and btw Jr. was banned? What a loss!
 
OG_Original Gamer said:
Well based on the vids IGN had of the latest build, its more detailed then what I thought would be. I wish the vids were back up already but Matt said they won't be back up until later this week. Hopefully!

In what way? The forest areas looked pretty thin. Flat tree borders, little vegetation, and blurry ground textures (plus, the game is quite grainy). I dunno what I expecting, but the end results certainly didn't match whatever that was...
 
ourumov said:
What do you mean by this ? Can PSP adress textures from main RAM ?

That would be a HUGE step-up IMHO...

Wait... maybe the VRAM can be locked in part as a cache and you can do Virtual Texturing there like you do on GCN.

Say: you can lock a certain portion of the e-DRAM and set it as Texture Cache: the inverse of havign a cache and locking part of it as Scratch-pad RAM.

Remember Ourumov, Fafalada did not mention the GCN when he made that statement :D.
 
I really don't see the hype of the PSP's graphical power being real, at least in regards to AC!D.
Well, it doesn't help that Acid is one of the more meh looking launch games. Ridge Racers and Hot Shots Golf are probably the two best looking games, in many ways really close to PS2 versions of these games, and better as far as image quality goes.

Started off? Didn't those graphics analyzer tests show that on average all PS2 games range between 2-4 million?
Aside of measuring only displayed polygons, which as Faf said, is not what devs quote, those measured numbers were averages over time, not peaks (again, devs almost always quote just peaks)
 
dark10x said:
In what way? The forest areas looked pretty thin. Flat tree borders, little vegetation, and blurry ground textures (plus, the game is quite grainy). I dunno what I expecting, but the end results certainly didn't match whatever that was...

I'm thinking of the indoor areas that were shown in the vids, yeah it would have been nice to see blades of grass. I guess thats the price you pay for having so many characters on screen at once.
 
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