Danganronpa: Trigger Happy Havoc PC |OT| It's getting Steamy in here...

[2/25/2016 PATCH] Release Details

Spike Chunsoft said:
We released a patch on February 25th, 2016 that addresses the following issues:

Windows
[FIX] Fixed an issue that would cause various parts of the interface to glitch out and flicker when using the Direct3D renderer.
[FIX] Improved and more secure saving flow, should hopefully fix the lost-progress issues.
[FIX] Fixed an issue where players with sound cards not running at 48khz were experiencing audio issues.
[FIX] Fixed various sound effects appearing broken or as high-pitched static.
[FIX] Fixed pre-rendered movie audio not adhering to BGM volume setting.
[FIX] Fixed ‘What is a Mistrial’ and ‘You Must Acquit’ achievements not unlocking.
[FIX] Updated the achievement descriptions for ‘What is a Mistrial’, ‘You Must Acquit’ and ‘Not From Concentrate’ achievements to correctly reflect the fact that only a single trial needs to be completed under the conditions described.
[FIX] Improved synchronization between Music and Visuals during MTB sequences.
[FIX] Various performance improvements.
[CHANGE] Re-bound the ‘fast forward’ functionality to CTRL instead of SHIFT to prevent conflicts with the Steam Overlay.
[CHANGE] Opening the Steam Overlay will now pause the game.
Mac
[FIX] Fixed an issue where Steam would not track time played.
[FIX] Fixed achievements.
[FIX] Fixed an issue where Steam Big Picture mode would send the game to the background after passing through the launcher.
Linux
[FIX] Same fixes as Windows version.
 
Finished this game on Tuesday night. What a ride.

Was a little bit disappointed that it turns out
the world had ended
, but only because I saw it coming thanks to a similar story beat also being in another game (SPOILER FOR ANOTHER GAME:
Virtue's Last Reward
) and it never really explaining how it happened. But as I've read in this thread that the other games in the Danganronpa series will go on to explain in more detail things like
The Tragedy
I'm happy to roll with it.

Really liked how the game does its best to pull the rug out from under you. In Chapter 1,
setting up Sayaka as a sort of mentor/love interest and then bumping her off, the out-of-nowhere killing of Junko
... Also so early in the game you have the least idea of who could have done it, leaving things exciting.

Then as you settle into the rhythm of the game (chapter start, free time, murder, investigation, trial) further curveballs get introduced, like learning that
one student is a spy
, or that there is
a sixteenth student
. And, of course, that the format gets interrupted completely after
trial 5 and you enter the endgame with Monokuma himself
.

These games are in any case always a pleasure for me because I'm dumb and I always get baited by twists. No matter how many visual novels I go through, at best I know there's a twist coming but I rarely correctly guess what the twist is.

My only criticism is
that there is a literal Deus Ex Machina moment with Alter Ego rescuing Makoto
, and I find it strange that
he does nothing to save Kyoko if you choose to expose her lie and get her convicted
. I mean I understand why the game doesn't have that happen, but it still felt like a bit of a hole.

Also grinding the Mono Mono machine was tedious. :p Because just like Minish Cap, by and large the best strategy is to always put in 1 coin at a time, to the point where I'd lose 20 minutes at a time just feeding the damn machine while I'm burning to know what happens next in the story.

Still love the game and can't wait for the sequel to arrive on Steam!
 
I've got a question for the
school life
component that unlocks
after you beat the game
:

So apparently if you earn the Star with a given character (basically get all the report cards with them) AND they have 10/10 hearts at the end of school life, AND if you finish Monokuma's final concept, you get a character ending. I fulfilled all of those requirements (in fact I did ALL the Monokuma concepts) and I didn't get a character ending. Is there something that I'm missing?
 
Also grinding the Mono Mono machine was tedious. :p Because just like Minish Cap, by and large the best strategy is to always put in 1 coin at a time, to the point where I'd lose 20 minutes at a time just feeding the damn machine while I'm burning to know what happens next in the story.

Still love the game and can't wait for the sequel to arrive on Steam!

Is there a practical point to the mono mono machine? I got a bunch of stuff, and was guessing what to give some people - easier for some than others that telegraph their preferences etc. But what does that give you - just some extra skill points?
 
Is there a practical point to the mono mono machine? I got a bunch of stuff, and was guessing what to give some people - easier for some than others that telegraph their preferences etc. But what does that give you - just some extra skill points?


