Dark and gloomy or bright and colourful? how do you like your graphics?

which visual style do you like better?

  • Dark / Gloomy

    Votes: 43 30.3%
  • Bright / colourful

    Votes: 99 69.7%

  • Total voters
    142
A little bit from both. Naughty Dog's really good at switching color palettes from stage to stage.


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Like others have said it depends on the game.

Souls games need a gloomy look to capture that oppressive atmosphere.

Something like Mario needs to be colorful and cheery.

Games like Metroid and Ori have a lot natural elements and have a variety of biomes that cover both dank and gloomy and bright and beautiful.
 
Completely depends on the game.
Remember when Blizz went with bright and colorful style for Diablo 3? Didn't end too well.
Or how Bioware ditched the desaturated and gloomy look of past Dragon Age games for a more colorful one in DA Inquistion and it was way better.
 
Like others have said it depends on the game.

Souls games need a gloomy look to capture that oppressive atmosphere.

Something like Mario needs to be colorful and cheery.

Games like Metroid and Ori have a lot natural elements and have a variety of biomes that cover both dank and gloomy and bright and beautiful.

allow me to repeat my question or paraphrase it actually
games like Mario are of course built on the premise of vivid colours, no doubt about that (still we did have Luigi's Mansion)
but if you were given the choice to choose between the two for a game that can have both, which style would you pick?
 
I generally don't like games that are too dark/gray looking. I found this to be a big problem in the PS3/360 era. Even some Nintendo games like Twilight Princess had this problem. Just a lot of games that were depressing to look at.

That being said, there are appropriate uses of a darker tone, but most of the time they would have been better off doing both, for example Symphony of the Night has a very dark/gothic theme and manages to evoke the feeling of being in a dank castle while still using a lot of interesting art and colors in the spritework. Ocarina of Time did this too, even in places like the Shadow Temple which are designed to be spooky.

Meanwhile some games like Super Mario 3D World, in my opinion could have dialed it down a bit and were TOO bright.
 
It doesn't matter, just needs to fit the tone of the game, design, atmosphere...What the creator wants for us to experience.
 
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allow me to repeat my question or paraphrase it actually
games like Mario are of course built on the premise of vivid colours, no doubt about that (still we did have Luigi's Mansion)
but if you were given the choice to choose between the two for a game that can have both, which style would you pick?
Can't choose sorry.
 
I like many dark moody games, but if I had to choose only one, it's definitely bright and colorful.

Mario Kart 8
Halo 3 MP
Mario 64
 
It doesn't matter, just needs to fit the tone of the game, design, atmosphere...What the creator wants us to experience.
I understand but more often than not developers or even movie directors opt for a darker tone and visual style but end up getting harshly criticised for their choices regarding the design, the atmosphere, the colour palette, ...
e.g. Mass effect 3 (ending), RE5, Dues Ex HR ("piss filter"), TLOU2 (character design), Batman Vs. Superman movie (atmosphere and colour palette)
therefore I am afraid people are less flexible and willing than they think they are to accept the developer's choice
 
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I understand but more often than not developers or even movie directors opt for a darker tone and visual style but end up getting harshly criticised for their choices regarding the design, the atmosphere, the colour palette, ...
e.g. Mass effect 3 (ending), RE5, Dues Ex HR ("piss filter"), TLOU2 (character design), Batman Vs. Superman movie (atmosphere and colour palette)
therefore I am afraid people are less flexible and willing than they think they are to accept the developer's choice
Honestly, good artists knows the tone they have to use.
Its like music, flow... Everything must be in harmony.

People will always hate and pretend to be specialists. Ignore that part...

But i get you! ;)
 
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I thought OP was going to have examples of timeless colourful art styles in Nintendo games like various Mario games, but instead we got examples that are the same realistic leaning stuff but daytime vs nighttime.

My answer is colourful, and most games are improved by negating the filters thrown over their nice colourful assets, (Fallout 3, RE5, RE2make), but you wouldn't have a colourful art style in Silent Hill.
 
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I thought OP was going to have examples of timeless colourful art styles in Nintendo games like various Mario games, but instead we got examples that are the same realistic leaning stuff but daytime vs nighttime.

My answer is colourful, and most games are improved by negating the filters thrown over their nice colourful assets, (Fallout 3, RE5, RE2make), but you wouldn't have a colourful art style in Silent Hill.
Sometimes, colors in contrast with horror could be good if done well.
 
most games are improved by negating the filters thrown over their nice colourful assets

Both are in a 'gritty' post apocalyptical brown/gray wasteland, yet fallout 4 below has actual normal looking contrast between the rocks, grass,sky,clothes etc, rather than the filter over fallout 3making everything yellowish.

Fallout 4, while more colourful, still looks post apocalyptic prooving the 'oh it has to be all one big brown color pallet because that would be realistic' is nonsense.
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fallout 3 & 4
 
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this just got announced


I like how the tasteful use of subdued colours here makes the game look more photorealistic
(bear in mind this is just a teaser and probably far too ambitious for a small team to pull off)
 
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Both are in a 'gritty' post apocalyptical brown/gray wasteland, yet fallout 4 below has actual normal looking contrast between the rocks, grass,sky,clothes etc, rather than the filter over fallout 3making everything yellowish.

