Hado:
I've played ( and enjoyed) all of Bethesda games, but you're cherrypicking here and comparing two essentially very different games. Bethesda worlds are practically microscopic next to Night City. A city in Skyrim or Fallout has less than twenty people in it. It completely fails in any sense of scale or authenticity.
And while you can pick up a lot of objects in the world, actual interaction with the world in a sense of "meaningful" gameplay interaction is almost non existant. A hacker here can create a ton of sandbox scenarios: a Mage in Skyrim plays like an archer and just flings projectiles at enemies.
- shops (you have certain shops where you can buy things but actually not do ANYTHING with it - eg. sex shops, dildos)
It has decent enough shops and a lot of them actually offer great weapons/gear. I agree though, they could've reduced amount of loot in the game and placed it more with vendors.
- romances (whats the point of romancing if you cant even call your romance option to your apartment, go out with her, have dates, have sex more than just 1 cutscene, etc
Err..yes? It's a video game, not a Romance/Dating sim simulator. And from what I've seen, they've done a far better job ( with what options are there) than any rpg out there.
- transit system (literally the first thing we saw 2018 was V being inside a monorail train, in-game you can only use it as a fast travel option)
They never confirmed this to be in game. It's like saying why does Skyrim does not have live-carriage system, or similar in Fallout. At the end, they have to choose what features they want to be fun/implement.
- clubs (while the clubs look really cool in-game you cant really do much there besides going into them and standing around, theres no interaction for drinking (except for buying into your inventory, or striptease or whatever, theres nothing besides Press F to dance)
- Apartment/housing (the only apartment you have is V's, later you can get Judy's apartment and Panams tent but WAIT, theres a catch...they are listed as YOUR apartment on the map but you cant do ANYTHING there. not even sleep in the bed, what?)
- no character customization post character creation (seriously?)
Pretty much the same, as in most rpgs. There is always "more" that can be added, but some people went in with the impression this will be MMO-like Sims 2077, real life simulator.
- no vehicle customization (i know they already said before launch that it got cancelled but...why? you cant even choose the color of your car when you buy a new one even though theres multiple color options)
- The game has a ton of vehicles, with phenomenal design ( that put even racing games to shame). Again, they could've added "more", but it's not a driving game, so you could say this feature is somehow essential/"missing".
- AI that can actually count as AI (and not yet another illusion of something that should to be expected in an open world rpg)
All AI in video games is illusion and something with scripted behavior based on specific circumstances. Only legit flaw here is simplistic police/npc AI ( which they're already working on improving). Adding individual day life cycles for thousands of npcs in the game would be pointless: what purpose would it serve in this game.
This game will NEVER be comparable to games like Fallout, Skyrim, etc. NEVER. This is the reason why Bethesda Game Studios as a video game developer will always be superior to CDPR and others and you can laugh at their engine all you want but they actually TRY to create a believable world wher you can sink into and find new things around every corner. Where the world is the character.
Sorry, but that is plain nonsense. Bethesda games are designed more about looting/dungeon delving and have more fine-tuned "world simulation mechanics", because of their far smaller size. ( like crime system, owning property, etc).
But on rpg aspect, they are not even comparable to Cyberpunk. Here you have character backgrounds with different dialogue options, stat checks, skill checks, very open/complex level design, narrative choices and consequences, meaningful character skills.
Bethesda games have fully linear quest design, pretty simple/linear level design, no stats or skill checks, skills only serve as means to "gate" perks, almost no c&c, race/background choice is mostly cosmetic. Only thing really comparable between the two is the perk system ( they both have good number of playstyles/character builds).