Achievements. There's one for getting every single gift in the game so you're going to make use of it, but before anyone does there's an achievement for having 999 coins at once so you're better off not using it until you get that one first.



If you don't care about achievements, then getting gifts is the only use for the mono machine.
 
My only criticism is
that there is a literal Deus Ex Machina moment with Alter Ego rescuing Makoto
, and I find it strange that
he does nothing to save Kyoko if you choose to expose her lie and get her convicted
. I mean I understand why the game doesn't have that happen, but it still felt like a bit of a hole.

Alter Ego spread itself through the school's network before the laptop was destroyed. It's a bit of a cop-out, sure, but it didn't take me out of things too badly.
For the second one,
that never actually happens. It's just Makoto imagining what could happen if he does call Kyoko out on her lie instead of going along with her plan. So it doesn't really matter in the end.
 
but before anyone does there's an achievement for having 999 coins at once so you're better off not using it until you get that one first.

First time I played it I thought it meant collecting 999 coins total, whether you spent them or not. Learned the hard way that that wasn't the case...
 
I've got a question for the
school life
component that unlocks
after you beat the game
:

So apparently if you earn the Star with a given character (basically get all the report cards with them) AND they have 10/10 hearts at the end of school life, AND if you finish Monokuma's final concept, you get a character ending. I fulfilled all of those requirements (in fact I did ALL the Monokuma concepts) and I didn't get a character ending. Is there something that I'm missing?

To get a character ending , you need
-to have every free mode event unlocked ( the ones you get during the story ) .
-to have MAX affection for the character in school mode
-Answer correctly the question during the event that is unlocked after the school mode final day arrives in order to get that ending.

( You can have multiples character endings at once )
 
[FIX] Fixed pre-rendered movie audio not adhering to BGM volume setting.
Good news for all future players. That was really grating as I was playing with headphones. They were really loud...

Glad they also fixed the Steam overlay/fast-forwarding key issue.
 
Really liked how the game does its best to pull the rug out from under you. In Chapter 1,
setting up Sayaka as a sort of mentor/love interest and then bumping her off, the out-of-nowhere killing of Junko
... Also so early in the game you have the least idea of who could have done it, leaving things exciting.

Personally I never trusted her. She was a little too nice and that laugh was sinister as hell. Didn't expect her to be the first victim, though. I thought she would be the killer and pin it on you, which was her plan in the end.
 
I picked up the game on release, but last night was really the first time I've been able to dig into it much at all. I won't be sticking around much in this thread because I do see many spoiler tags, and I have never played either game in the series before.

My initial impression is that the game mixes 999 with a bit of Phoenix Wright, which is a great combination for my tastes. It starts out very slow and most of the characters haven't really shown me much promise, but I do really like the general air of mystery surrounding the environment and the idea that I truly have no idea where the story is going to go.

I just passed the first trial, I only failed once at the rhythmic mini game, because I didn't realize the mechanics of what was going on fast enough. I am a little disappointed because (up to first trial spoilers)
they have ousted literally my three favorite characters so far
. I am hoping some more characters develop throughout and I take a liking to them (I like the silver-haired girl the most now, I forget her name though).
 
I picked up the game on release, but last night was really the first time I've been able to dig into it much at all. I won't be sticking around much in this thread because I do see many spoiler tags, and I have never played either game in the series before.

My initial impression is that the game mixes 999 with a bit of Phoenix Wright, which is a great combination for my tastes. It starts out very slow and most of the characters haven't really shown me much promise, but I do really like the general air of mystery surrounding the environment and the idea that I truly have no idea where the story is going to go.

I just passed the first trial, I only failed once at the rhythmic mini game, because I didn't realize the mechanics of what was going on fast enough. I am a little disappointed because (up to first trial spoilers)
they have ousted literally my three favorite characters so far
. I am hoping some more characters develop throughout and I take a liking to them (I like the silver-haired girl the most now, I forget her name though).

Do you mean Sakura? She's definitely one of the best characters for me so far (just getting started with chapter 5. I also wished (ch1 stuff)
Leon wouldn't have died, because he was actually interesting with how he actually didn't like baseball and just happened to be especially gifted. Junko's death was also a bit annoying because of how Mondo got off easy when he attacked Monokuma, and she also seemed like a fairly quirky character that could've used more development rather than being the sacrificial lamb to really show the kid that the bear meant business.

