I think I just finished the prologue and there is this mission with Meredith and Maelstrom, you know the one they showed in the demo, and i think there is a lot of choices on how to approach this mission, and within it you can do stuff too, i won't spoil, but basically there is a lot of different choices and approaches and consequences to do regarding that one, also gameplay wise more than one approach or style of gameplay.
I dont agree with "Ass of Can Whooping" here, Cyberpunk as an RPG is looking good so far.
I dont want to compare it with older RPGs though as those older ones were not this ambitious about every part of the game design, sometimes in older RPGs they will not aim to do what Cyberpunk 2077 aimed to do (unfortunately that led to lot of issues but i can see the potential they were thinking about) So comparing Cyberpunk to older RPGs seems unfair imo, probably some game design sacrifices had to be made to TRY and make this one, its sad it didnt work as intended though.
Anyways im enjoying the game as it is so far on my high end PC.
Main Quests are great (Side still not doing as im in prologue), Looting is not my preference as it has similarities with a game i dislike (Borderlands), Atmosphere is top tier thanks to the art direction and soundtrack, Characters are interesting.
Hope for a great DLC for more "Active perks"
I also hope the game get better (while its working fine for me) im not happy to see the current situation for this game, i want it to do well as i like the past games of CDPR and what they did in the past, but they fucked up this time, and hopefully things get better in the future.