TW3 is one of my favorite games, but I often enjoyed it despite many flaws. I'm not too bothered because even its poorer aspects it was an amazing experience for me, and CDPR is improving from game to game in a way that might be a bit unique even.
That being said, I really do hope they'll improve the small number of active combat abilities, the straightforward and simple quest design (this might not be completely fair since the
big side quests did have several stages with different choices, but I'd still like for them to be even more complex), the pointless loot (which by itself takes away a big incentive for exploration) and the balance.
I also won't mind at all if CP77 won't have its version of Witcher senses. I've many issues with Bethesda's open worlds, but one thing I love about them is that they haven't yet given in to the modern gaming trend of highlighting objects and things you can interact with. It's a really disappointing feature for me, which takes out a lot from the game. I also turned it off for DE:MD -- it makes me really
look at everything in a room, and in the process it makes me pick up details about the environment that I probably would have missed if I just used the highlighting, and then went straight to the button or rifle or whatever. It doesn't help that in TW3 it wasn't used creatively in quests.
One last thing -- I'm not feeling good about the "option" to choose between 3rd and 1st person view. Games don't often get it right when focusing on just one of the views. So doing both? Doesn't reassure me.
That being said, maybe it changed. That's why I wrote it as "option" -- I suggest not taking anything said about the game as confirmation just yet. Especially news from
years ago. I think all us gaming enthusiasts should know by now to take everything with more than a grain of salt. Things change in development. So I don't consider this two-viewpoint-options thing of CP77 as final, or even close to it. In fact, I hope they'll decide to focus on just one and refine it.
I don't know why everyone is getting on first post guy. I beat and enjoyed the game but I'm not gonna pretend Geralt didn't control like shit. Stiff, unresponsive movement is not fun for any game let alone an action RPG. The fact that they had to put out an "alternate" movement scheme (that didn't really help too much anyway) enough proof that the movement was shit.
Some people didn't get the memo that you can like/love a game while still admitting it's got issues.
I think it's because that post was so extreme that it just derails the thread. Look at it -- instead of going on for 6 pages about what CDPR can do better, in some detail, we're just going back and forth about "it's shit \ it's not shit" because GAF has an inclination for hyperbole. The impression I get is that people either don't know how, or are insecure about writing opinions without being extreme, maybe because it will get them less attention. Which I suppose is right -- first post has had most of the thread about his post. But it's not as it created an interesting discussion, so what is that attention worth?
Personally, I'm not even sure what he meant with "controls". Roach? Just moving in the world? Running? Sprinting? Jumping? Combat controls, or non-combat controls? What about the controls? Something so general and so dismissive isn't productive to discussion.
Guys just imagine for a second how CDPR has been getting better after every game. If W3 is already GOTN, the sky is the limit for Cyberpunk.
This is one of the main things I like about CDPR, the progress they make between each game. I can't think of many developers that are making the leaps they are, and with this level of success -- even if there are noticeable flaws still present. Who else out there is developing so quickly? (Honest question)
If they stick with the story that could be seen in the C2077 teaser trailer, we will play as that woman who became a psycho - a person who has lost her mind because of the presence of too much augmentations. Each Cyberpunk 2020 char has a "Empathy" stat and presence of each new augmentation lowers that stat. When it hits zero, char loses its connection with humanity, all those implants push their brain over the edge of insanity and starts a murderous rampage against ordinary humans around him. And since only heavily augmented people can lose their Empathy completely, they are usually though to stop. Most psychos are killed by elite police squads that can manage such crazy threats, but some surviving psychos are rehabilitated and turned into members of police Psycho Squads. At the end of the trailer, the girl is one of them.
Most likely we will play a new Psycho recruit, hopefully with a great backstory of what pushed him/her into insanity. That will give players a chance to enjoy a heavily agumented badass, who is an outcast [both as a police member and an ex-psycho] and a member of a organization that is pushed into bad situations all the time. Perfect for a main game protagonist.
edit-
http://cyberpunk.wikia.com/wiki/Cyberpsychosis
http://cyberpunk.wikia.com/wiki/Psycho_Squad
That's cool. I don't know anything about CP20 so I don't know what sets it apart from other CP franchises. This is a nice little window into the world.
We can take that for granted.
The Witcher series has proper reasons to be the way it is, but Cyberpunk is another thing altogether. Besides, have you seen the creator of the pnp game? I'm sure there's little to worry about.
Oh boy, you're opening a can of worms here. Retreat, retreat!
