Just played this for about an hour and i'm enjoying it so far. There is a lot to like about this game but it also has some issues.
On the positive side, the presentation is really nice: fresh lovely visuals and animations, nice music and neat design. Also, the controls are nice and the gameplay is simple but fun. The switch between different views works well.
On the downside, i firmly believe that anything procedurally generated will almost never be a good as hand made levels. In a game like this, it will most probably result in levels being too similar and simple. In fact, it already feels like i have been playing the same level over and over, even after an hour of playing.
Also, the stealth doesn't really work as hoped. Once you start shooting, generally, most guards are alerted. Surely there must be a way to move through the levels in a more stealthy way, taking out soldier by soldier in a more tactical and satisfying approach? Maybe i haven't found the correct way of playing yet.
All in all, i feel this game has a lot of potential but is held back by being procedurally generated instead of hand made. I would have loved a proper stealth game with these visuals, controls and gameplay mechanics. But i'm glad i bought it and i look forward to playing more.