Seems that there is not difference in animation between item/gear weight... animation do need a lot of work still!
Do you know the weight of any of that stuff he has? Do you know his weight holding stats?
Seems that there is not difference in animation between item/gear weight... animation do need a lot of work still!
Duel-wielding looks sweet!
Really not wanting to keep my 360/Ps3 hooked up once the new consoles hit in November. How do we like our chances for Ps4/Xbone version down the line?
It seems the invincibility frames during contextual attacks like back stabs disappeared.
It seems the invincibility frames during contextual attacks like back stabs disappeared.
It seems the invincibility frames during contextual attacks like back stabs disappeared.
lol duel wielding new lol that interviewer knows nothingGametrailers link
Youtube as well.
Same level as the IGN reveal but more actual gameplay this time.
And IGN's interview via Youtube. Different interview but same gameplay footage.
lol duel wielding new lol that interviewer knows nothing
lol duel wielding new lol that interviewer knows nothing
Hmmm. I wonder how it will feel different from DaS though. From the video it's hard to tell (really feels like I'm watching someone play the original). I really wish they would have delayed this until fall of 2014 to let it stew a bit more. It's the kind of game I'm okay waiting several years for.
Looks great and the animations look completely fine. When he switches to the slower weapons (halberd, greatsword, axe) everything looks fine. The only thing it seems to be lacking currently is some level of hit stun from larger weapons...I'm assuming that will hopefully make it in. And as far as movement speed goes it's nothing that's not achievable with high endurance or Havel's ring.
The more I see....the more I'm skeptical.
I think it looks much smoother and more fluid (combat and movement wise). I think it looks great. And I'm an old-school Demon's Souls player.
Fix the god-awful lock-on FFS and let's finally elevate this franchise from intsa-kill masochism to an actual skill-based challenge.
No, the animations seem to be a bit of a downgrade in terms of character and realism. They do look faster, but the dynamic animations may have been sacrificed for simplicity. We don't know if these are the final animations, but I have to say they don't look as good as Dark Souls' animations.
The strafing animation sometimes look like your character is hovering over the ground.
EDIT: Here's some examples of what I mean by dynamic animations:
Even the heavy attacks in Dark Souls 2 footage didn't seem to have this much polish, but I chock that up to the that the game isn't finished yet.
Simplistic basic attacks vs a jumping zwei, a falchion Forward + R1 and a gold tracer one of the most stylistic weapons isn't really fair but whatever floats your boat. I do think it's good to be worried though, we all want this game to turn out great.
Yay. I thought this spell looked great.![]()
New spell!
I got Old King Doran vibes from that boss but hisOur friends over at Gamersyde have a bunch of new screenshots.
No, the animations seem to be a bit of a downgrade in terms of character and realism. They do look faster, but the dynamic animations may have been sacrificed for simplicity. We don't know if these are the final animations, but I have to say they don't look as good as Dark Souls' animations.
EDIT: Here's some examples of what I mean by dynamic animations:
Our friends over at Gamersyde have a bunch of new screenshots.
Really loving the cloth animation and lighting. This design lends a lot vagabond like feel to the character.
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Bricks will be shat when those things wake up and tear you a new one.
It seems like both the stamina bar and the amount of stamina dragin attacks do has just been multiplied. Wonder why.
It's dark soul with more fluid animations,nothing negative about it, but they really should change that awful walking animation
Pyromancy is using a catalyst in the footage so you probably need to invest in int now.
Just don't use lock-on when it'll mess you up. Problem fixed.Fix the god-awful lock-on FFS and let's finally elevate this franchise from intsa-kill masochism to an actual skill-based challenge.
Yeah every DS2 thread here is basically confirmation bias: the thread. It's a game that's 9 months away.Looks like Dark Souls to me, so I'm not sure why everyone is worried. Some here seem so intent that the series has sold out to the casual audience that they're going to believe it regardless of how the game actually plays.
Well stamina recovery speed has gone up so i think it's a fair trade. Makes your choices more strategic. Stamina drain for shield blocks are back up too! reminds me of Demon Sous. It was really terrible what they did to them in Dark Souls, they made them way to easy to rely on and hard to punish.
What do you mean by this? Your stamina drained when you blocked with a shield in Dark Souls as well. I must be misunderstanding you.