Says "Combat is a cakewalk"
after says "Combat is fun"
A "cakewalk" means there isn't a great balance in the combat, that means there's an issue there, unless you LOVE stomping(and we know many people do with all the SMBB babies crying).
This game was never going to run well on PS4/XB1/Apparently its a mess on the consoles. I will wait for the next gen patch and hopefully by then all the bugs are ironed out
And said fiction is not free from criticism. And criticism does not have to adhere to your standards.I'm sorry. That's not intellectually serious. You judge fiction by its internal consistency not by its adherence to reality.
Also said it would be a 100 if not for the bugsGry Online - 90
Recenzja gry Cyberpunk 2077 - samuraju, masz Åwietne RPG do ogrania | GRYOnline.pl
Cyberpunk 2077 jest dowodem na to, że Wiedźmin 3 to nie byÅ wypadek przy pracy. To Åwietne RPG pomieszane z akcjÄ, któremu przydaÅoby siÄ jeszcze jedno drobne opóźnienie by zaÅataÄ wszystkie bÅÄdy.www.gry-online.pl
No 4k for me but I'm close. I'm running a 1600p 21:9 monitor on a 3080. Looking forward to seeing how it runs at this resolution at those settings.I wonder what you need to actually play this at native 4K + Ultra + RTX. Is it even possible right now?
The boxsource?
The SJW’s guide to game writing:
1. straight white male characters should either be bad guys or dopey beta males who gladly get out of the way and defer to others
2. minorities and LGBT characters should have no character flaws or moral ambiguity at all
3. caveat to #2, it’s okay for those characters to lack confidence (due to all the cruelty society has inflicted on them) as long as the player character gives them encouragement to overcome their self-doubt and fully embrace their awesomeness
Bunch of cissiesTrans people are so lucky to have all these cis people getting offended on their behalf
Not, it say it could be a 95 without bugs. Also say its not among the best games he ever played, but its almost there.Also said it would be a 100 if not for the bugs
The entire idea of even judging this game based on how it handles transgender issues is totally insane. She talks about "fetishization at every turn", but that's because she often sees that one ad that uses a woman with a dick to sell a drink. I'm sure all the billboards repeat just like they do in real life.I don't really understand the hate for the Gamespot review.
If being woke is simply talking about some cultural issues and that offends you then well you're as snowflake as the people you complain about.
It's a pretty ok review and the reviewer doesn't like how the game fetishes trans concepts. Which is probably true. It does and it didn't sit well with her. Though, I'd argue that an aspect of cyperpunk fiction is the the unhinged use of technology making human life cheap. So of course human augmentation would become super cheap and thoughtless. I mean this is a huge aspect of the culture in Transmetropolitan. People can change themselves so much that it becomes trendy and a fad, but that's not usually a good thing. Thats a dark future.
But it's 2020 and as these things become actually real of course humans are going to have a more nuanced view. It seems like 2077's thoughts about it are stuck in the 80s.
Which I'm of two minds about. A lot of the "progressive" reviews talk about how the gangs and things like corporate Japanese groups are stuck using ethnicity as identity, which yeah was fine in the 80s. But we have different views on that now. Like I wouldn't find a GTA7 having GTA3's sterotypical one note ethnic gang depiction acceptable now. But then again, maybe the game is trying to be a send up to exactly that 80s style. But Cyperpunk is far more nuanced than that. Plenty of works in that genre tell real human stories beyond the on the surface edginess of something like 2077.
I don't know still excited to play the game of course.
You were saying?83
8==3
Nah, best game of the year, can’t wait to playCalled it weeks ago. This is a glitch fest.
I recommend not playing this for a few months for people already getting the next gen versions.
1) We know the game is plagued with bug and performance issues.
2) the devs are known to fix things fast overall, they do some of the most consistent patch work.
3) in a few months of bug fixes, you'll be alot closer to a full blown next gen patch too that takes advantage of the hardware and you can play the game as intended on BOTH fronts. Less bugs+better and more fluid visuals.
Don't play their alpha game right now, it's not ready. We all know they needed more time to polish this. Let everyone else report the game breaking save bugs and glitches for us, then we can play the prettier/less plagued version later.