I also failed the rythm mini-game at first since I thought I was supposed to only lock onto and shoot down the non-rethoric statements. I basically waited for the "Where's your evidence?" balloons and lost after a couple rounds of taking damage from all the other things the adversary was saying, but then I decided to try and shoot all statements regardless of what they were and it was a total pushover.
 
Do you mean Sakura? She's definitely one of the best characters for me so far (just getting started with chapter 5. I also wished (ch1 stuff)
Leon wouldn't have died, because he was actually interesting with how he actually didn't like baseball and just happened to be especially gifted. Junko's death was also a bit annoying because of how Mondo got off easy when he attacked Monokuma, and she also seemed like a fairly quirky character that could've used more development rather than being the sacrificial lamb to really show the kid that the bear meant business.

I also failed the rythm mini-game at first since I thought I was supposed to only lock onto and shoot down the non-rethoric statements. I basically waited for the "Where's your evidence?" balloons and lost after a couple rounds of taking damage from all the other things the adversary was saying, but then I decided to try and shoot all statements regardless of what they were and it was a total pushover.

No I just looked up who I meant, it is Kyoko. I too ended up just shooting everything, not sure if that strategy will be successful in the future, but even if I do fail, it doesn't take me much time to just retry it.
 
No I just looked up who I meant, it is Kyoko.

Oh It'd say she has purple-ish hair, so you confused me for a bit. Kirigiri's okay, but I just don't like her character archetype of being a genius that suppresses her emotions, since it's stiff as hell (kind of like Kiyotaka, who I'd rather see behaving in a more hamfisted way like KLK's Gamagoori).
 
You're supposed to shoot everything in the bullet time battles, yes. It gets a little trickier when you have to keep track of your ammo, but it's never actually hard imo.
 
Played this earlier this year, now I'm on chapter 5 of the second game. Glad to see more people joining in, I'm really enjoying the series so far.

Don't know if it alright to ask here, but does anyone have a recommendation of something like this games (already played 999/VLR/Ace Attorney). I'm looking for something that doesn't have the following:

(Spoilers for 999/VLR/Danganronpa 1):
- I hate when the story starts with everything being a mystery but at the end you realize that half the cast was in on the plan.
- This is mostly a problem I have with Danganronpa, but I also don't like when there's a huge roster of characters and then have only 3 o 4 being important and the rest have little to no real impact on the plot. Hagakure in this game is one of the most useless characters I can remember in all fiction.
 
Played this earlier this year, now I'm on chapter 5 of the second game. Glad to see more people joining in, I'm really enjoying the series so far.

Don't know if it alright to ask here, but does anyone have a recommendation of something like this games (already played 999/VLR/Ace Attorney). I'm looking for something that doesn't have the following:

(Spoilers for 999/VLR/Danganronpa 1):
- I hate when the story starts with everything being a mystery but at the end you realize that half the cast was in on the plan.
- This is mostly a problem I have with Danganronpa, but I also don't like when there's a huge roster of characters and then have only 3 o 4 being important and the rest have little to no real impact on the plot. Hagakure in this game is one of the most useless characters I can remember in all fiction.

Play Euphoria. It's very similar, just more hardcore.
 
Play Euphoria. It's very similar, just more hardcore.

I saw 2 minutes of the animated version once. Yeah, no. Anything else?
I'm not looking of stories set up like 999 or Danganronpa, something more light hearted like Ace Attorney is fine too. I just try to avoid those 2 things I said in my previous post.
 
I saw 2 minutes of the animated version once. Yeah, no. Anything else?
I'm not looking of stories set up like 999 or Danganronpa, something more light hearted like Ace Attorney is fine too. I just try to avoid those 2 things I said in my previous post.

I was just talking about that with a friend a couple days ago, and all we managed to think of was that VN that was basically Ace Attorney with birds that had released a while ago on Steam. I also remember some DS game about an amnesiac girl on an island and another one that had a classic noir-style detective in it or something, but I haven't played either game so I can't tell you if they fit the kind of game you're looking for.

Note: I haven't read your spoilers because I'm still halfway through DR1.
 
Hotel Dusk.

Oh, that was one of the two I mentioned... only the detective doesn't have a trenchcoat like I thought he did, my bad.

I also searched for the other game in Gamestop, and I'm certain it was Trace Memory. After looking it up it seems like it even got a sequel for Wii, but it wasn't released in the US (JP/EU only).
 
Oh It'd say she has purple-ish hair, so you confused me for a bit.

