About to finish this and yeah, I kinda regret playing this. At least I had some foresight to buy this physical so I can resell it. I usually am too lazy with Vita games and go digital.
When I'd first heard of this I was worried it would be really light on story in favor of mediocre shooting. Instead it's really heavy on a largely boring story to support those shooting mechanics.
God I hope Number 3 isn't bogged down by trying too hard to tie into the overall "lore" of the story so far. It's becoming an albatross for the series.
RE: Chapter 4I finished the game tonight.
Current impressions? I'm glad I bought physical. But I definitely wouldn't say I regret playing. Cheesy as the game could be (and how often it was), I still liked the character interactions between Komaru and Toko.
As many others have expressed, I'm truly surprised at how much I like Toko now. Perhaps it's because we get a more in-depth time with her than a large cast allows, but nonetheless, she went from plain annoying to a pretty cool character.
The story seemed to grind to a halt midway through Chapter 4. After the shrine, everything was kind of just... there. It feels like the writers just wanted the game to end there, as everything else that came up didn't carry a weight anymore. I don't know how to describe it, the game just felt like it was trying hard up until peaking at that whole scene. It would then take a break until the end of the game.
The ending of Chapter 5 was okay. Persona 4 Golden trained me well for the multi-choice questions. :X
It's the Credits and Epilogue that got my attention.I love that... Well shoot, I can't actually remember the name, but it's the Ultimate Despair. I thought it really cool how they're ensuring everything stays interconnected.
The Monaca Junko is a somewhat frightening thing. Especially if Nagito actually did manage to get behind her enough. I don't think that guy will be content with anything but mass genocidal world war. Only then will his "Ultimate Hope" shine through, because then everyone will be dead. Gotta be hope if there's nobody to despair...?
On the touchy subjects they tried to take on, I still find it a poor idea. They weren't executed well at all. Chapter 1 leads off okay with a hard-to-watch scene, but 2 was just all over the place. And 3 was, well... 3. 4 just felt like jumping the shark in all honesty.Chapter 5 was about what you expected.He had to work hard and had never ending expectations to live up to; yeah that was a form of abuse. But it felt very unreal, whereas Masaru's felt so cruel because it is a real problem.
Also, I actually chuckled at a number of Kurokuma lines. It's a shame he had such little screen time.
It's 4AM as I type this, so like I said. These are just first impressions on the game as a whole. But I think I can say: this game is made only for DR fans who want to explore a bit more of the world and flesh out two characters. Because other than that, you only have middling gameplay (admittedly, I did find it fun for the short game this was), rough takes on touchy subjects, and little else in the supporting cast. Would I recommend it to DR fans? Definitely, but it would come along with telling them what to (maybe what NOT to) expect and a suggestion to buy physical.
RE: Chapter 4
Parents abusing their kids to force them to perform scholastically is a real problem. I think it just felt a bit odd because it came right after a very disturbing chapter.
Was this game made by the same team as the other 2? Every scene in it is about 40 minutes long even though the message has been put across within the first two. I cannot stay focused on it. A scene from chapter 4 is playing our even as I write this.
I'm really worried for the third one if it's likely to be as badly written as this, surely it won't be right? The first two games are two of my absolute favourites of the last few years, if not all time.
That scene is still playing and they're still labouring the same unimportant point. I despair.
Yes. The team even has an official name now: Team Danganronpa.
And I would say that the pacing is bad rather than the writing is bad.
I concede that that probably is more the point I'm making. I'm determined to see it through for my love of the others. The occasional cameos andappearances are nice, just a shame the main returning star is probably my least favourite of all.family member
Toko has always been awesome.
RE: Chapter 4
Parents abusing their kids to force them to perform scholastically is a real problem. I think it just felt a bit odd because it came right after a very disturbing chapter.
Yeah, I think they are going to keep Another Episode games separate from the main series. However, I will come out and say that I liked it. Sure it was missing a few things that made the series great, but it still felt like a game that fits in it compared to say Sticker Star.I don't think we're suddenly gonna see DanganRonpa switch from being a majorly interconnected series to something stand alone.
I'm glad they're strengthening the canon and mythos of the series. Most of the big twists in the series so far would of fallen totally flat if they weren't part of a bigger picture.
Yeah, it's more the difference in the way either backstory was revealed. The latter was just a dry info dump so it didn't have the same visceral impact.More Chapter 4:sure, it wasn't as disturbing as 3, but did everyone miss the part where he was constantly drugged and turned into a research experiment for his parents? It wasn't just "boo hoo I had to study a lot."
I think that more indicative of general retailer attitudes towards Vita. This is the biggest Vita IP NISA has and I'm sure it still sold within their expectations even if it doesn't meet the same level of the main entries. (And I don't think they'd expect it to either.)It seems this game bombed. Already close to $30 at amazon. Took the other 2 months to get to that.