I hope CD Projekt Red shies away from making combat as frequent as in The Witcher. Vampire: The Masquerade - Bloodlines is a great example of an RPG set in an urban environment. There aren't enemies around every corner. Combat scenarios are used when necessary, but not overly so (The later stages in the game perhaps use it too much). I'd much rather see other forms of interaction, namely dialogue, exploration, and all manner of skill checks be more predominant.
Mmmmmh, VTMB. Hold on a moment, I need to go reinstall it.
I didn't feel as harassed by combat in TW3 as I did in DA:I. In the latter I honestly felt as if I couldn't walk a minute without combat. It was a bit mitigated in TW3 because you had roads to stick to where there usually weren't enemies, and Roach was fast enough to avoid combat if you wanted to off the path. But yeah, there was still a bit of an over-reliance on combat.
Generally speaking, one of the biggest things I want them to improve is the quest design. Many of TW3's quests were enjoyable to me only due to their writing rather than what I actually did, or how I chose to tackle them. I'm hoping for CP77 to have much more elaborate quest design, with many more ways of solving each thing and just more of a sand-boxy approach to solving situations.
2077 should be released with the launch of superior console Scorpio, sometime late next year. That is why is all that delay in the long ass development.
What delays? The reveal was to attract developers. They haven't started working on it in earnest before TW3 released.
This game will blow our fucking mind! No way CDPR will dissapoint.
Famous last words?
The wait is killing me. They shouldn't have shown this one trailer ,that was a bad desicion. You can say all you want about Bethesta and Fallout 4 but they did an awesome job how they announced the game.
The game is already so hyped up i hope they can meet the very high expectation.
At this point they have to make a better game than Witcher 3 which will be really hard.
Maybe. But TW3 has many flaws, so it's not as if they have no way to improve. Not nearly.
The major problem with combat in The Witcher III is they put all the intricate and interesting things about it behind a leveling system. There's just nothing there when you start, and only the hope of finding interesting characters and places gives you the motivation to keep grinding it out. It's like 35 hours in when you realize, hey, this combat system is pretty cool, because leveling happened and you got combat moves and sign abilities and utility skills. I hope they balance that better in Cyberpunk 2077.
Potions, decoctions, bombs and oils do make combat a bit more interesting, and I enjoy it, but most of them are just number adjustments. There are scarce little new moves and active abilities in TW3. Combat variety is not its forte, as much as I love the game, and I'm definitely hoping they'll improve that.
2021? The Witcher 3 was a great game and a great success, but it wasn't THAT successful. I don't really expect to see it earlier than 2018, but SIX YEARS after TW3? Bear in mind, TW3 was announced in 2012 and hit by May of 2015. This was announced a year afterwards--2017 is unrealistic but 2018-2019? C'mon. Especially when its got a larger group of people working on it than TW3 did.
I thought CP77 was announced in 2012 and TW3 in 2013, no?
I don't follow Soulsborne or Dragon's Dogma threads usually. But do people go there to post "Souls story is shit, X is much better, Soulsborne should be more like this."? I honestly don't know. But seeing once again to the same complaint pop up when it's not even directly Witcher 3 thread, makes me wonder. To me it feels that the succes of Witcher 3 is a personal insult to Souls fans, "Bloodborne was robbed" in Goty threads and the constant hyperbole in W3 threads.
I also feel like you, that TW3 seems to attract more shitposting than other games. Maybe I'm wrong, but I don't think there are nearly as many people that enter threads of other games and shit over some aspect of them in one or two lines. Am I wrong? I also feel as if the shitposting about TW3 is way more exaggerated than the issues really are. It's the difference between "Dragon's Dogma's writing is just bland" and "Dragon's Dogma's writing is horseshit and I won't touch it again".
If I am wrong and it
does happen in other threads of other games, it doesn't make it right, it just makes it a wider phenomenon of a really bad habit I hope will end.
I can imagine someone ready to reply that TW'3s problems are more important, as if there were some objective way to measure what is most important to all gamers world-wide. I suggest not trying to debate that, it's just pointless and more than a little condescending.
The whole reason this discussion was derailed by the control comment is that it was just an attempt at being a quick, snarky first post.
Sure, critique the controls. There's plenty of room for that. But just calling them shit, saying you'll skip the game and calling them "laughable" is laughable in of itself.
Yep, derailing is the word.
Edit: Holy shit this post. What am I doing with myself? I should really get back to studying.