One of Danganronpa's great mysteries is Kyoko's hair. The game calls her a "silver-haired girl," but so much art has her with purple hair. I guess the lighting in Hope's Peak is a little weird. :P

Also, I've finally figured out how to change the dialogue nametags for my Danganwrestling mod.

7QXL5mn.jpg

Playing through this game again with this mod is gonna be interesting, lol
 
I just finished Firewatch and am not starting THH. I have no idea what to expect. It just looked interesting so I bought it. Reminds me of Persona, although I am sure it isn't. Nothing is that good.

I picked Logic as Mean. I hope that was a good choice.

Lol at the wrestler mod. I love PC gaming. Is there a mod to change the game's ugly font? And it does feel like a blown up Vita interface.
 
Welp, was a mistake googling Euphoria before scrolling down to see people poo-pooing that. Usually need to use Bing to get surprise nasty porn in the image selection.
 
Welp, was a mistake googling Euphoria before scrolling down to see people poo-pooing that. Usually need to use Bing to get surprise nasty porn in the image selection.

Do not worry. Now you can never get married.

Just got to the Chapter 5 trial and I forgot how much I love this game. I also get extraordinarily confused when people shit on the English VA as it's pretty fucking great.

(SPOILERS UP TO END OF CHAPTER 4)
I also recognized why I like Asahina; she starts out as the idiot which allows Makoto to not need to be the normal type of "naive" MC because he has to be the one solving these things. This gives the game Asahina to fulfill that so things can be explained and the normal sort of roles that that archetype fits. As a result while she has a personality it's very basic and amounts to "swimming and food!" However, as the game goes on and worse and worse shit happens she begins to become defined by her friendship and becomes less of the idiot character (though still fulfills the naive role so things can be explained) and becomes moreso the emotional outlet of the group. She's the one who feels the strongest and is affected by everything the most. She's the "normal" emotional reaction to bounce the odder personalities like Byakuya, Kyoko, Genocide Jack and Makoto (read: YOUR) off of. Her friendship with Sakura begins to fill her out and make her more than a stand-in and when Sakura's death occurs she fully switches over to a character with her own personality and ideas and hopes. Sakura's death kickstarts everybody into the end-game including Asahina; her personality at the start and after Sakura's death are vastly different; she's stronger now. She begins to crack wise at Byakuya and Toko, be sarcastic with Hiro, unite with Makoto and Kyoko to keep hope. Sakura defining her character with their friendship defined her character as a whole; she is the person who is all about her friends. So after the 4th trial she grows into her own and drops the superficial crap that she's saddled with in the early game as a narrative tool and becomes her own character.

Now if only my favorite character got that level of development.
 
lol, there definitely are similarities.

But yeah, I wouldn't recommend Euphoria to anyone that isn't already broken inside.

True question, is the story really that great? Because everywhere I hear that this story is mindfuck par excellence and I am really intrigued by that, especially since I am a sucker for those mystery settings.
 
lol, there definitely are similarities.

But yeah, I wouldn't recommend Euphoria to anyone that isn't already broken inside.

I enjoyed it.
Fuck

Sölf;196888139 said:
True question, is the story really that great? Because everywhere I hear that this story is mindfuck par excellence and I am really intrigued by that, especially since I am a sucker for those mystery settings.

Honestly I liked the mindfuck part but IMO if you really won't enjoy the more questionable parts of the game in the context of sexual horror
"horror" being optional
it's not worth dragging yourself through hours and hours of that. I went in expecting sexual horror too, and Euphoria more than delivers on that front.
 
I agree with your points about Asahina. Her friendship with Sakura and how they both grow as characters through it has made them a way better pair than any of the other ones, which are all relatively flat for the most part (berring developments forced by the crimes).

Finished Chapter 5 yesterday, so here're my impressions:

Now this was interesting. The case was full of twists and turns, and while it was easy to realize the corpse was Mukuro's pinning down a culprit was really hard, except for how the game repeatedly told us that Byakuya, Touko, Yasuhiro and Asahina were all together and provided an alibi to each other, and that the only two students that weren't accounted for where Makoto and Kirigiri. For being a game that's transparent about having evidence point towards a suspect, there was just too much strange stuff going on. At first I was expecting that the disconnect between Touko and Genocide Jack was going to come into play (even though Touko herself couldn't have done most of it due to being hemophobic).

