So based off some of the good words in the other Crash thread, I've tried out Twinsanity. It's got references to older games which is nice. Also has funny dialogue. But it sure controls shit.
The game is hard but I think it is due to the controls, physics and camera that just suck. I'm a few levels in. The environments are of course quite bland, but I give the developers credit on this interesting Cortex/Crash dynamic. It sure is annoying and I'd prefer pure platforming with Cortex as the final enemy, but hey it mixes things up a bit so credit for that.
In terms of level types maybe I've misunderstood but it seems to be a mixture of narrow Crash and Mario 64 style levels with gems in this being like stars in Mario (multiple in each level). I've got 1 crystal though so don't know what that's about. Also kind of weird how each level transitions seamlessly into the next (I guess there will be a level select eventually?), although I suppose that is a plus in helping the pacing seem like an action game, definite Jak & Daxter influence.
I don't think I'll be able to continue with this, but I'll give it a shot.
Not being able to skip cutscenes is a disgrace. The dialogue is good as I mentioned before, but dying a lot means having to hear the same thing over and over and over.
Finally why did they change some of the sound effects? Some are exactly the same as traditional Crash (Uka Uka, apple collection, crate smashing, TNT) but some have been changed (Crash's spin, getting a life, getting a crystal). Very annoying, alongside the depressingly bad music.
One of the most telling things about the difference between a good and bad developer is how the PS1 Crash games look visually better than the PS2 ones.
Anyway I'd like to hear from others who've played Twinsanity?
We got Pandemonium on Steam a few days ago. I would like to see Crash on Steam.
Will never happen.
Thanks for reminding me of Pandemonium that's a game I haven't played since the PS1 days.
OP said:
Mark Cerny's pitch (around 2000/"Crash's first free-roaming outing)
Just noticed this and never knew about it before. What could have been...