Fallout 4, while more colourful, still looks post apocalyptic prooving the 'oh it has to be all one big brown color pallet because that would be realistic' is nonsense.
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fallout 3 & 4
Fallout's a weird one. They spent so much time and effort making it look bland and dead, but one look at how green and colourful Chernobyl is in a fraction of the time since the Fallout bombs dropped and people have realised how unnecessary it all is. Greenery mods for F4 are more popular than ever, and for good reason. That series doesn't really lean into dark and gloomy so much anyway.
 
Dishonored 2's oil painting style and it's kind of muted / washy colour scheme was down right beautiful to behold. Dunwall was atmospherically great but Karnaca in DH2 was something else.

I honestly doubt I will love a games aesthetics and art more than that. The artists, most notably Cedric Peyravernay and Sergey Kolesov, are incredibly talented. The oversized and strangely pointy character designs, were not only amazing to look at in concept art, but translated brilliantly as models in game. The oversized hands and features made them very distinct at distances which is really hard to do in games. The slender and sharp silhouettes of the evil aristocrats and the bulky, brutish lump soldiers and guards were all masterfully put together.

The actual colours and themes over the top was just icing on already marvellous cake.
 
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Dishonored 2's oil painting style and it's kind of muted / washy colour scheme was down right beautiful to behold. Dunwall was atmospherically great but Karnaca in DH2 was something else.

I honestly doubt I will love a games aesthetics and art more than that. The artists, most notably Cedric Peyravernay and Sergey Kolesov, are incredibly talented. The oversized and strangely pointy character designs, were not only amazing to look at in concept art, but translated brilliantly as models in game. The oversized hands and features made them very distinct at distances which is really hard to do in games. The slender and sharp silhouettes of the evil aristocrats and the bulky, brutish lump soldiers and guards were all masterfully put together.

The actual colours and themes over the top was just icing on already marvellous cake.
for some reason, I liked Dishonoured 1's graphics and mood better than the second one. D2 was too bright and not compatible with photorealism as much it thought it was
 
Neither. It's a superficial question that has literally nothing to do with the quality of the art and so can't be answered properly. Any answers are meaningless.

Someone's disposition, which varies day to day, has more to do it.
 
Neither. It's a superficial question that has literally nothing to do with the quality of the art and so can't be answered properly. Any answers are meaningless.

Someone's disposition, which varies day to day, has more to do it.
so if you were the director and they asked you "how would you like to approach the feel and the atmosphere of your game, in terms of visuals", you would have no preferences because your mood vaies?
huh... I think being biased here is better than being undecided at least
 
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so if you were the director and they asked you "how would you like to approach the feel and the atmosphere of your game in terms of visuals", you would have no preferences because your mood vaies?
huh... I think being biased here is better than being undecided at least
It would depend on what mood I was trying to evoke but I wouldn't be trying to get anyone to like the game because of a particular "style".

But that isn't the question. The question is how do I like my graphics? -- And that's a dumb one that predisposes that people are all into a particular "style" in the first place.
What's a Mario Ghost House Level? is is dark and gloomy or bright and colourful? It seems to be both! Personally I would have though Red Dead 2 wasn't bright and colourful given that it's main aim is to be realistic and gritty.

This sort of question is the domain of teenagers, and once you grow out of that phase you realise how pointless and superficial these sorts of questions are (except to pass the time arguing about them on message boards of course).
The question isn't answerable in any meaningful way and can only really cause conflict.
 
It would depend on what mood I was trying to evoke but I wouldn't be trying to get anyone to like the game because of a particular "style".

But that isn't the question. The question is how do I like my graphics? -- And that's a dumb one that predisposes that people are all into a particular "style" in the first place.
What's a Mario Ghost House Level? is is dark and gloomy or bright and colourful? It seems to be both! Personally I would have though Red Dead 2 wasn't bright and colourful given that it's main aim is to be realistic and gritty.

This sort of question is the domain of teenagers, and once you grow out of that phase you realise how pointless and superficial these sorts of questions are (except to pass the time arguing about them on message boards of course).
The question isn't answerable in any meaningful way and can only really cause conflict.
because of the plot, certain levels in RDR2 have a poignant mood to them therefore RS opted for a much more somber visual style for them (weather, lighting, ...)
and yes that's exactly what I am suggesting, that there are predispositions and that's what sets Barlog or Kojima apart from the rest. (they both have a particular taste for graphics, mood and cameras)

and yes it is a pastime, nobody is here by obligation. next time if you see something "stupid" just ignore it and do not spend time leaving comments enlightening others
 
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Depends on the game and the mood it's going for.. I love both when done right and it fits. Don't think I'd want my Resident Evils bright and colorful, nor my Mario games bleak and gloomy.
 
