Jimnymebob
Member
Screenshots and/or specific examples of what you mean?
Native Fortress was one I think. The level was full of slippery slopes that sent you straight into flames and raising spike pillars.
You've got to be kidding me. I mean......wow. Just wow. Come on guys, back me up here. Even if you think the game can get quite hard you've got to admit those stages are not even close to difficult. At all. And lol at those stages being unfair. Even Doulder Dash where you're running towards the screen gives you more than enough time to see when you've got to jump. Get better skills and reflexes.
Even Twinsanity, which is a game I adore, is a game that has more "unfair" aspects to the level design. Much more actually. Crash 1 is a lot of things. Unfair it is not.
Boulder Dash was easy enough. Lost a life because I didn't jump far enough on those stone platforms right before the end of the level. Keep in mind though I've never played Crash Bandicoot 1 before, so this is a completely fresh experience to me, and the lack of the slide and body slam is awkward to get used to. And keep in mind that I've beat Crash Twinsanity 100% at least 4 times, because I'm familiar with it. I obviously didn't do it on the very first time I played on the game though, because I wasn't familiar with it.
But yeah, everyone here who played the game obviously did a flawless run of it the very first time they played it right?
And to the bolded, really?