First I tried the "blame Kirigiri" option, which was particularily odd with how the ending shot included Touko having died and all the guys having a son of their own (with Asahina, I guess?), which was kind of creepy. Then I tried to run away (which obviously did nothing) and finally went on with the game by having Makoto get blamed. Alter Ego showing up out of nowhere to save Makoto but not Kirigiri was the biggest WTF moment so far, since it makes absolutely no sense that he'd save one character but not the other under the exact same circumstances (it wasn't like he had become good friends with Makoto or grown to not like Kirigiri, anyway).

Then Makoto was spared his punishment and fell down forever, somehow not dying when he reached the garbage disposal room, and Kirigiri somehow also survived stuffing herself into a garbage bag and getting thrown into the garbage chute (which was supposed to be located... where?); I can kind of overlook that situation, but it's still kind of baffling when there's nothing that could've helped break their fall down a pit so deep that it gives us a Metal Gear 3-like scene where they climb up one ridiculously long ladder to escape. Then we realize an obvious thing (she was the ultimate detective all along) and something that was hinted at but wasn't entirely obvious (I thought she knew the headmaster as some kind of suspect from a prior investigation of hers, but not that he was her father).

Looks like I'm at the endgame now, so things are probably going to get crazy. One point of foreshadowing that kind of leads me to believe
Monokuma being found guilty
is going to happen is that
his face was put on the voting slot machine from the start
.
 
Yeah. Much of my like for characters in this game comes from either being good characters developed well (Sakura) or liking the design or personality of (Celeste, Byakuya) or...other reasons (?????). I won't pretend the majority are well developed because...well, they aren't. But I liked em. Doing the school life and finding out their backstories helped for some characters. Like Toko's backstory is actually pretty messed up. Hiro is still an idiot though, fuck that dude.

I think in regards to (CHAPTER 5 SPOILERS)
Alter Ego not saving Kyoko and the stupid baby scene was that it was just a ridiculous over the top "false end" so it didn't take into account anything real. Like, if you blame her there's pretty much no way that you could win the trial/game even if Alter Ego saved her as you don't have the knowledge she'd be okay like Makoto did. That said, it's still a bit of a stupid false end.

As for the
chute, I just assumed dramatic/creative liberty. Considering the ridiculousness of how some people died or the artistic style of the game, it was just played up for style and not realism.

I won't really give you any confirmation or denial of anything you suppose from this point on as I'm curious how you'll react to the endgame blind.
 
I would have vastly prefered if chapter 5
killed off the main character and switched to another one for the last chapter
.

That'd be neat but
considering we're in Makoto's headspace the whole game it would be a pretty jarring shift. Who would you play as, Kyoko?
 
Such backhanded shade being thrown up in here.

Also, I think it's a bit disingenuous to say Danganronpa isn't ballsy enough when the whole premise of the games is fucked up teenagers murdering each other in really awful ways.
 
Starting the investigation in chapter 6, and I kind of laughed when I saw a door with a scribble of a giraffe coming out of a locker; I might be wrong about it due to not knowing how each character's names are written in kanji, but I was thinking
Kirigiri could use the "kiri" from kirin (giraffe).

The plot thickens!

@OniBarubary: Actually, I wouldn't call it ballsy but rather edgy. Of course I still haven't reached the conclusion and unraveled the school's mysteries yet so something might end up changing my mind later, though.
 
Such backhanded shade being thrown up in here.

Also, I think it's a bit disingenuous to say Danganronpa isn't ballsy enough when the whole premise of the games is fucked up teenagers murdering each other in really awful ways.

DR1 spoilers
The game could still be darker, though. It's a tiny bit *too* goofy for a band of teenagers forced to murder each other. That's just me though.

Starting the investigation in chapter 6, and I kind of laughed when I saw a door with a scribble of a giraffe coming out of a locker; I might be wrong about it due to not knowing how each character's names are written in kanji, but I was thinking
Kirigiri could use the "kiri" from kirin (giraffe).

The plot thickens!

@OniBarubary: Actually, I wouldn't call it ballsy but rather edgy. Of course I still haven't reached the conclusion and unraveled the school's mysteries yet so something might end up changing my mind later, though.

(MIGHT be spoilery)
holy shit nice attention to detail that never occurred to me
 
Such backhanded shade being thrown up in here.

Also, I think it's a bit disingenuous to say Danganronpa isn't ballsy enough when the whole premise of the games is fucked up teenagers murdering each other in really awful ways.

Far from a fresh premise and it's still trapped in tropes, like the concept of friendship taken to typically dumb levels. And then not going through with the discussed matter.
 
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