Kadayi
Banned
Yeah I did create it, cost me 250 bones. Then some other fucker owns it.
Hopefully someone in your family or extremely loyal I hope
Still it will mean way less entitled Counts in your Court
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Yeah I did create it, cost me 250 bones. Then some other fucker owns it.
Wait, I did own it. I was trying to give a duchy to just anyone (my son). They needed to hold a lesser title before they could become a duke it seems.Hopefully someone in your family or extremely loyal I hope
Still it will mean way less entitled Counts in your Court
That's interesting. It's sort of difficult to see how your realm is organised. It needs a better tree view so you can at a glance see who is in charge of what.
Wait, I did own it. I was trying to give a duchy to just anyone (my son). They needed to hold a lesser title before they could become a duke it seems.
Wait, I did own it. I was trying to give a duchy to just anyone (my son). They needed to hold a lesser title before they could become a duke it seems.
Thanks. Learnin 'bout games. Learnin 'bout history.You can switch between viewing modes so that you can see different levels of your realm. So, for example. you can view duchies.
The county/duchy/kingdom dynamic can take a little bit of getting used to when you are new but is fairly straight forward once you get your head around it. Basically in terms of size and power the order goes kingdom > duchy > county(there's also empires and baronies on opposite sides of that but you don't need to worry too much about those right now). A kingdom is a collection of duchies and a duchy is a collection of counties.
It's about managing who you are directly responsible for. If a county isn't part of a formalised duchy then they are direct vassals of their King. Creating a duchy is sort of like being a manager and appointing someone as a team leader so they are then responsible for the people within their group rather than them all directly reporting to you. There's advantages to having more people directly reporting to you, there not being a middle man means their taxes go directly to you but as you have seen there's also disadvantages as it means more people that you have to keep happy. There's not a right or wrong answer about how to manage it as such. Although there is a vassal limit that you will want to stay under so you don't start incurring penalties.
Yeh the duke should be someone that's already a count within that region.
Yeah, you need to basically be feudal versus tribal to have set primogeniture (and it was the case in CKII) so you need to work up the crown authority under realm. Because otherwise you're lumbered with Gravelkind. It's largely why the Vikings floundered because one guy would get super-powerful, die and then his realm would shatter between his kids, and then rinse repeat if they didn't then fight amongst each other for dominance. On the flipside annoying as it is, inevitably the cream rises to the top. The key is obviously to ensure you get some great congenital traits born into your offspring so they're all double hard bastards (figuratively and literally) then: -
It seems you now swap in-game to different characters easily enough, so you're not necessarily lumbered with that godawful first pancake of a son anymore when you'd rather play as one of the other ones (as long as they are landed). At least from what I saw on a Stream (need to test myself).
I don't know if it is different for other cultures or not, but for the Welsh at least, in order to have primogeniture law, you need to have the primogeniture innovation, which is part of the late medieval era. The late medieval era cannot be reached until at least 1200 AD, the game says.
And I'm just loading up CK2 right now, at a 867 start, and as the same nation in CK2, in order to have primogeniture, I just need Late Feudalism Administration law. In order to pass that law you just need legalism of 3.
So in CK3, as the Welsh at least, you are looking at probably close to 400 years after early start, vs however long it takes you to get to legalism 3 in CK2.
Unless I'm missing something.
Oh man I can't wait to show this to my sister-wife-cousin.
Tinder for the Middle Ages
I haven't had any random religious behaviour in my playthrough so far. Is it possible for you to post a screenshot of the political situation in Iberia at the time you have this issue?Is anyone else having some weird issues with religion in their campaign? I'm doing a run with Portugal into Hispania and pretty much after 100 years into the game literally every other iberian catholic kingdom converted to the local variation of Islam regardless if they're doing good or bad. Same thing happens after my character would die and have my kingdoms split between my heirs pretty much anyone not controlled by me would instantly convert. It also pretty much happened to every kingdom created after a successful crusade. I think once the AI gets the local rebellion options they pretty much default to the option to convert to the local religion to avoid the popup of rebel stacks.
I haven't had any random religious behaviour in my playthrough so far. Is it possible for you to post a screenshot of the political situation in Iberia at the time you have this issue?
hm it does seem a bit weird but I think you might be right about the ai doing some fuckery to avoid rebellion. In my current playthrough I have seen the ai doing some pretty weird stuff at times, so I guess the game still needs some ironing out in this department.Political
https://ibb.co/BTqVCWL
Religious
https://ibb.co/pRjrPMY
This is from the last save point i had available. Not long before this islamic Castille existed but ended up splitting into several smaller counties which got swallowed up by others. Also if you're playing with ironman turned on don't directly exit to desktop as it doesn't save properly. I ended up with 2 saves of mine deleted and losing several hours of progress into this campaign.