Run well is one part but bugs and glitches are the other part . It has both. Hopefully by the time ps5 and xsx patch comes out the game is ironed outThis game was never going to run well on PS4/XB1/
Is the Johnny thing a spoiler?Holy shit,IGN Japan review
2012年にCD PROJEKT REDが『サイバーパンク2077』を発表したときのインターネットは、まだ、いまよりは明るい場所だった。YouTubeは収益化に着手しておらず、Twitterは子供のけんかの場ではなく、Twitchは存在すらしていなかった。だから8年前の「サイバーパンク」という言葉の響きは、どちらかというと温故知新なもの、80年代に流行したあのムーブメントを懐かしむ感じをもっていた。当時はまだ無人ドローンによる爆撃も、暗号通貨のやりとりも、SNS上の話者による分断の扇動も行われていなかった。は爆発していないし、マリヤ・タケウチの楽曲群は情報の海の底で眠っているし、TSMC(台湾の半導体メーカー)の時価総額はいまの5分の一以下で、『ブレードランナー 2049』は発表すらされていなかった。
しかし私たちは、あの当時から8年を経て、私たちのサイバー空間、そして物理空間の文化的背景が急激に変化したことを知っている。人と人との繋がりの有り様がここまで変わってしまった今日の日に、未来の資本主義経済や社会の姿を示唆する本作が、こんにちの芸術のうちもっともデジタルなメディアムであるビデオゲームで発表されたことの意義は、あまりにも大きい。そして作品が訴えかけたメッセージが、明示的でもなく単一でもない、渋味のある、複雑な、複数な、豊かな人間味を湛えたものであったことは、なお喜ばしい。
50年前のあの日、ジョニーがアラサカタワーを核爆弾で吹っ飛ばしてもなにも変わらなかったように、あるひとつの革命によってそれまでの問題がすべて解決される、などということは起こりえない。そう、ナイトシティと同じか、あるいはそれ以上に複雑なこの世界を泳ぎ切るには、Vやジョニーがおずおずと、時に傷つけ合いながらそうしたように、他人との覚束ない共同作業のなかで、協力しながら、何とかやっていくほかないのだ。そして、そうしたときに助けになるのは、世界そのものへの尽きぬ興味――この作品が再燃させてくれた、好奇心の熾火にほかならないのだ。
Deepl translate
When CD PROJEKT RED released Cyberpunk 2077 in 2012, the Internet was still a brighter place than it is today: YouTube hadn't even started to monetize, Twitter wasn't a place for kids to fight, and Twitch didn't even exist. So eight years ago, the word "cyberpunk" sounded rather warm and fuzzy, a nostalgic nod to that movement that was so popular in the '80s. Back then, there were still no unmanned drone strikes, no cryptocurrency exchanges, no incitement to division by speakers on social networking sites, and the term "cyberpunk The first Blade Runner 2049 hadn't exploded, Mariya Takeuchi's songs were sleeping at the bottom of a sea of information, TSMC's (a Taiwanese semiconductor manufacturer) market capitalization was less than a fifth of what it is today, and Blade Runner 2049 hadn't even been announced.
But we know that in the eight years that have passed since then, the cultural context of our cyber and physical spaces has changed rapidly. In a day when the nature of human connections has changed so much, the significance of this work, which hints at the future of capitalist economy and society, is too great to be presented in the most digital medium of today's art: video games. And it is even more gratifying that the message it conveys is neither explicit nor singular, but austere, complex, plural, and richly human.
Just as fifty years ago, when Johnny blew up the Alazaka Tower with a nuclear bomb on that day and nothing changed, it is unlikely that a revolution will solve all the problems of the past. Yes, the only way to navigate this world, which is as complex as, or even more complex than, Night City, is to work together, in the same way that V and Johnny did, sometimes unwillingly and sometimes hurtfully, in a precarious collaboration with others. And it helps to have an insatiable interest in the world itself - a spark of curiosity that the film has rekindled.
WTH, why are there so many different opinions on this, lol?!Just an FYI for those with older cards - one review I checked out from MrMattyPlays said he's playing on a 980 Ti and was running at close to 60 fps (with dips into the 40's and 50's) at 1080p High.
After watching youtube reviews from people I trust, I believe this game was worth the wait. Cannot wait till Friday night when I can jump in.
Was anyone else expecting something else from desperate legacy media such as pc gamer, gamespot and polygon? these people instead of talking about the game, they barely wait a few phrases before they mention trans people. I'm so tired of it. I imagine myself being 12 like when I started watching gamespot and reading stuff like that. I would have given the biggest "who the f**k cares about that". These people have issues, I really mean it, they are nuts (just to be clear, I mean the journalists).
