I apologize for the thread derailment here, but I really need to say something.
I honestly mean no offense to the 1.6 players posting here, in fact I actually applaud you guys for sticking with the original CS for so long, but if it was the goal of the 1.6 community mainstays here to paint your community in the worst possible light, then mission accomplished.
I'm guessing you could probably give two shits, but if you're wondering why the CS community have such a shitty reputation for being assholes (which, for the record, I have only come across once or twice in my time with either iteration of CS) you need look no further than this thread. People are trying to talk about updates to Source, a game which the 1.6 community likes to remind us all on a relatively constant basis that you never touch (or soil your eyes by even looking at) and yet you feel the need to come in here and bitch about changes that have absolutely zero effect on you. Nearly every other post is an anti-Source "Here's why you're a fucking loser if you suggest any changes to the CS formula at all." Christ, even the Halo community was open to compromise
Eventually
.
Don't get me wrong, I understand that CS is essentially the poster child for the modding community, what it represents and what it's capable of (creating a world-wide phenomena, as well as a game that helped define what a online PC gaming is and helped pave the way for console gaming). I also understand the love for the game and that sense of community you have, especially since you guys get (and have gotten) a lot of grief for latching onto a game who's time in the lime-light has long passed.
I'm not saying every one of you who avidly plays 1.6 and has posted in this thread have represented your community in a bad way, I'm just saying that very few of you have made any attempt to actually convince people why 1.6 is "superior" without coming off, frankly, like a douche. If someone suggests CS should get...I don't know...regenerating health, instead of saying to them "What? So it can become a pussy-ass Call of Duty clone for the poor little 12-year-old console gamers? Please." you just tell them "Well, CS is known for it's round-focused elimination gameplay, adding regenerating health would more than likely take away from that, and matches would probably become overly long campfests or waiting-games. The game's just not built for it."
I completely understand the idea of being a 1.6 purest, I'm sure that most of the people here on GAF have some iteration of a franchise from their past that they can always go back to or have some of their fondest gaming memories of playing and have his/her feelings about how its the "best" in the series, but I don't see how coming in here and lighting a-flame anyone who praises Source's virtues really accomplishes anything at all, aside from further condemning then 1.6 community's less than stellar mythical reputation.
I call bullshit on that.
Who are you kidding? Yourself?
Do you think community reputation matters more than integrity?
You should be pretty damn sure that if a game, or whatever else, has a healthy community they will speak out against any changes for the worse that are done.
If Valve decides to fuck up the formula even more, you should be expecting that it's gonna be trashtalked to. After all, people want a good "Counter-Strike 2", not anything alike the piece of shit excuse of what could just as well been a console fps that CS:S is.
About the communities. Absolutely ridiculous.
People have, par exemple, stated that they believe the hitbox is terrible in Source.
It was catered to people who were bad at these types of games instead of building on what Counter-Strike is.
You might as well have added just as you said, regenerating health, while doing these other changes. It's a fucking joke.
Look at what perserverance created for the Quake community.
Instead of a horrible new installment they got Quake Live.
(and Q4 actually became better as time passed instead of becoming worse like CS:S)
I call bullshit on that.
Who are you kidding? Yourself?
Do you think community reputation matters more than integrity?
You should be pretty damn sure that if a game, or whatever else, has a healthy community they will speak out against any changes for the worse that are done.
If Valve decides to fuck up the formula even more, you should be expecting that it's gonna be trashtalked to. After all, people want a good "Counter-Strike 2", not anything alike the piece of shit excuse of what could just as well been a console fps that CS:S is.
About the communities. Absolutely ridiculous.
People have, par exemple, stated that they believe the hitbox is terrible in Source.
It was catered to people who were bad at these types of games instead of building on what Counter-Strike is.
You might as well have added just as you said, regenerating health, while doing these other changes. It's a fucking joke.
Look at what perserverance created for the Quake community.
Instead of a horrible new installment they got Quake Live.
(and Q4 actually became better as time passed instead of becoming worse like CS:S)
I call bullshit on that.
Who are you kidding? Yourself?
Do you think community reputation matters more than integrity?
You should be pretty damn sure that if a game, or whatever else, has a healthy community they will speak out against any changes for the worse that are done.
If Valve decides to fuck up the formula even more, you should be expecting that it's gonna be trashtalked to. After all, people want a good "Counter-Strike 2", not anything alike the piece of shit excuse of what could just as well been a console fps that CS:S is.