Yeah the starting stats for rulers and their popularity with other NPCs will vary, but the game seems to create the same marriage options everytime. I'm not sure why that is though. But I've been using it to my advantage when making a start. If my ruler has shitty traits or has gone into the wrong lifestyle tree I will just restart the game to see if I can get something better.I was trying out the 867 start Ireland which I must admit is a slog because you've got very little in the way of money and your only real option is to forge some quick alliances ASAP and raid the hell out of everyone else. However, on the positives, it does allow you to have 4 wives, so a good opportunity to get some positive congenital traits. One thing I didn't realise until a fair way in though is that unlike in CKII where you basically had a wife and 3 concubines, these are all wives and you are free to select your primary from amongst them in terms of which one assist your court in terms of bonuses. Bear in mind it will piss off whomever the incumbent wife is, but worth knowing if you've married yourself a lowborn genius.
Oh yeah also had my first case of a family member deciding to keep it in the family...you'd think with a cousin or his sister, but nope...with him own mother...
Also as I like to noodle one thing I discovered is that albeit every time you start a new game, your characters stats and makeup will vary, that's not necessarily the case with the NPCs. Whenever I was looking to get in some extra wives for the inheritable traits. The same faces kept cropping up again and again with the same stats.
Yeah the starting stats for rulers and their popularity with other NPCs will vary, but the game seems to create the same marriage options everytime. I'm not sure why that is though. But I've been using it to my advantage when making a start. If my ruler has shitty traits or has gone into the wrong lifestyle tree I will just restart the game to see if I can get something better.
If you are ever looking for a more cheesy route to take I would recommend putting at least one point into the Stewardship ability ""Golden Obligations". It allows you to use your hooks on people for money. Kind of like a random except with secrets instead of people.It certainly can be played for sure. As I like to noodle I started from the same position on a different ironman and swapped out my dopey queen for a better option ASAP. Totally worth her anger just for the incredible Stewardship boost or her replacement coupled with random stewardship bonuses every so often to county construction rate and random cash drops (50 Gold surprise when I'm barely make 1.3 a month ). Also despite being martial prowess I opted for Intrigue so I could chase that 30% + fertility bonus plus the 20% from the Temptation focus, going to hold out and get a couple more before either switching back to martial or something else.
I've gotten into sending my unwanted courtiers out to fight as champions as well. It's a good way of thinning the herd.
If you are ever looking for a more cheesy route to take I would recommend putting at least one point into the Stewardship ability ""Golden Obligations". It allows you to use your hooks on people for money. Kind of like a random except with secrets instead of people.
Best part is you can combine that with fabricated hooks. So you can literally make shit up about people and then make them pay you to make it go away. It's fantastic. It's how I have been doing my Austria playthrough the past few days. I have built up a fortune of over 2k gold from just blackmailing people for cash and spent all of it improving my armies and buildings. So even though everyone hates me I have the largest army aside from the Emperor himself so they can't do shit about it lol
So my first ruler unified Ireland and became the High King, but since then the Kingdom of Alba keeps on declaring war on me and eating up my holdings starting from Ulster.
What are the available counter-measure here, bearing in mind that they have 2X the number of troops I have ?
1. Assassinate their ruler. That will likely divide their realm up.
2. Form an alliance with a marriage with someone you can call in to help. Wales, England or the Norse.
3. If you have the cash consider mercenaries.
4. Send out for some good Knights/Champions. You change whose leading an army at different times btw. So say for instance you've got a great on the field guy use him when attacking, then when you're sieging a castle, switch to your siege expert to speed up the time. Similarly, there are people with better abilities for attacking across rivers etc.
Useful Youtube vids for new players
Playing as my third generation, I began understanding alliances and the power of marrying kids off into powerful families, how to declare war without a casus belli through fabricating one, and began my conquest. Funny enough, one of my brother became my closest Ally after I began claiming more land with each war, but when he died, his kid became my rival - forcing me to kill his son.
Sometimes they've just gotta go.
I'm hard-pressed to think a family member whose untimely demise I haven't engineered tbh. My latest approach is to make the dynasty male dead weight who are usually shit in a fight, champions in my army on the basis that they'll either get gud or get killed. I may have lost that first pancake son of mine a couple of times doing this, which miraculously benefits his more capable sibling with better stats who I judiciously held back.
JFC, thank goodness I got tired of the game after my 8th or tenth generation - I think I'd easily add another 50 hours and destroy my entire life over it :|
The Dark Ages are dope. I started as Ragnar's son Bjorn Ironside but I unfortunately didn't begin with one of the invasions of the British Isles. While my brothers took over duchies, it only took me one county to form the Kingdom of Sweden. I then had the option to add Scandinavian Elective to the succesion law and, although it might have been a mistake, I thought it was too unique not to go with for the roleplaying value. I suspect there should be a way to manage the elections where it might overall be advantageous to future successions.
I then mostly raided and helped out my allies with their own wars of conquest in Britain. One of my own vassals got a toehold in Wales, which I used as a staging ground to take the duchy of Gwynedd. I eventually reached the Exalted Among Men Prestige tier and declared an Invasion on the Kingdom of England. Time was against me because my ruler was in his 70s and the enemy had my son and heir in prison, meaning the war might have immediately ended in their favor if Bjorn died while they had my next character captive. They also had help from Charles the Bald of West Francia but I had enough gold from raiding and sieges to hire the best mercenary company available twice. Unfortunately the Catholics have mostly taken back their lands from the Norse invaders but I'm set up in a pretty strong position to start forming a nice Empire. I'm set to pass everything to my only son on the next succession but if Confederate Partition starts giving away kingdoms, I might just go for the Dynasty of Many Crowns major decision, as that looks like a pretty strong permanent bonus.