Jesus fucking christ, what a well written review it seems to beHoly shit,IGN Japan review
2012年にCD PROJEKT REDが『サイバーパンク2077』を発表したときのインターネットは、まだ、いまよりは明るい場所だった。YouTubeは収益化に着手しておらず、Twitterは子供のけんかの場ではなく、Twitchは存在すらしていなかった。だから8年前の「サイバーパンク」という言葉の響きは、どちらかというと温故知新なもの、80年代に流行したあのムーブメントを懐かしむ感じをもっていた。当時はまだ無人ドローンによる爆撃も、暗号通貨のやりとりも、SNS上の話者による分断の扇動も行われていなかった。は爆発していないし、マリヤ・タケウチの楽曲群は情報の海の底で眠っているし、TSMC(台湾の半導体メーカー)の時価総額はいまの5分の一以下で、『ブレードランナー 2049』は発表すらされていなかった。
しかし私たちは、あの当時から8年を経て、私たちのサイバー空間、そして物理空間の文化的背景が急激に変化したことを知っている。人と人との繋がりの有り様がここまで変わってしまった今日の日に、未来の資本主義経済や社会の姿を示唆する本作が、こんにちの芸術のうちもっともデジタルなメディアムであるビデオゲームで発表されたことの意義は、あまりにも大きい。そして作品が訴えかけたメッセージが、明示的でもなく単一でもない、渋味のある、複雑な、複数な、豊かな人間味を湛えたものであったことは、なお喜ばしい。
50年前のあの日、ジョニーがアラサカタワーを核爆弾で吹っ飛ばしてもなにも変わらなかったように、あるひとつの革命によってそれまでの問題がすべて解決される、などということは起こりえない。そう、ナイトシティと同じか、あるいはそれ以上に複雑なこの世界を泳ぎ切るには、Vやジョニーがおずおずと、時に傷つけ合いながらそうしたように、他人との覚束ない共同作業のなかで、協力しながら、何とかやっていくほかないのだ。そして、そうしたときに助けになるのは、世界そのものへの尽きぬ興味――この作品が再燃させてくれた、好奇心の熾火にほかならないのだ。
Deepl translate
When CD PROJEKT RED released Cyberpunk 2077 in 2012, the Internet was still a brighter place than it is today: YouTube hadn't even started to monetize, Twitter wasn't a place for kids to fight, and Twitch didn't even exist. So eight years ago, the word "cyberpunk" sounded rather warm and fuzzy, a nostalgic nod to that movement that was so popular in the '80s. Back then, there were still no unmanned drone strikes, no cryptocurrency exchanges, no incitement to division by speakers on social networking sites, and the term "cyberpunk The first Blade Runner 2049 hadn't exploded, Mariya Takeuchi's songs were sleeping at the bottom of a sea of information, TSMC's (a Taiwanese semiconductor manufacturer) market capitalization was less than a fifth of what it is today, and Blade Runner 2049 hadn't even been announced.
But we know that in the eight years that have passed since then, the cultural context of our cyber and physical spaces has changed rapidly. In a day when the nature of human connections has changed so much, the significance of this work, which hints at the future of capitalist economy and society, is too great to be presented in the most digital medium of today's art: video games. And it is even more gratifying that the message it conveys is neither explicit nor singular, but austere, complex, plural, and richly human.
Just as fifty years ago, when Johnny blew up the Alazaka Tower with a nuclear bomb on that day and nothing changed, it is unlikely that a revolution will solve all the problems of the past. Yes, the only way to navigate this world, which is as complex as, or even more complex than, Night City, is to work together, in the same way that V and Johnny did, sometimes unwillingly and sometimes hurtfully, in a precarious collaboration with others. And it helps to have an insatiable interest in the world itself - a spark of curiosity that the film has rekindled.
Nah, best game of the year, can’t wait to play
No 4k for me but I'm close. I'm running a 1600p 21:9 monitor on a 3080. Looking forward to seeing how it runs at this resolution at those settings.
That was just part of the review, she also mentioned the bugs, poor world building, felt the side quests didn’t mean much for the main story and a few others that I can’t remember.The entire idea of even judging this game based on how it handles transgender issues is totally insane. She talks about "fetishization at every turn", but that's because she often sees that one ad that uses a woman with a dick to sell a drink. I'm sure all the billboards repeat just like they do in real life.
Says "Combat is a cakewalk"
after says "Combat is fun"
A "cakewalk" means there isn't a great balance in the combat, that means there's an issue there, unless you LOVE stomping(and we know many people do with all the SMBB babies crying).
