StateofMajora
Banned
Luigi is very impressive for the switch hardware. I think it's fair to say it's the most detailed 30fps game on the machine, at native 1080p no less.
I'm excited to see this studio's switch 2 game.
Luigi is very impressive for the switch hardware. I think it's fair to say it's the most detailed 30fps game on the machine, at native 1080p no less.
God of War 2 on PS2.Ratchet on ps5.
Uncharted 4 or God of war on ps4?
God of war 3 and uncharted 3 on PS3?
Metal gear solid 2/3 on ps2?
Metal gear solid on ps1?
There is nothing inaccurate about my sentence in the least. Every Sony bro just hates that I say it without coming up with a claim that's actually grounded in fact. If you think R&C has the tech chops then prove it - and not with cinematic/photomode screenshots. From where I'm sitting, there's nothing tech-savy about the game that makes it look as pretty as it looks.
R&C has all art but no tech.
I've not played it but based on footage I can't say i'm impressed, also it's not native 1080p and with a really blurry TAA.Alien Isolation on the switch looks really good too.
I've not played it but based on footage I can't say i'm impressed
I'm 100% convinced that some ppl can't look past art style and only recognize "realistic" graphics. It's a shame really, to think that just cause something isn't emulating "reality" that it isn't as impressive as something that it creating it's own style and look. But, I really don't blame them, especially if you're going to be very literal as reality/realistic is the only thing you honestly have an actual reference to... but no less disappointing LOL
Sigh. It has state of the art RT reflections, state of the art SSD implementation, and you think it has no tech???R&C has all art but no tech. RT is only on reflections.
MGS1 looked really bad lol.
Nothing announced so far even comes close to the Matrix aside from maybe Avatar which will likely get delayed.The Matrix demo is the absolute king, maybe this year we gonna see this applied to actual games. Otherwise will be the absolute king till the end of the generation
lol its the game that made me a hardcore gamer. I love it to death, but the complete lack of detail in Snake and Meryl's face was a huge turn off even back then. Tomb Raider 2, FF games, RE and most 3D fighters that gen had way better looking character models.
Id also like to nominate Resident Evil remake as the best looking game of the PS2/GC/Xbox era. GC was a beast. We need to bring back pre-rendered backgrounds for linear games. It's not like PS4 era games had destructible environments anyway. its all static bs so who cares if the backgrounds are pre-rendered.
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lol thats the best looking scene from the game but in gameplay it doesnt come close to REmake's visuals. Id say SH3 is on par with RE4 which got a major downgrade from its original reveal.
They are magic. Absolutely no regrets playing in performance RT and that is even with the 40fps mode available.I'm actually playing right now in Performance RT. Less than 4k in that mode and it looks better than some animated films. Great gameplay, acting and visuals that constantly delight.
That honestly look like an Unity 3D empty terrain map with some free asset store buildings....Not at all, it's highly stylised compared to most other games, it's just let down by the hardware.
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Show me a game that looks better than that, in terms of art direction and style. Pro tip: you can't.
Oh yeah metro is a looker. Ray tracing in guardians is good too.Up until now I've been impressed only 2 times
Ray tracing in metro Exodus
Npc density and how Alive the city feels in the Ascent
But flight sim is on another level, adobo studio is up there with the best in the industry
Flight Simulator looks great, but most of the next gen only games have fundamental elements that make them impossible to run on PS4/Xbox
All of them are just graphical features like Ray Tracing, that's not the same as Flight Simulator which has ambition beyond what a last gen system can handle in scale.
Hard disagree. Returnal's dualsense features provided next gen immersion that you simply couldn't get from last gen consoles.
And on the subject of ambition, Cyberpunk's ambition was so great it practically broke the last gen consoles.
Not at all, it's highly stylised compared to most other games, it's just let down by the hardware.
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Show me a game that looks better than that, in terms of art direction and style. Pro tip: you can't.
Your talking about Dualsense features in a thread titled about graphics......
Flight Simulator as it's the only game so far that last gen machines couldn't run, pretty obvious really.
Riky, this is was the original quote I responded to:
When someone mentions a game that can't run on last gen console, I'm thinking about all key aspects that contribute to the gameplay experience, but I digress.
So you're suggesting that because MFS didn't release on last gen console, and coupled with it's "ambitious scale" (your words), it is the undisputable choice for best graphics to date?
If so, my main contention with your position is that while Flight Sim has great geographic scale, it is lacking scale in the gameplay department. The game's title admits as much; Microsoft Flight Simulator. Going by your metrics, I think many would give the edge to Cyberpunk or perhaps even Demon Souls, however I don't think most in this thread adhere to such a strange rubric.
The thread is about graphics, I've just reminded you of that, so the graphical scale is more important than than what you deem as gameplay, which Rift Apart suffers greatly from if you take that road.
So the variety of a whole planet along with its next gen only nature justifies it for me, at times it looks real.
What is DeS remastered? Or you you mean Demon's Souls Remake?Got to say DeS Remastered and Rift Apart are the 2 best looking games.
Forza Horizon 5 is also a very attractive game, but DeS reigns supreme.
I'll never stop being impressed by the work done here, amazing charactermy pc is the current king
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You should create your own DFBecause of these reasons:
"Only real "Lower than Low" are reflections but it's perfectly clear why looking at how absolutely awful they look maxed out on PC.
On Consoles SSR only purpose was to enrich the perfectly placed cubemaps (tons of them, everywere). Their use it's extremely limited, and tastefully added as you never really notice them. In short reflections on Consoles are working as they should, they never draw attention to them, and never appear/disapper all of a sudden because all they do is add (soft) detail to the cubemaps, or give some life to window's glass.
On PC higher reflections settings are a fucking mess. They look super blocky and ugly and glitchy because they were never meant to be seen that way, and simply destroy any kind of immersion whenever they are on screen.
On Consoles v.1.00 uses Ultra Textures, Ultra Geometry, Ultra Draw-Distances, better Ambient Occlusion than any setting on PC, additional light sources, better facial hair and so on.
I'm really not sure what the hell is up with the AO in v.100, but it's by far the best AO i've ever seen that's not RT.
Every version after that just implements a regular kind of SSAO, totally missing the kind of pre-rendered look AO have in version 1.00, and this includes the PC settings.
It's a whole different beast, no way around it, and while there aren't many comparisons using v.1.00 out there unfortunately, an example can be seen on Arthur's face here for example.
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And resolution aside the most notable differences between Pro and Base are these ones:
Pro:
Base:
Of course PC version is still recommended for 60fps (altough not perfect, as some animations are still 30fps), water physics, long shadows, foliage resolution, far object's texture resolution.. but if there was a way to play 1.00 on Series X at 60fps, it would be without a doubt the best version of the game."
And these are base PS4 settings, post downgrade.
they made a lot of mistakes, but Judy was not one of them.I'll never stop being impressed by the work done here, amazing character![]()