So, I dunno if i'm blind or not, but have minor titles been removed? I always liked them cuz they help you with some minor opinion boost for those annoying vassals.
I'm also having big problems with sucession, it takes too long to get out of partition and my kingdom is always falling apart.
So, I dunno if i'm blind or not, but have minor titles been removed? I always liked them cuz they help you with some minor opinion boost for those annoying vassals.
Combat and AI is complete aids in this. I don't understand how they can make it even worse than prior pdox games.
They have, and it's shit.
Greetings from all of us in the CK3 team!
The game is finally released, and what a journey it has been! It’s truly humbling to see something that we’ve worked on for so long, and poured so much of our passion into, finally out in the wild. We’re overjoyed with the response we’ve gotten so far, it’s great that so many of you seem to enjoy the game. The amount of stories and experiences already being shared is nothing but mind-boggling, and lots of them are circulating throughout the team, putting many smiles upon our faces (especially all the memes!). We in the team wish to extend a grand ‘thank you’ to all of you for making this launch so fantastic.
In the near future we’ll be looking at collecting and addressing as many of your issues as we can. The upcoming patch (release date TBD) is a mix of improvements that didn't make it into the release (including some really fancy UI upgrades!), and bug fixes based on your feedback. Patch notes will be posted closer in time to when the patch will be released. If you have an issue, make sure to report it here so that it’s sure to be looked at!
In the next few weeks there will be no Dev Diaries, as we’ll focus our efforts on working with the feedback we’re getting from all of you. When something of interest happens, we’ll of course be back! Until then, please keep enjoying the game, sharing your stories, and shaping the world to your liking!
If you want to make sure your kingdom stays together, there are a number of things you can do.So, I dunno if i'm blind or not, but have minor titles been removed? I always liked them cuz they help you with some minor opinion boost for those annoying vassals.
I'm also having big problems with sucession, it takes too long to get out of partition and my kingdom is always falling apart.
From what i've seen the only minor title available is the court physician one and it's quite annoying since it doesn't tell you when it's empty . That plus having to micromanage getting knights and remembering to remove certain characters from the pool are the worse parts of the game from what i've played so far. I haven't have a problem with sucession so far since it doesn't take long to get out of the first partition one that creates titles if available to do so then again i haven't played the early start date yet so it might be a worse problem in that scenario.
If you want to make sure your kingdom stays together, there are a number of things you can do.
Consider divorcing your wife after you already have some sons, or getting her killed. If you have 20 sons it can be a pain in the ass, but that is up to you.
You can also make sure your children are not eligible to inherit. You can disinherit them, which is probably the most costly. You can make them take vows, which removes them from succession. And you can even get them killed, for example by making them knights and sending them off to die.
Make sure you check out your succession under the realm tab, because it will list all the titles your primary heir will get, and which ones you will lose.
Are you playing 867 start? If so I believe you are stuck under confederate partition in the beginning of the game. What you want to do, is get hereditary rule, which requires you to have reached early medieval era (available from 950). Confederate partition sucks because it will create new titles for your heirs if it can, which might give them independence. For example, if I conquered the region of Scotland, when I die, it would just go ahead and create the kingdom of Scotland and give it to one of my sons. Because it is a kingdom and I am a kingdom, it would be equal in rank and so would be independent. Or at least I think that is how it works.
If you are playing a 1066 start, you should be able to get heraldry relatively soon, giving you high partition, so your primary heir will still get most of the titles.
As long as your primary title is higher in rank than the other titles, your kingdom should still be relatively held together when you die.
Once you've done that. Try doing the reverse as the Earl of Meath in 867. I know I'd managed to conquer Ireland by the time you popped in one of my noodling playthroughs but on subsequent ones, it's proven to be a real challenge with Ivar the Boneless slap bang across from me and with him already holding Dublin.
I'll probably do a Count run next. I have to admit that my first two playthroughs have been pretty easy because you start with a Kingdom, or very close to it, and it seems the core experience of the game is built around that. But I'm interested in how the strategies change when you're at the smallest level with larger entities to worry about.
Does anyone know the specifics of how new title creation works under Confederate Partition? I'm curious as to the threshold of how many titles or counties controlled you need for a new title to be created. If you don't directly own any land outside of your primary title, your heirs wouldn't inherit anything to get a new title out of, which would be a way to prevent the breakup. If your heir does get land in a potentially independent realm, will the title be created only if you control enough counties to create the title or does it need fewer?
I'll probably do a Count run next. I have to admit that my first two playthroughs have been pretty easy because you start with a Kingdom, or very close to it, and it seems the core experience of the game is built around that. But I'm interested in how the strategies change when you're at the smallest level with larger entities to worry about.