Mr. B Natural said:
Well, sentences end with periods.
Brainless games don't need safe sequels. Why? Cause there's nothing to them - thus brainless. They rely on repetition. So, add a safe-sequel to repetition and you get...I can't finish this sentence because I can't think of anything. Where's the nuance in Crackdown 2? Where's the discovery? Where's the wow?. At what point in this game was my synapse suppose to react to anything?
This isn't mario galaxy for example that is such a wide and open concept that the designers can come up with lots of different ways to use the concept to make discoveries, "wow" factors, clever ideas and other things that actually make the player react to stimulus. Safe sequels to games like that are perfectly fine. Not optimal, but passable.
I got to play the game for 30 minutes and I was already "going through the motions" after about 1 minute of it. 1 effing minute. That's a new record in stupid mindless gaming. Crackdown 2 has zombies, and I'm a zombie while playing it.
If you got OCD, then this game is great. It's another kitchen that needs cleaning. Somebody took the kitchen you already cleaned a few years ago, messed it up and took yet another nearly identical big dump into the middle of it. Give these guys 60 bucks and here's your mop again. You're already a pro at it, so get to work, soldier. Shit stinks to me.