About the communities. Absolutely ridiculous.
People have, par exemple, stated that they believe the hitbox is terrible in Source.
It was catered to people who were bad at these types of games instead of building on what Counter-Strike is.
You might as well have added just as you said, regenerating health, while doing these other changes. It's a fucking joke.
Look at what perserverance created for the Quake community.
Instead of a horrible new installment they got Quake Live.
(and Q4 actually became better as time passed instead of becoming worse like CS:S)
I call bullshit on that.
Who are you kidding? Yourself?
Do you think community reputation matters more than integrity?
You should be pretty damn sure that if a game, or whatever else, has a healthy community they will speak out against any changes for the worse that are done.
If Valve decides to fuck up the formula even more, you should be expecting that it's gonna be trashtalked to. After all, people want a good "Counter-Strike 2", not anything alike the piece of shit excuse of what could just as well been a console fps that CS:S is.
About the communities. Absolutely ridiculous.
People have, par exemple, stated that they believe the hitbox is terrible in Source.
It was catered to people who were bad at these types of games instead of building on what Counter-Strike is.
You might as well have added just as you said, regenerating health, while doing these other changes. It's a fucking joke.
Look at what perserverance created for the Quake community.
Instead of a horrible new installment they got Quake Live.
(and Q4 actually became better as time passed instead of becoming worse like CS:S)
Actually, I don't play CS anymore, but I can tell you that I always played 1.6 over Source.
Also, what is it with the idea that those who like 1.6 play Source? I have never in my life met any of these mythical creatures who whine about Source and then play it.
Actually, I don't play CS anymore, but I can tell you that I always played 1.6 over Source.
Also, what is it with the idea that those who like 1.6 play Source? I have never in my life met any of these mythical creatures who whine about Source and then play it.
Mostly because source is an abomination of what made the original great and it's shameful that it carries the same name. Don't get me wrong I played a lot of source too, but it quite literally is in no way an improvement over the original and is generally a different game. It's prettier - that's about it.
Also achievements can go die in a fucking fire. Not just for CS but for every game in general.
1.5 netcode was really good, 1.6 fails in that regard. 1.6 core game play is fine. Smokes were improved, and galil, and famas were much needed additions. Unless you are one of those people who misses their precious awp quick switching. :lol
1.5 netcode was really good, 1.6 fails in that regard. 1.6 core game play is fine. Smokes were improved, and galil, and famas were much needed additions. Unless you are one of those people who misses their precious awp quick switching. :lol
I don't agree. The 1.6 netcode is actually way better than most games, under the right circumstances. That is if the server is running at 500fps/1000fps and you have a decent ping time to the server, as long as you have under 25 ping it's a lot better I think. Imo it's good that low ping is an advantage instead of it all being a lottery.
CS:S once again failed in this regard compared to both 1.5 and 1.6
I don't agree. The 1.6 netcode is actually way better than most games, under the right circumstances. That is if the server is running at 500fps/1000fps and you have a decent ping time to the server, as long as you have under 25 ping it's a lot better I think. Imo it's good that low ping is an advantage instead of it all being a lottery.
CS:S once again failed in this regard compared to both 1.5 and 1.6
I imagine there will be plenty of people raging on this, so it'll get fixed.
Also I understand the achievement sounds and shit in TF2 cause it really doesn't matter, but having the achievement cheer in Counterstrike?
Sound is so important in that game, I'm surprised that actually made it into the public beta.
Not that I play CSS much at all, but even a relative outsider can tell some of those achievements (shoot 14 windows in a round??!) are just stupid.
I thought Valve had learned from TF2 that achievements need to highlight proper gameplay or introduce different ways of playing effectively, not to run around like an asshat destroying the scenery.
I suspect this beta will be extended for further adjustments.
It would be more likely in CS2 or whatever, but character customisation really is the big thing in MP games these days, so yeah I think you're right on the mark lol.
I imagine there will be plenty of people raging on this, so it'll get fixed.
Also I understand the achievement sounds and shit in TF2 cause it really doesn't matter, but having the achievement cheer in Counterstrike?
Sound is so important in that game, I'm surprised that actually made it into the public beta.
Not that I play CSS much at all, but even a relative outsider can tell some of those achievements (shoot 14 windows in a round??!) are just stupid.
I thought Valve had learned from TF2 that achievements need to highlight proper gameplay or introduce different ways of playing effectively, not to run around like an asshat destroying the scenery.
