Mirror Knight sounds so much better, thoughThey just changed the name, they did the same with another boss.
<tinfoil hat time/> they turned it off so the eventual next gen port looks like a substantial upgrade![]()
GAF loves Souls series and everybody hates Ubi so this won't reach 100 pages lol
The lighting looks worse in the more recent footage, though. There were loads of dynamic shadows in the older footage that seems to have gone in the more recent stuff.Is this really a downgrade or maybe just changes in art direction?
Looks like the dynamic lighting responsible for the crazy shadow casting is out.
If you guys watch at 55 seconds from the old vid, I can understand why they removed it.
Dark Souls is gameplay first, and it looks like the way the shadows behaved with the old lighting was not going to allow you to tackle enemy encounters without having a seizure. Honestly, it looks like it got in the way.
You guys don't think it could simply be for gameplay reasons like I stated earlier?
The lighting looks worse in the more recent footage, though. There was loads of dynamic shadows in the older footage that seems to have gone in the more recent stuff.
ps3 CE cancelled. awaiting GMG coupon for PC release
I wonder if there were some areas in DS2 that made the PS3/360 just keel over with the lighting turned on, and they couldn't tone down the lighting for that one area without making it stand out like a sore thumb.Again???
I mean.. we all sort of expected poverty graphics with DS2 to a certain extent but why mess with a perfectly good thing? Was it not running smoothly in the beta or something?
Durante pls
![]()
Looks like the dynamic lighting responsible for the crazy shadow casting is out.
If you guys watch at 55 seconds from the old vid, I can understand why they removed it.
Dark Souls is gameplay first, and it looks like the way the shadows behaved with the old lighting was not going to allow you to tackle enemy encounters without having a seizure. Honestly, it looks like it got in the way.
Again, maybe its because the flickery crazy dynamic shadows interfered with concentrating on your enemy. Watch at 55 seconds in original video and see how the shadows react dynamically to the light source. That shit would drive me bananas and make a hard game artificially harder.
How do you propose one mods a lighting engine into a game which won't even have any mod support? You people need to realize that changing rendering resolution and modding in a lighting engine are two entirely incomparable things.Durante pls
Hmmm, I'm not convinced that's the sole reason. In that specific example it looks kind of annoying, sure, but there's no denying that certain areas looked much better with the older lighting. The Mirror Knight fight in particular looked spectacular in the older footage, imo.Again, maybe its because the flickery crazy dynamic shadows interfered with concentrating on your enemy. Watch at 55 seconds in original video and see how the shadows react dynamically to the light source. That shit would drive me bananas and make a hard game artificially harder.
I believe a gaffer who has the PS3 version says that in some real time cut scenes the shadow and lighting maps turn back on, then click off when the player takes control.
They could've just toned down the shadows from players / enemies though, doesn't explain why the environments can't be more interestingly lit.
gadzooks. well I will be on the hunt activelyThey had it for $40 just the other night.
You want it to run at a suitable framerate on last gen then this is what you get. I don't see a problem.
This has led speculation that there could be an optimization patch but of course don't hold your breath.
I noticed that in the most recent screenshots there was no AO, while it was very prominent in the initial release. That at least should be easily restored.Hmmm, I'm not convinced that's the sole reason. In that specific example it looks kind of annoying, sure, but there's no denying that certain areas looked much better with the older lighting. The Mirror Knight fight in particular looked spectacular in the older footage, imo.
Also, it could just be me or does the older stuff have more/better AO? Removing/downgrading that doesn't really fit in with that theory, since it's not really something that would be distracting during encounters.
No, some of the enviroments are flat out bad.Is this really a downgrade or maybe just changes in art direction?
I noticed that in the most recent screenshots there was no AO, while it was very prominent in the initial release. That at least should be easily restored.
I do hope the delay for the PC version is them trying to get in that lighting.
I believe a gaffer who has the PS3 version says that in some real time cut scenes the shadow and lighting maps turn back on, then click off when the player takes control.
Is this really a downgrade or maybe just changes in art direction?
So both screenshots are from the same console (PS3)? Publishers and their bullshit marketing.
Is this really a downgrade or maybe just changes in art direction?
Again, maybe its because the flickery crazy dynamic shadows interfered with concentrating on your enemy. Watch at 55 seconds in original video and see how the shadows react dynamically to the light source. That shit would drive me bananas and make a hard game artificially harder.