CormacMcNulty
Banned
Cops spawn out of thin air. NPC AI is non existent. Can't interact with simple foodstalls and arcade machines. So much for the most alive open world ever.
Please do the Delamain Mission, is fantastic and funny, can't say more.
nice car but holy shit i haven't even reach that area yet. looks amazing.
Cops spawn out of thin air. NPC AI is non existent. Can't interact with simple foodstalls and arcade machines. So much for the most alive open world ever.
there is no way it'd have been possible to make every building accesible. you had severely unrealistic expectations thinking that.The city is really, really pretty. I love exploring and jumping around the dark rooftops like a prowler in the nighttime. However I had hoped that all buildings/apartments would have been accessible. Too bad that isn't the case.
It's not Shenmue, man, GTA5 didn't exactly let you chat up random NPCs and eat hotdogs and shit. I think people were expecting too much.Cops spawn out of thin air. NPC AI is non existent. Can't interact with simple foodstalls and arcade machines. So much for the most alive open world ever.
Why did they even bother lol
Bug or feature?
I just got this beauty
GTAV is also a PS3/X360 game. I think we can expect more for a game made for better hardware and which was touted as the most alive open world game ever. Seriously, cops can't follow you for 100 meters because they can't do basic pathfinding. This is ridiculous.It's not Shenmue, man, GTA5 didn't exactly let you chat up random NPCs and eat hotdogs and shit. I think people were expecting too much.
The cop thing is funny though.
What do they gain from lying about 2060 and 2070 cards? but especially, what do they gain from lying about the 1080 cards and under? I find it hard to believe if they were trying to gain views of the back of the game they would go so low. Seems much more likely that the game is less optimized than Crysis.That's just bullshit. With an OCed 1080 and 2600k@ 4.5 I get 30-50FPS on the default High setting. With tweaking, 85% resolution scaling and sharpening I get 45-60 FPS.
With default low and no resolution scaling I get 50-70fps, there's no way a 2080 is getting less than 20fps on low.
I think controller is fine for it on PC for the shooting I don't really understand the complaints but then again I kind of approach it as it's an RPG not a shooter so the level of good the shooting is is actually impressive to me.
This stuff isn't a tech issue, it's just a scope issue. GTA5 might be old but it's a game that cost hundreds of millions to develop and this game has a bigger, denser, more detailed city than that did.GTAV is also a PS3/X360 game. I think we can expect more for a game made for better hardware and which was touted as the most alive open world game ever. Seriously, cops can't follow you for 100 meters because they can't do basic pathfinding. This is ridiculous.
Man I can't tell what you're talking about GTA games haven't been about emergent chaos since San Andreas. I would call four and five absolutely immersive sims like this I would also say they have cities that are more there for atmosphere. Red Dead 2 in particular is like this.This game was never supposed to a GTA-like experience, but maybe it's CDPR's fault for making people think that it would be, because now people are expecting to be able to cause plenty of emergent chaos in the open world and play cops and robbers and have car chases and NPCs that react to this stuff.
This is a story-driven immersive sim. The open-world elements here basically serve as a backdrop for the stories and quests. They're there to create the atmosphere of a big city. Even the driving is more for atmosphere than the kind of playground for emergent chaos you have in GTA games.
NPCs look so good, I fucking love the first person camera, it's so immersive.
It's probably because of what happened with last of us 2I noticed Metacritic actually is preventing User Reviews out of the gate - I didn't know they could gate reviews that way (I don't object considering how big Cyberpunk is, I just wonder how CDPR managed that, since I wasn't aware of any other game that allowed that).
Guess I'll check back at noon today!
if you can get in it should be clearly hackable or say you need certain level of skills (to pull it open for example).THere's lots of doors in the city that just say [locked]. Can you hack them later on?
DF mentioned in their PS4 base Vs Pro video that there is a spot in the city where the frames takes a hit and it's the same place every time, think it hit 15fps. It's by Tom's Diner.So, performance tanks on ps5 when in the middle of the city, I’m pretty sure it gets to sub 30.
I’m not happy about it at all
i just finished that mission. it was a load of fun but the ending sucked (not quality wise but emotionally). well, i saved just before going into to see Dex after getting out the carHad a 2hrs session last night after work (I finished work at 10pm) Just finished the Biochip mission involving a Penthouse. Wow, such an awesome mission. I was so wrapped up in it I actually forgot I was playing an open world game and the path the mission took was awesome. All up that mission including the set up must've taken me a few hours. I like how you get experience points for which style you're playing so you can try and stick to one style or mix it up.
From what I've played so far I can't give this enough praise. I cannot believe how much it has exceeded my expectations. Even going first person as opposed to third I was very skeptical but it plays so well. Shame I'll only get to play it during the evening's after the family has gone to bed now the missus and kids are on holidays so it's headphones for me instead of home theater.
DF mentioned in their PS4 base Vs Pro video that there is a spot in the city where the frames takes a hit and it's the same place every time, think it hit 15fps. It's by Tom's Diner.
Is this accurate?
Man I can't tell what you're talking about GTA games haven't been about emergent chaos since San Andreas. I would call four and five absolutely immersive sims like this I would also say they have cities that are more there for atmosphere. Red Dead 2 in particular is like this.
I went in this game expecting a Fallout New Vegas or Deus Ex like experience and so far the game has delivered but the game has too many problems on base level mechanics, simple stuff were present in even PS2 and PS3 era titles. A more interactive and reactive world would do wonders to this game. I simply don't want this games feel like a giant backdrop.This game was never supposed to a GTA-like experience, but maybe it's CDPR's fault for making people think that it would be, because now people are expecting to be able to cause plenty of emergent chaos in the open world and play cops and robbers and have car chases and NPCs that react to this stuff.
This is a story-driven immersive sim. The open-world elements here basically serve as a backdrop for the stories and quests. They're there to create the atmosphere of a big city. Even the driving is more for atmosphere than the kind of playground for emergent chaos you have in GTA games.
GTA IV and V are not immersive sims and they do still have very complex AI systems for causing open-world chaos. So I'm afraid you're wrong.
I agree there is room for improvement in some areas, but at the same time the game can't be all things at once.I went in this game expecting a Fallout New Vegas or Deus Ex like experience and so far the game has delivered but the game has too many problems on base level mechanics, simple stuff were present in even PS2 and PS3 era titles. A more interactive and reactive world would do wonders to this game. I simply don't want this games feel like a giant backdrop.
there is no way it'd have been possible to make every building accesible. you had severely unrealistic expectations thinking that.
you're thinking of it the wrong way it's not smaller Grand theft Auto it's bigger Deus exNot really. The city is relatively small by open world standards. Some procedural or cookie-cutter methods could have employed to fill in all those empty boxes.
For Polish guys ( all of their writers are Polish, right), they really nailed the "slang", down to earth, straight to the point, almost reads like a goddamn poetry at times.The main story is so good, the voice acting is top notch and the missions are pretty diverse and well laid out. The writing is really well done and believable, the. conversation choices are great.
That's something they implemented a few months back. Probably since Death Stranding or TLOU2.I noticed Metacritic actually is preventing User Reviews out of the gate - I didn't know they could gate reviews that way (I don't object considering how big Cyberpunk is, I just wonder how CDPR managed that, since I wasn't aware of any other game that allowed that).
Guess I'll check back at noon today!
Still so in love with the first person camera. Even melee combat is better than usual in games like this. Honestly I can’t see third person working given the way the story is told lot of sequences where you are jumped or black out etc.
NPCs look so good, I fucking love the first person camera, it's so immersive.
The sharpness and details... meanwhile on console we are stuck with PS3 era IQ