I liked it to. It was a nice change of pace and definitely offered some good insight into some of the characters. I really liked the puzzle rooms too. (Wish there were more of them.)Yeah, I think they are going to keep Another Episode games separate from the main series. However, I will come out and say that I liked it. Sure it was missing a few things that made the series great, but it still felt like a game that fits in it compared to say Sticker Star.
puzzle rooms were okay except for penalising you for resets
Started Chapter 5, can't bring myself to finish the game for a few days. Feels like a waste of time. Strange, considering I've beaten both the previous ones in a couple of days, unable to tear myself away from the Vita screen. Pacing isn't good at all
More Chapter 4:sure, it wasn't as disturbing as 3, but did everyone miss the part where he was constantly drugged and turned into a research experiment for his parents? It wasn't just "boo hoo I had to study a lot."
I'm at the end of chapter 4, it's torture. I really hate this game, would've quit a long time ago if it wasn't for how much I like the others.
It's not just the pacing for me though. I've completed three puzzles this chapter exactly as asked without getting the little success screen, it's frustrating as hell. Retried one and did it the exact same way and got the pass screen, didn't bother with the other two though.
Most puzzles have a preferred solution that if followed pretty much guarantee you won't be seen. I had maybe one or two times I was spotted, but that's because I was being careless.I wouldn't call it a torture, but it's not very good either. Has some redeemable qualities (such as Fukawa character building, Komaru/Fukawa interactions, interesting visual design, puzzles were fun at first), but they're not enough to make the game less boring.
The catch is Monokumas shouldn't see you. Even if they don't manage to attack before you kill them all, you're still not getting the "Congratulations" screen. And sometimes it's hard to say if they've seen you or not. Sometimes they see you across all the room, sometimes they don't notice you standing just couple steps away:/ Retry penalty makes it even more frustrating.
Most puzzles have a preferred solution that if followed pretty much guarantee you won't be seen. I had maybe one or two times I was spotted, but that's because I was being careless.
More annoying is when you activate a hologram/Siren Monokuma and the others run in the opposite direction. That's a legitimate design flaw because you have no control over it.
The actual shooting mechanics didn't feel great, genocider gameplay felt lacking, and some of those Monoku-man rooms were painful (fuck the "find the singing kid" ones in particular).
I think the concept of the puzzle rooms has a lot of potential, but it does indeed need polish. I still think it's a pretty good effort. This isn't really what Spike Chunsoft is known for, so it's interesting to see them branch out.Yes, times when they don't react to hologram correctly are very annoying indeed :/ Game obviously lacks polish.
Singing rooms are like , the only bad rooms in the game for me so farYes, times when they don't react to hologram correctly are very annoying indeed :/ Game obviously lacks polish.
Are singing kid rooms that bad? You're just supposed to figure out the timing in most of them. Some retries involved, yeah.
Edit: HUGE CH. 5 SPOILERS QUESTION:So what would've happened if I chose to break the controller? Something about Monaca's "..." made it seem like breaking it would've been a bad idea, like it would've kept the monokumas & kids active and they just destroyed the only way to actually turn it off.
Edit 2: HUGE EPILOGUE SPOILERS:Oh snap, so Junko was still alive & was Kurokuma & Shirokuma all this time? & the one pushing the cart...that was Hajime, right!?
The puzzle rooms are an interesting concept & I'd say they're more hit than miss, aside from a few annoying ones, but yes, they seriously do need more polish, ESPECIALLY with the damn AI. It's seriously frustrating when it feels as though it's not your fault that you failed a mission, but rather when the AI doesn't want to cooperate with the game's "rules" or it does things like getting stuck or not wanting to go to a specific location despite setting off the requirements to do so (see certain hologram challenges). Even worse when the game PUNISHES you when you know it wasn't your fault.
So when I go back to replay chapters, I'm guessing I get to keep/use all of the stuff I've gotten from later chapters? & assuming I already got an A-rank in a chapter but are missing some stuff, I can collect them, save, then exit the chapter, correct? I don't have to beat it again?
Edit: HUGE CH. 5 SPOILERS QUESTION:So what would've happened if I chose to break the controller? Something about Monaca's "..." made it seem like breaking it would've been a bad idea, like it would've kept the monokumas & kids active and they just destroyed the only way to actually turn it off.
Edit 2: HUGE EPILOGUE SPOILERS:Oh snap, so Junko was still alive & was Kurokuma & Shirokuma all this time? & the one pushing the cart...that was Hajime, right!?
I had that happen to me in....ch. 2 was it? I think it was the sound of the Ball Monokuma's "rolling" that kept playing for about 10 minutes straight. Either it stopped or I had to save & restart the game.
Wish there was a way to see what I'm missing in which chapters. I KNOW I got everything in Ch. 5 because I made sure to closely follow the map/guide for stuff & I know which Hidden Kid & Socki the Sock to find, but it seems there's a few reports & one more hit list I have to find. Kind of would like to skip Ch. 1 since I got a A-rank & just have to focus on chapters 2, 3, & 4's rankings. & while the guide has been very helpful visual wise, it doesn't help when it says stuff like "scrap note #23". Maybe the chapters won't feel as long being more powerful & skipping all the scenes.
Oh cool, thank you. Yeah, this will help much more. It says my file gather rate is 97% (so I'm guessing ONE more), 85% ref book, & then I know 3 hidden kids (one in chapters 2, 3, & 4), one more Socki the Sock, & one more hit list. Looks like there might be a few skills I might've missed as well.You could probably use this: Collectible Guide