Crash Bandicoot 4: It's About Time PS5 Version Gameplay and Loading speed

faisalasif

Member
HI, Everyone Just received an early Crash Bandicoot 4: It's About Time PS5 review code. So, Here is short gameplay on 4K 60FPS Auto HDR (if you have an hdr device).

Features:

Native 4K 60FPS
File Size: 23GB Compare to PS4 which is 45GB
adaptive triggers
enhanced 3D Audio


Gameplay:




PS: Special Thanks to Activision for providing the early review code.
 
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It's not native 4K, Digital Foundry found the title goes under 4K.

File size improvements are very impressive.
 
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Load speeds are a bit long. I'm guessing it still uses the CPU to handle I/O (like PS4 games do)

That file size reduction is amazing.
 
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It's not native 4K, Digital Foundry found the title goes under 4K.

File size improvements are very impressive.
I'd say it's still native 4K. There is just a DRS in place, just in case. And even at its worst scenario, if it drops from 2160p to 2088p in one scene, I'd still count it as native 4K.

Without a DRS in place, frame rates will have to be compromised. Now it's the resolution that takes a hit for a second or two -- which is 100% the better option.
 
HI, Everyone Just received an early Crash Bandicoot 4: It's About Time PS5 review code. So, Here is short gameplay on 4K 60FPS Auto HDR (if you have an hdr device).

Features:

Native 4K 60FPS
File Size: 23GB Compare to PS4 which is 45GB
adaptive triggers
enhanced 3D Audio


Gameplay:




PS: Special Thanks to Activision for providing the early review code.


I don't understand what you mean by "Auto HDR", thats an Xbox thing and you said you are playing on PS5. It doesn't have HDR as far as I can see from searching just there, so if you have an HDR display its best to turn off HDR in the PS5 settings before you play a game that doesn't support HDR, otherwise you are just raising the black level and doing other suboptimal things to the image.
 
Dat file size. Good stuff.
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