The more I see....the more I'm skeptical.
May be an illusion but the game looks faster.
I love the souls games, but this isn't announced for new consoles? My PS3 already died and my 360 will be lucky to make it through the summer. Hope they decide on a ps4 port.
I love the souls games, but this isn't announced for new consoles? My PS3 already died and my 360 will be lucky to make it through the summer. Hope they decide on a ps4 port.
May be an illusion but the game looks faster.
Did you play Dark Souls on the PC? It definitely feels faster locked at 60.
The animation is fine. He just covers too much ground and it doesn't match. Like he will be stepping to the side, and he has already reached a great distance without much of a step. Sure, you CAN cover ground like that realistically, but you would take a bigger stride. His strides don't match his covered ground in my opinion.I played it just yesterday, and I'm not really seeing it either. If anything, it looks less janky and there's better flow between frames.
Walk speed seems really quick, especially with all the armor the knight has on. Feels like it's missing that lumbering trod that heavy armor gives you in the first game. Plus animations in general just seem too fast. For the combat to stay centered on timing and positioning, I think they need to forget about fluidity and responsiveness, which is desirable in most games, but not really a complaint you can apply to Dark Souls.
Guessing you've never played as/against Full Havel's with Darkwood Grain Ring?
As others have said, they've probably buffed the demo character and as a result aren't held back by an equip burden.
We can nitpick about the animations all we want, but it's still months away from release, peeps. What we need for closure is someone who played the showfloor demo of Dark Souls AND is there playing DS2 right now in order to compare how the early builds feel.
Dark Souls 2: Everything Will Be Fine.
The IGN footage and dev walkthrough that was shown several months ago convinced me that Dark Souls 2 is going to be just fine. I'm not bothered by the slightly faster combat.
I also think this E3 gameplay demo was configured so that the player is in god mode or at least WAY overpowered for the area he's in and the enemies he's fighting.
The character ice skates a little while side stepping/strafing. Looks bad. Other than that, I dig it.
edit: Sigh...damn, I really dont like the movement. Walkingrunning specifically. The animation is fine, but the way they pace it is just off. As I said, ice skating.
Here's Jeff Cannnata and Danny from TRS, a big Dark Souls fan, talking about hands on time they had (Starts at 7mins):
http://www.youtube.com/watch?v=6TMZyj7B734&feature=youtu.be
If it counts, they describe an encounter that can be construed as a spoiler.
More importantly, the devs are strongly hinting at a next gen Demons Souls 2!!!!
More importantly, the devs are strongly hinting at a next gen Demons Souls 2!!!!
Here's Jeff Cannnata and Danny from TRS, a big Dark Souls fan, talking about hands on time they had (Starts at 7mins):
http://www.youtube.com/watch?v=6TMZyj7B734&feature=youtu.be
More importantly, the devs are strongly hinting at a next gen Demons Souls 2!!!!
Too fast, less menacing, lacks weight.
Going for mainstream Skyrim market From?
I think it looks much smoother and more fluid (combat and movement wise). I think it looks great. And I'm an old-school Demon's Souls player.
It sounds like you'd say the same about faster paced Demon's Souls footage if you saw that after seeing Dark Souls first.![]()
Indeed. I've no problem with a bit of a pace quicken!
It sounds like you'd say the same about faster paced Demon's Souls footage if you saw that after seeing Dark Souls first.![]()
Indeed. I've no problem with a bit of a pace quicken!