Bright and colorful are always superior. PS3/x360 era was too dark and grey and that still sucks to this day.

Edit:.Hollow Knight is a very dark, atmospheric bleak game and it's colorful in a non cheerful way. Making stuff dark and grey to represent bleakness is boring, lazy and overdone.
 
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Bright and colorful are always superior. PS3/x360 era was too dark and grey and that still sucks to this day.

Edit:.Hollow Knight is a very dark, atmospheric bleak game and it's colorful in a non cheerful way. Making stuff dark and grey to represent bleakness is boring, lazy and overdone.
I am curious, which direction would go with for, let's say, Crysis 4
I'd like it dark and moody especially given that Crysis 3 was Crytek's most coloruful work
 
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and also conditioned by circumstances and inclined towards individualism
but I appreciate what you mean
Gameplay still wins overall...inside, bloodborne, fallout 3 are 3 of my top 5...so even tho I prefer a bright world if the gameplay in a gloomy game is better its going to be preferred.
 
There is a time and place for everything and varied artsyles make videogames feel fresh, also some tones fit genres better than others

That said if i were to pick between brown/gray and drab, or bright and colorful i would choose the later🎨
 
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Gameplay still wins overall...inside, bloodborne, fallout 3 are 3 of my top 5...so even tho I prefer a bright world if the gameplay in a gloomy game is better its going to be preferred.
I always reminisce about FO3 and Vegas but I would never describe them as dark. all I remember about them is Creation Engine and how bad it was and still is. hope that will change with Starfield and TESVI
 
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Can't pick, i'm more picky about the execution of the style (how it's implemented and how it fits the game) than the style itself.
There is also the problem with oversaturation of styles, some styles dominate media at certain points making almost every variation feel uninspired, so sometimes the ability to make a style their own by the artist, adding their own twists is really appreciated.

Might i add that heavy color correction filters suck 90% of the time, like the famous yellow piss filter or the blue haze filter that were so predominant during the PS3 era.
 
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because of the plot, certain levels in RDR2 have a poignant mood to them therefore RS opted for a much more somber visual style for them (weather, lighting, ...)
and yes that's exactly what I am suggesting, that there are predispositions and that's what sets Barlog or Kojima apart from the rest. (they both have a particular taste for graphics, mood and cameras)

and yes it is a pastime, nobody is here by obligation. next time if you see something "stupid" just ignore it and do not spend time leaving comments enlightening others
Ha! No, I won't do that, despite your insistence. I enjoy discussion.

I would agree that Kojima and Barlog have predispositions, but that's not why I like Kojimas work. I love his work because he's genuinely interested in gameplay and pushing the boundaries.

In contrast, Barlog's work, which you compare it to, is very impressive graphically, but I find pretty average, so was not swayed by how 'dark' it looked. Although it has to be said I didn't find that particularly dark either!

I get that certain people are into style, but I maintain that this is mainly the domain of teenagers, who are much more interested in establishing an identity. The sort of people who think Nintendo games are for kids and GTA is Mature so they can pose for their tribe. The question above predisposes that people are into styles which most people are not -- so it's fundamentally a stupid question.

Since GAF moderators are now not allowing console wars, we've moved onto fashion or the 'look' of a thing. That's an equally vapid and pointless discussion, that's only designed to get people divided in the same way as the console wars bullshit.
 
I specifically mentioned Barlog and Kojima's shared tastes in camera angles besides graphics, to prove that predispositions exist.
I am certain you had difficulty comprehending my initial question but that's ok

it appears that ridiculing people and their ideas, however seemingly irrational they might sound to you, seems to suspend your existential/identity crisis: "I whine therefore I am"
judging people based on your own fallacious preconceived notions and misconceptions is what I would consider "the domain of teenagers"
I don't believe you're here to contribute. you're clearly here seeking hostility becasue you have failed elsewhere and something tells me those console wars were waged by people with such qualities; and since you and I believe in dispositions, I believe it is in some people's nature to be so cynical and negative

the discussion was doing fine without you but thank you for your participation
 
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video games are not really mature enough to do mature content and it usually comes off as un-intentionally funny like the last of us 2 for example, that game tries to convey a message about hate and revenge but all it manages to do is producing memes about golf clubs, sex faces and manly women with huge arms ...

edit: oops, i misinterpreted this thread completely, i'll keep my comment up tho as to be a lesson to all of you not to comment on the internet right as you woke up from a 13 hour sleep.
 
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Depends on the genre really. When it comes to shooters, I absolutely like them to be dark-themed, people hated the infamous grey and brown color palette from PS360 era but I personally loved every bit of it, modern shooters just don't have that dull, depressing feeling to them, they don't make you feel you're in a world that's devastated by the ongoing war. For adventure games tho, it's the complete opposite, the more colors the better, same for the entire racing genre.

For example just from my recent games - I love the gritty look of The Ascent and F.I.S.T., but I equally love the colorful Kena and Hot Wheels Unleashed.
 
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