I suspect this beta will be extended for further adjustments.
All valid common sense complaints. I despise achievements myself. But they bother me far more when they interrupt and interfere with the single player experience. But some of these achievements are downright dumb to have in a multi-player game where teamwork is of the utmost importance. I need my teammates watching long hall not trying to break the last window they need for a stupid achievement.
And from what I've seen the kill cam only zooms in on the guy that killed you. It doesn't show him killing you from his perspective. So it's completely useless. Hopefully it can be disabled. Maybe it can be now but i will leave it running in case a bug pops up I can report to Valve.
Heres what the next cs needs.
Bullet drop for sniper rifles
get rid of the ability to quick scope
Ability to climb and boost over objects
Some light sprinting
Attachments such as grips, silencers, and laser sights
leaning from cover
and better hit boxes
Wow, I played the Beta a bit today and I love it! Feels like a brand new game. Love the little end of round MVP, all the little stats, and the menus and everything look really sleek. Makes CS a lot more accessible, which is a good thing.
Heres what the next cs needs.
Bullet drop for sniper rifles
get rid of the ability to quick scope
Ability to climb and boost over objects
Some light sprinting
Attachments such as grips, silencers, and laser sights
leaning from cover
and better hit boxes
Counter-Strike is an arcadish FPS with recoil and a bullet spray that is wilder then most games. Bullet drop? The maps are tiny and designed for 5 vs. 5. Even if you had some kind of bullet drop the maps arent big enough.
Quick scoping, strafe jumping, no leaning, quick flicking your shots is entirely what CS is about. It is a street fighter version of shooters with heavy recoil and bullet spread. You are trying to take Mike Tysons Punch Out and turn it into Fight Night.
Heres what the next cs needs.
Bullet drop for sniper rifles
get rid of the ability to quick scope
Ability to climb and boost over objects
Some light sprinting
Attachments such as grips, silencers, and laser sights
leaning from cover
and better hit boxes
Heres what the next cs needs.
Bullet drop for sniper rifles
get rid of the ability to quick scope
Ability to climb and boost over objects
Some light sprinting
Attachments such as grips, silencers, and laser sights
leaning from cover
and better hit boxes
Heres what the next cs needs.
Bullet drop for sniper rifles
get rid of the ability to quick scope
Ability to climb and boost over objects
Some light sprinting
Attachments such as grips, silencers, and laser sights
leaning from cover
and better hit boxes
Yeah, absolutely not. Realism can die along with achievements and everything else in the "things that don't belong in CS" fire.
KISS is the supreme rule in creating a genuinely competitive game, and it's something 1.6 (we're just gonna call it 1.6 for reference purposes, 1.3/1.5 fanbois) did extremely well. Simple mechanics, simple premise, simple map design. Your refinement of those simple mechanics and your understanding of how they interact with each other and with other players to create an endless amount of unique situations is what made the game great. It wasn't graphics, it wasn't achievements, it wasn't stat tracking or anything else Valve has since added to the game. The strategy and nuances in really understanding the flow of the metagame goes so far beyond just pointing and shooting guns. The chess-like nature of the game has already been gutted and adding new "features" isn't going to help.
Maybe I'm just romanticizing it, but Source never hit it where you could feel the pulse of everything working perfectly, of being aware of all the different gears that go into making the clock tick and just how you can affect it, and then being able to execute on it.
Call it lame if you want, but that was good gaming, and whether or not you want to admit it they did lose all of that just so that Joe Blow can run and gun with his AK-47. I'm not mad or bitter, it's been a very long time since I've played any version of CS and God knows 1.6 is still around and will continue to be around for a very long time. It's just such a shame to see the continued development of the game moving so far away from what made it good in the first place.
Heres what the next cs needs.
Bullet drop for sniper rifles
get rid of the ability to quick scope
Ability to climb and boost over objects
Some light sprinting
Attachments such as grips, silencers, and laser sights
leaning from cover
and better hit boxes
Yeah, absolutely not. Realism can die along with achievements and everything else in the "things that don't belong in CS" fire.