Holy shit,IGN Japan review
2012年にCD PROJEKT REDが『サイバーパンク2077』を発表したときのインターネットは、まだ、いまよりは明るい場所だった。YouTubeは収益化に着手しておらず、Twitterは子供のけんかの場ではなく、Twitchは存在すらしていなかった。だから8年前の「サイバーパンク」という言葉の響きは、どちらかというと温故知新なもの、80年代に流行したあのムーブメントを懐かしむ感じをもっていた。当時はまだ無人ドローンによる爆撃も、暗号通貨のやりとりも、SNS上の話者による分断の扇動も行われていなかった。は爆発していないし、マリヤ・タケウチの楽曲群は情報の海の底で眠っているし、TSMC(台湾の半導体メーカー)の時価総額はいまの5分の一以下で、『ブレードランナー 2049』は発表すらされていなかった。
しかし私たちは、あの当時から8年を経て、私たちのサイバー空間、そして物理空間の文化的背景が急激に変化したことを知っている。人と人との繋がりの有り様がここまで変わってしまった今日の日に、未来の資本主義経済や社会の姿を示唆する本作が、こんにちの芸術のうちもっともデジタルなメディアムであるビデオゲームで発表されたことの意義は、あまりにも大きい。そして作品が訴えかけたメッセージが、明示的でもなく単一でもない、渋味のある、複雑な、複数な、豊かな人間味を湛えたものであったことは、なお喜ばしい。
50年前のあの日、ジョニーがアラサカタワーを核爆弾で吹っ飛ばしてもなにも変わらなかったように、あるひとつの革命によってそれまでの問題がすべて解決される、などということは起こりえない。そう、ナイトシティと同じか、あるいはそれ以上に複雑なこの世界を泳ぎ切るには、Vやジョニーがおずおずと、時に傷つけ合いながらそうしたように、他人との覚束ない共同作業のなかで、協力しながら、何とかやっていくほかないのだ。そして、そうしたときに助けになるのは、世界そのものへの尽きぬ興味――この作品が再燃させてくれた、好奇心の熾火にほかならないのだ。
Deepl translate
When CD PROJEKT RED released Cyberpunk 2077 in 2012, the Internet was still a brighter place than it is today: YouTube hadn't even started to monetize, Twitter wasn't a place for kids to fight, and Twitch didn't even exist. So eight years ago, the word "cyberpunk" sounded rather warm and fuzzy, a nostalgic nod to that movement that was so popular in the '80s. Back then, there were still no unmanned drone strikes, no cryptocurrency exchanges, no incitement to division by speakers on social networking sites, and the term "cyberpunk The first Blade Runner 2049 hadn't exploded, Mariya Takeuchi's songs were sleeping at the bottom of a sea of information, TSMC's (a Taiwanese semiconductor manufacturer) market capitalization was less than a fifth of what it is today, and Blade Runner 2049 hadn't even been announced.
But we know that in the eight years that have passed since then, the cultural context of our cyber and physical spaces has changed rapidly. In a day when the nature of human connections has changed so much, the significance of this work, which hints at the future of capitalist economy and society, is too great to be presented in the most digital medium of today's art: video games. And it is even more gratifying that the message it conveys is neither explicit nor singular, but austere, complex, plural, and richly human.
Just as fifty years ago, when Johnny blew up the Alazaka Tower with a nuclear bomb on that day and nothing changed, it is unlikely that a revolution will solve all the problems of the past. Yes, the only way to navigate this world, which is as complex as, or even more complex than, Night City, is to work together, in the same way that V and Johnny did, sometimes unwillingly and sometimes hurtfully, in a precarious collaboration with others. And it helps to have an insatiable interest in the world itself - a spark of curiosity that the film has rekindled.
And said fiction is not free from criticism. And criticism does not have to adhere to your standards.
Is there any confirmation that the PS5 version has a 60fps mode?
The entire idea of even judging this game based on how it handles transgender issues is totally insane. She talks about "fetishization at every turn", but that's because she often sees that one ad that uses a woman with a dick to sell a drink. I'm sure all the billboards repeat just like they do in real life.
First of all she based Days gone for having a male white lead. And that all Zombies are white which by the way was even eplained in the story.I don't really understand the hate for the Gamespot review.
If being woke is simply talking about some cultural issues and that offends you then well you're as snowflake as the people you complain about.
It's a pretty ok review and the reviewer doesn't like how the game fetishes trans concepts. Which is probably true. It does and it didn't sit well with her. Though, I'd argue that an aspect of cyperpunk fiction is the the unhinged use of technology making human life cheap. So of course human augmentation would become super cheap and thoughtless. I mean this is a huge aspect of the culture in Transmetropolitan. People can change themselves so much that it becomes trendy and a fad, but that's not usually a good thing. Thats a dark future.
But it's 2020 and as these things become actually real of course humans are going to have a more nuanced view. It seems like 2077's thoughts about it are stuck in the 80s.
Which I'm of two minds about. A lot of the "progressive" reviews talk about how the gangs and things like corporate Japanese groups are stuck using ethnicity as identity, which yeah was fine in the 80s. But we have different views on that now. Like I wouldn't find a GTA7 having GTA3's sterotypical one note ethnic gang depiction acceptable now. But then again, maybe the game is trying to be a send up to exactly that 80s style. But Cyperpunk is far more nuanced than that. Plenty of works in that genre tell real human stories beyond the on the surface edginess of something like 2077.
I don't know still excited to play the game of course.
I wonder what you need to actually play this at native 4K + Ultra + RTX. Is it even possible right now?
You only missed:
4. Don't use any word at all that can EVER be construed as a physical or mental differentablity(that's the stupid word I just made up for disability, great isn't it?)
Also :You only missed:
4. Don't use any word at all that can EVER be construed as a physical or mental differentablity(that's the stupid word I just made up for disability, great isn't it?)