KISS is the supreme rule in creating a genuinely competitive game, and it's something 1.6 (we're just gonna call it 1.6 for reference purposes, 1.3/1.5 fanbois) did extremely well. Simple mechanics, simple premise, simple map design. Your refinement of those simple mechanics and your understanding of how they interact with each other and with other players to create an endless amount of unique situations is what made the game great. It wasn't graphics, it wasn't achievements, it wasn't stat tracking or anything else Valve has since added to the game. The strategy and nuances in really understanding the flow of the metagame goes so far beyond just pointing and shooting guns. The chess-like nature of the game has already been gutted and adding new "features" isn't going to help.
Maybe I'm just romanticizing it, but Source never hit it where you could feel the pulse of everything working perfectly, of being aware of all the different gears that go into making the clock tick and just how you can affect it, and then being able to execute on it.
Call it lame if you want, but that was good gaming, and whether or not you want to admit it they did lose all of that just so that Joe Blow can run and gun with his AK-47. I'm not mad or bitter, it's been a very long time since I've played any version of CS and God knows 1.6 is still around and will continue to be around for a very long time. It's just such a shame to see the continued development of the game moving so far away from what made it good in the first place.
Well, I've had that feeling pretty much anytime I've entered a server and my ping was 50 or lower. I end up killing 7+ ppl per round with my AWP. And I'm a jumper....(so what!). I know the "real" pro's peak but there's been plenty of times where I've owned the cevo "pro's". Me + >50ping + headphones + my logitech g5 v2 (with 1:1 pixel mapping) = perfect.
Meanwhile, I had no problems transitioning to Source and I will continue to enjoy it. I've been waiting for them to give CS:S the same updates Day of Defeat: Source got, and despite the beta being way more buggy than I initially expected, I am happy at the additions.
I suppose I can see why 1.6 diehards get so angry at Source. Valve has had a history of ignoring the "professional tournament scene" that usually forms around their multiplayer offerings - it wasn't until somewhat recently that Valve finally began putting in convars for "Professional" clans and the like (for class restrictions, etc.).
Clearly, some people take their Counter-Strike very seriously even if Valve apparently doesn't. But you have to ask yourself: Are you maybe taking Counter-Strike too seriously? I've spent a good portion of time behind the wheel of both CS 1.6 and CS:CZ, but once I had a computer that could run CS:S smooth enough, I haven't looked back.
As somebody who has been on both sides of this fence... all I have to say is: get over it.
I still don't understand why Valve hasn't officially supported Surf maps. They are clearly the greatest fucking thing to come out of Counter-Strike and there were some badass ones that came out for Source as well.
As do the people that use this as a defacto response every time someone points out that CS:S was a step backwards for the game, and go on to write an equally long winded reply about how they played 1.6 and CZ (lol), and like CS:S just fine, thus it must be fine.
I have Steam installed on both my home and work computer, installed the beta last night at home, but it wont let me install it at work even though its the same account. Odd.
I tried CS 1.(something) back in the day. My first game was on a Giant Lego Map with very little gravity and knife fighting only. I quit and went back to Wolf:ET...
I have Steam installed on both my home and work computer, installed the beta last night at home, but it wont let me install it at work even though its the same account. Odd.
You would probably still get your ass kicked yeah. Allthough CS:S pubs isn't that bad I reckon. I'm not great at CS and I still usually end up somewhere in the top 5. I encourage people to try it out, it's a damn fun game.
Nah I just want the game to be more tactical. I like the recoil in cs but I think the game gets stale fast. Most of the time I only see 24/7 dust maps and silly server mods. I actually don't like cod's unrealistic weapon accuracy. Quick scoping with the awp is a stupid exploit that ruins the overall tactical feel of the game.
I still find CS impossible to get into. Played 3 games, got called a noob, ragequit. Maybe if there was a training wheels version, I would give it another chance.
I still find CS impossible to get into. Played 3 games, got called a noob, ragequit. Maybe if there was a training wheels version, I would give it another chance.
It would be nice if valve went back to their maps and added in more geometry and polys to make the world feel fresh again, release it as a HD pack or something that works with the beta so we can get some bloom and shit included also. it needs to be official otherwise no servers would use it enough.
Achievements and adjusted softer lighting and shadows is nice but CSS still feels very out of date now, think I played it dry over the first 2 years of owning it.
I still find CS impossible to get into. Played 3 games, got called a noob, ragequit. Maybe if there was a training wheels version, I would give it another chance.
What Valve should do is make a new Counter Strike that can fight against MW2, the new Medal Honor, etc...
I LOVED CS1.6 (CSS not so much...). They should work on that further. I bet they could sell, even if the name (Counter Strike) might not sell as much as it would a few years ago.